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Naruto brought back to NWN.
If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15
Subject: Kouyou - The Quiet Death Tue Nov 18, 2014 2:11 am
Nagoyaka Oujou Disguise (Just hair is longer):
Spoiler:
First Name: Kouyou Last Name: Kage Oni Nickname: Kou Alias: Nagoyaka Oujou (Quiet Death) Gender: Female Age: 19 DOB: Jan 8 Height: 5'0 Weight: 115lbs Village: Kumogakure _________________________________________________________
[BODY APPEARANCE]
Hair Colour: Black Hair Length: (Refer to pics, up as Kouyou, down as Nagoyaka) Eye Color: Silvery Skin Color: Fair Body Shape: Lithe/Athletic Scar(s): Find out IG _______________________________________________________________
[OTHER INFORMATION]
Likes: Training, Midnight, Darkness, Dislikes: Ninja who are not serious about what they must do. Ninja who believe honor exceeds what must be done. Parents: ? Siblings: ? Sexual Orientation: Straight _______________________________________________________________
[NINJA INFORMATION]
Elements: [1st Slot] Dark [2nd Slot] Medical [3rd Slot] Unavilable til Jounin (intent Inton Medical) Main Focus: Assassination followed by a mixture of Ninjutsu and Kenjutsu Head of Squad: Panther Sensei: N/A Squad: N/A Specialty: Stealth/Assassination, Shadow Manipulation, and Ninjutsu Rank: Adv. Chuunin Occupation: Hunter Shinobi
[The Dark Ones] Very little is known about the Kage Oni, other than the horrifying experience they go through to awaken their Kekkai Genkai. This horrifying experience can leave some mentally unstable for the rest of their lives, or completely destroy someone. Some die. Some live. Some wish they didn't live. All that is known, is that once this is unlocked, they become very, very skilled with darkness.
Universal: Kage Oni gain Shadow (Clan Specific) and Dark (Inton) as their Elements. Kage Oni may never have Light(Yoton) as an element. Genin: +1 to Shadow/Dark Jutsu -1 Shadow / Dark CP Costs (Min 1) Chuunin: +2 to Shadow/Dark Jutsu -2 Shadow / Dark CP Costs (Min 1) Jounin: +3 To Shadow/Dark Jutsu -3 Shadow / Dark CP Costs (Min 1)
[Blending Darkness] The Kage Oni can almost always meld their bodies into the shadows. This allows for a heightened ability of hiding and move in secrecy. Those who possess this talent are many, those who can't are few. Kage Oni draw upon the very reserves of their contract of shadows. This power comes from deep within, into their very soul. They are tasked with the ability to charm the shadows into forcing their way out, but once this contract is formed, they almost immediately show stronger results.
Universal: Kage Oni may hide up to a maximum of 4 times per fight Genin: +10 To Hide/MS, +1d4 DMG to Shadow / Dark Jutsu Chuunin: +20 to Hide/MS, +1d6 DMG to Shadow / Dark Jutsu Jounin: +30 to Hide/MS, +1d8 DMG to Shadow / Dark Jutsu
[Jutsu]
Any Kage Oni is capable of creating custom Kage Oni Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Kage Oni are allowed to create 1 E-B Rank Jutsu and 1 A-S Rank. The E-C Are Automatically known, the B-S must still be learnt.
[Shadow Step] (100 Tokens - Legendary) Very Few Kage achieve this power level. If they can achieve this level of power, they are reknown amongst those who use this Kekkai Genkai. These Kage Oni take everything a step farther. Not much is known about this power, other than the rumor that the Kage Oni's very body is made of shadows at this point in evolution. Universal: When hit by Shadow/Dark Jutsu, the Kage Oni only take 1/2 damage. Kage Oni also get +2 to defending against Shadow/Dark Jutsu. This bonus counts towards the jutsu cap. Genin: +1 to Shadow/Dark Jutsu, +10 HP/CP Chuunin: +2 to Shadow/Dark Jutsu, +15 HP/CP Jounin: +3 To Shadow/Dark Jutsu, +20 HP/CP
----
RANK E
Kage Sutoraido - 影歩 - Shadow Step Jutsu Type: Shadoutekunikku (Ninjutsu) Rank: E Chakra Cost: 2 RP Description: The Kage Oni is able to manipulate the shadows around them to their will. The Kage Oni when they step into a shadow they can use it to move between the shadows of the area. PVP Effect: RP use/flare of ability to Manipulate Shadows to their will and to move between them. Special Note: Can only be taught to other Kage Oni, cannot be used in combat unless hidden. Teaching/Learning: Gate System - E Rank - Auto Learned
RANK D
Yami no Haaku - 闇の把握 - Grasp of Darkness Jutsu Type: Shadoutekunikku (Ninjutsu) Rank: D Chakra Cost: 3 RP Description: The Kage Oni much like with the Inton: Obsidian Whip, the user dips their arm into a shadow or darkened area and would snap the whiplike shadow out towards the target. But instead of just hitting them with it, if successful the whip would strike into the target and then hold onto them keeping them from moving. PVP Effect: 1d4+One Round of Physical Stun Special Note: If dealt from Stealth, the damage is raised to 1d4+1 and follows normal Sneak Attack Rules.Can only be taught to other Kage Oni Teaching/Learning: Gate System - D Rank - Auto Learned
RANK C
Kurayaminonakade Sutoraiki - 暗闇の中でストライキ - A Strike in the Dark Jutsu Type: Shadoutekunikku (Ninjutsu) Rank: C Chakra Cost: 5 RP Description: The Kage Oni with the use of Kage Sutoraido can maneuver themselves from one area to directly behind their target, more specifically in their shadow. From their the Kage Oni manipulates the shadows to shoot out in the form of spikes to impale the target from behind. PVP Effect: 3d4+2 Damage Special Note: If used from Stealth, so as a successful Sneak Attack, the Crit range becomes 19-20. While still following Sneak Attack Rules. Can only be taught to other Kage Oni Teaching/Learning: Gate System - C Rank - Auto learned
RANK B
Yami Eien - 暗さ永遠に - Darkness Forever Jutsu Type: Shadoutekunikku (Ninjutsu) Rank: B Chakra Cost: 8 + 2 Per Round RP Description: Shadows rip across the area forming a massive dome of Shadow and Darkness. Which encloses all as well as herself inside, cutting everyone inside of it off from anyone outside of it. Anyone inside it are left with a sense of alarm and dread as well they cannot even see their hand before them as it is so dark. PVP Effect: 1d4+1 Round Duration, +1d4 Dmg for Shadow/Darkness Jutsu, User rolls H/MS each round, opponents can only roll listen. Normal attacks counted as a Sneak Attack(Follows the rules, if user fails its just for the attack not the jutsu) but do not take up the Kage Oni's allotted Sneak Attacks. (Another skill can be rolled if the Clan/Bloodline allows it so an example being Concentration for the Inuzuka) Special Note: May be ended early, Only Byakuugan can pierce the darkness from the inside or outside. Cool Down of 2 rounds after technique ends. Can only be taught to other Kage Oni. Teaching/Learning: Gate System - B Rank - Learned on a previous server
RANK A
Shizuka Shi - 平穏な死 - Quiet Death Jutsu Type: Shadoutekunikku (Ninjutsu but it is mostly unknown to anyone) Rank: A Chakra Cost: 13 RP Description: User moves through the dome of darkness silent and unseen as can be. The user moves between their targets dealing out discreet death strikes. No one knows what happens til it is too late. [Leaving it up to the Kage Oni for what they do] PVP Effect: Counts as a Sneak Attack, AOE, 3d10. If opponents succeed the detection roll, this technique misses that opponent. Special Note: Only usable with Darkness Forever. Cool Down of 2 Rounds after use. Can only be taught to other Kage Oni. Teaching/Learning: Gate System - A Rank - Observed by DM Jiraiya - 3/8/15
Last edited by Hinata on Wed Mar 09, 2016 11:22 am; edited 52 times in total
Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
Subject: Re: Kouyou - The Quiet Death Wed Nov 19, 2014 4:54 pm
Known Jutsu
ACADEMY - 8/8
Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a two handed seal used by focusing your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off of another target. PvP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs. the attacker's initial Roll. Special Note: Must learn before becoming Genin
INTON 19/32
Spoiler:
RANK: E - 2/2
Inton: Dark Marble Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village
Elemental Rage Rank: E Chakra Cost: 0 RP: Kin's control of the elements is... primal to say the least. It often shows most when he becomes upset or angry, a rarity in fact. It happens without his will, as the elements all take form around him often violently showing his mood. PVP: None. Special Note: RP purposes, Taught by Kinnojo Urayama - 2/14/15
RANK: D - 6/8
Inton: Shadow Substitution Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user substitutes themselves with an object, appearing as though they explode into shadows. PVP Effect: Standard Substitution Special Note: On Fail Gain +1d4 DR Teaching/Learning: Gate System - D Rank - Oversaw by Suzu, Takeo, Kujira, Kotoyo - 12/18/14
Inton: Dark Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user summons chakra to their palms and fires a ball of shadows at the foe. PVP Effect: 1d10+1 Damage Special Note: On-Hit causes -1 to Attack/Defense for 1 Round. Teaching/Learning: Gate System - D Rank
Inton: Whirlwind of Shadows Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A spinning cone of shadows engulfs the user's hand and the user then attempts to slam it into the opponent. PVP Effect: 2d4+2 damage Teaching/Learning: Gate System - D Rank
Inton: Cloak of Darkness Jutsu Type: Genjutsu Rank: D Chakra Cost: 3 RP Description: Victims are surrounded by a darkness that would show what the user wants them to see. PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Being Hit doesn’t End this Effect Teaching/Learning: Gate System - D Rank
Inton: Ghost Step Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy PVP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1d4 damage Teaching/Learning: Gate System - D Rank - DM Himura(Meshi Tsurugi) oversaw
Inton: Raven's Claw Jutsu Type: Genjutsu Rank: D Chakra Cost: 3 RP Description: The victim sees a giant shadowy claw that grows from the ground and holds them in place. PVP Effect: Stunned for 1d4 rounds or until hit Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Dark Strike Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hands in dark chakra, enhancing their power. PVP Effect: Rank damage +1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Dark Flight Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky Teaching/Learning: Gate System - D Rank
RANK: C - 7/8
Inton: Obsidian Whip Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user dips their arm into a nearby source of shadow, wrapping their arm in darkness, they then snap their arm, sending the darkness off of them and flying at the target like a whip. PVP Effect: 2d8+1 Damage Teaching/Learning: Gate System - C Rank
Inton: Orb Of Darkness Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Forming some hand signs, the user engulfs the entire area in darkness making it difficult to see, and react. PVP Effect: -2 to rolls for 1d4 rounds. Special Note: Unblockable Teaching/Learning: Gate System - C Rank - Watched over by Suzu - 12/3/2014
Inton: Shadow Talon Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user concentrates chakra to their finger tips, they then fire a blast of chakra from both hands at the target, each take the form of a talon. PVP Effect: 4d4 Damage Teaching/Learning: Gate System - C Rank - Forgot to post had been watched over by Suzu some time ago
Inton: Alone in the Dark Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim sees themselves in complete darkness, and hears utter silence. They get the feeling of being completely alone, shaking their mind. The actual visual part of the genjutsu only lasts a few moments, but the effects last a bit longer. PVP Effect: The victim takes -2 to all rolls for 1d4 turns Special Note: Suffers 3 CP Drain a Round Teaching/Learning: Gate System - C Rank - Watched over by DM Rasa - 3/23/15
Inton: Tunnel Vision Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim's vision is darkened, only allowing them to see one enemy target. PVP Effect: The user will OOCly tell the victim which of the user's allies they will target, and the victim may only attack that person for 1d4 turns Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Black Comet Blast Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user's hands become engulfed in dark chakra, and the user does a two hit combo, one punch to the stomach and one uppercut. PVP Effect: Rank damage +1d6 +1 Teaching/Learning: Gate System - C Rank - Oversaw by Suzu, Takeo, Kujira, Kotoyo - 12/18/14
Art of the Black Hand: Fall of the Sparrow Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user appears above the target as they fly through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground. PVP Effect: Rank damage +1d6, Target stunned or until hit for 1 Round. Special Note: This may only be used as a collaboration with "Art of the Black Hand: Flying Sparrow" Teaching/Learning: Gate System - C Rank
Inton: Shifting Blade Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user creates a blade of shadows to be wielded. PVP Effect: the blade does 4d4+2 damage for 1d4+3 rounds Special Note: Strength Bonus does not apply Special Note 2: Attacks are rolled with Dex/Str Teaching/Learning: Gate System - C Rank - Watched over by Suzumi Kichida - 12/1/14
RANK: B - 3/6
Inton: Dark Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user molds the dark element to form a large gaping mouthed dragon. It is known as one of the larger dragons of all of the dragon jutsus, with very frightening features. PVP Effect: Deals 3d8 damage to an opponent. Special Note: Unblockable Teaching/Learning: Gate System - B Rank - Oversaw by DM Jiraiya - 2/21/15
Inton: Raven Damnation Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user creates a shadow-raven which flies at the target, viciously attacking them. PVP Effect: 6d4+4 Damage Special Note: Undodgable Teaching/Learning: Gate System - B Rank - Seen over by DM Himura (Ninja Cat)
Inton: Back Stab Jutsu Type: Genjutsu Rank: B Chakra Cost: 8 RP Description: The user creates a copy of the target's ally in the place the user is standing, confusing the target on who to attack. PVP Effect: For 1d4 the target must Attack an Ally instead of an Opponent. If no opponents are available they lose their attack. Teaching/Learning: Gate System - B Rank
Inton: Weighty Feathers Jutsu Type: Genjutsu Rank: B Chakra Cost: 8 RP Description: The Victim sees a multitude of feathers stick to their body, making them feel much heavier. PVP Effect: -3 to all rolls (including Damage) for 1d4 turns Teaching/Learning: Gate System - B Rank
Art of the Black Hand: Meteor Shower Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user sends a flurry of Chakra infested punches at the victim. PVP Effect: Rank damage +2d4+2 Teaching/Learning: Gate System - B Rank
Art of the Black Hand: Predator's Call Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user Rockets down with insane speed at the target, continuing their move set with a chakra infused, downward kick PVP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round. If the user misses, they slam into the ground, stunning them for a round. Does Rank damage + 2d4+2, Target stunned for 1 round or Until Hit Special Note: This may only be used as a collaboration with "Art of the Black Hand: Fall of the Sparrow" Teaching/Learning: Gate System - B Rank - Oversaw by Suzu, Kujira, Kotoyo - 12/18/14
RANK: A - 1/6
Inton: Feather Spew Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user crosses their arms in-front of their chest in an "x". They focus chakra to the underside of their arm and then forcefully open their arms, sending a barrage of shadowy razor sharp feathers at the target PVP Effect: 1d10+5d4 Damage Special Note: Bypasses DR Teaching/Learning: Gate System - A Rank
Inton: Tri-Shadow Strike Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user gathers chakra in both hands as well as their mouth, sending a blast from each location at up to 3 Targets. PVP Effect: It is 1d10+1d4 Damage per blast, so if all 3 go to one person, it is 3d10+3d4 damage to that person. If it is split up to 3 people, it is 1d10 to each. if there are 2 people targeted, one gets 2d10+2d4 and the other gets 1d10+1d4 Teaching/Learning: Gate System - A Rank
Inton: Dark Bird Transformation Jutsu Type: Genjutsu Rank: A Chakra Cost: 13 RP Description: The victim sees all those around them as half human- half raven creatures, a frightening and distracting sight. PVP Effect: -4 to all rolls for 1d6 turns Special Note: Drains 4 CP a Round Teaching/Learning: Gate System - A Rank
Inton: Restricting Wings Jutsu Type: Genjutsu Rank: A Chakra Cost: 13 RP Description: The victim sees them self encased by two dark wings, Refusing to let them move. PVP Effect: The victim cannot move/dodge for 1d8 rounds, or until hit. Special Note: Drains 3 CP a Round Teaching/Learning: Gate System - A Rank
Art of the Black Hand: Black Hole Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user focuses obscene amounts of chakra to their hands and feet, striking a single spot on the victim repeatedly. PVP Effect: Rank Damage 1d6+3d4+2 Special Note: Unblockable Teaching/Learning: Gate System - A Rank[strike]
Art of the Black Hand: Dark Burial Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user sends a barrage of dark punches down at the immobilized victim, finishing with a Destructive last punch. PVP Effect: Taijutsu Damage +2d10+5 Special Note: This may only be used in collaboration with "Art of the Black Hand: Predator's Call" Teaching/Learning: Gate System - A Rank - Oversaw by DM Jiraiya - 3/3/15
RANK: S - 0/3
[strike]Inton: Bird of Prey Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: The user begins to grow black feathers all over their body, and their fingers and toes become talon-like. PVP Effect: They gain a +4 to all rolls for 2d4+2 Rounds. Teaching/Learning: Gate System - S Rank
Inton: Land of Fallen Feathers Jutsu Type: Genjutsu Rank: S Chakra Cost: 20 RP Description: The victim sees themselves in a sea of feathers, restricting their ability to move quickly but they can still see their target and their allies. PVP Effect: -5 to all rolls for 2d4+2 rounds Special Note: Drains 1d6+1 CP a Round Teaching/Learning: Gate System - S Rank
Art of the Black Hand: Raven's Killing Swoop Jutsu Type: Taijutsu Rank: S Chakra Cost: 25 RP Description: The user jumps into the air, and then dives at the target, chakra engulfing the user's body, in an attempt to smash into the target with great force PVP Effect: Taijutsu Damage+5d4+1d6+1d8+1d10 to the target if it hits, Regardless if it hits or not, if this technique is used, the user will black out in 1d4 rounds or until hit. Special Note: This may only be used in collaboration with "Art of the Black Hand: Dark Burial" Teaching/Learning: Gate System - S Rank
MEDICAL 11/32
Spoiler:
RANK: E - 2/2
Learned via Forum Training, aprpoved by Sasori
Dress Wound (C/NC) Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4 HP, may be used in battle. Teaching/Learning: Gate System - E Rank - Learned via Forum Training, approved by Sasori
Examine Injury (C/NC) Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A technique used by all Medical nin. The medic can quickly diagnose basic injuries, and formulate the best way to maximize their healing through intensive medical knowledge. PVP Effect: Adds 2+1/10th Heal Roll (Max 10) HP to next healing Technique. Special Note: Allows for the character to roll Heal to diagnose an injury in player/DM events. Teaching/Learning: Gate System - E Rank
RANK: D - 3/3
Control Bleeding (C) Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding. PVP Effect: User may roll WIS Vs Original Attack Roll-2 to remove Damage over Time effects. Teaching/Learning: Gate System - D Rank - Watched over by Aoioki Kichida - 2/7/15
Remove Poison Technique (C/NC) Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Removes poison from a victim who has been hit with a lingering toxin. PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual. Teaching/Learning: Gate System - D Rank - Oversaw by DM Konohamaru - 2/6/15
Healing Jutsu Minor (C) Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A basic medical ninjutsu that, by focusing a small burst of Medical infusion, heals cuts, scratches and bruises with ease. PVP Effect: 1d10 Damage healed to a target Teaching/Learning: Gate System - D Rank - Oversaw by Kotoyo Kichida - 1/28/15
RANK: C - 6/6
Mystical Palm Technique (C/NC) Jutsu Type: Ninjutsu Rank: C Chakra Cost: 3/Round RP Description: One of the most popular techniques within the Medical world, this technique makes use of the user's medical chakra by both allowing the cells to regenerate, but also manually patching up the more major injuries. PVP Effect: Requires at least two rounds of use, to a maximum of 4 rounds of use. Target is healed for 3d4+4 HP damage per round, but healing takes up the turn of both the user and the target. Special Note: If the target or the user is attacked, this technique is canceled. However, if an ally chooses to defend for them, the technique continues. Teaching/Learning: Gate System- C Rank- Oversaw by Kotoya Kichida - 1/27/15
Angels Touch (C) Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in battle the medical shinobi focus' their chakra and much like chakra burst expels a small portion of their healing chakra to allies. PvP Effect: 1d6+2 heal up to 2 targets, or 1d4+1 up to 3 targets Special Note: If healing three targets CP cost is raised to 8 instead of 5. Special Note 2: This technique cannot heal the user, only an ally. Teaching/Learning: Gate System- C Rank - Oversaw by DM Jiraiya - 2/23/15
Healing Jutsu Light (C) Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat. The medic concentrates a large amount of chakra into their palm, and releases it into the subject's wound. This acts as a healing agent, and immediately relieves the target the specific injury. PVP Effect: Heals 3d4 to a target. Teaching/Learning: Gate System- C Rank - Taught by Kotoyo Kichida - 2/14/15
Precision Anatomy Strike (C) Jutsu Type: Ninjutsu Chakra Cost: 5 RP Description: Through intensive research on the effects of Chakra through the human body, the medical shinobi concentrates a small amount of infused Medical chakra into the user's hand, and taps it lightly against one of the opponent's large nerve clusters. This makes it extremely difficult to use the targeted muscle, especially in combat. This technique follows the same basic premise as the Mystical Palm Technique, however, is a more directly offensive form. PVP Effect: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds. Special Note: On crit, the duration is doubled. Teaching/Learning: Gate System- C Rank - Taught by Kotoyo - 2/10/15
Herbal Extract Mix (C/NC) Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A mixture of secret herbal extracts. Depending on the mixture used can either heal a wound quicker or poison those unlucky to get caught. Usually stored in small vials for ease of use. PVP Effect: 2d8 HP damage healed, however, uses one Senbon per use. Teaching/Learning: Gate System- C Rank - Taught by Kotoyo - 2/12/15
Deepening Wound (C) Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in combat, this allows the medical shinobi to use their chakra to further deepen an existing wound on a target. PvP Effect: Target must already be Injured. 1d6 Damage for 1d4 Rounds Teaching/Learning: Gate System- C Rank - Taught by Aoioki Kichida/Oversaw by DM Sasori - 2/13/15
RANK: B - 0/6
Chakra Scalpel (C) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Chakra Scalpel is a special Ninjutsu technique used by medical shinobi. After forming the needed hand seals, the shinobi will focus chakra into their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can also be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. PVP Effect: Rank Damage + 2d4, bypassing all DR. If it hits the arm, it weakens target by -2 to STR. target can still cast jutsu, but it's hard for them. If it hits the leg, it weakens target by -2 to DEX. If it hits the wrists, it weakens target by -2 to WIS. Targets are right wrist, left wrist, right leg, left leg, right arm, left arm. May only hit each target once(if the right wrist is hit, must wait for the effect to wear off before hitting it again). Each lasts 1d4+2 rounds. Teaching/Learning: Gate System- B Rank
Chakra Focused Striking (C) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 + 1/Per Round RP Descritpion: Through intense training of their Chakra concentration and infusion, a medical shinobi can unlock the ability to focus a large amount of chakra into a single point, using this to increase their strength and combat potential substantially. PvP Effect: For 1d4+2 rounds, the user gains +1d4 damage + WIS Ninjutsu Damage bonus to all Taijutsu attacks, and +2 to all STR/DEX rolls. Special Note: No STR Damage bonuses are applied for the duration of this technique.
Emergency Body Revival (NC) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: Learned by every advanced medic on the battlefield, this technique acts as an emergency procedure to jumpstart the target's heart (Much like a defibrillator), and resuscitate them back into a more stable state. PvP Effect: Used on any target whom is at below an HP of 0. The user makes a heal roll, DC equal to every point below 0 they are x2. (IE, a target at -14 has a DC of 42). Revived targets are brought up to 5 HP. Special Note: Cannot heal targets with an HP below -35
Bone Mending (C/NC) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using their chakra, the medical shinobi can stimulate the dense bone cells to regenerate by manipulating the minerals and protein properties, and in turn, allows the Medical Nin to fix fractured or broken bones PVP Effect: Heals target for 3d6 while mending target's broken bones. Teaching/Learning: Gate System- B Rank Special Note: Usable 2x per fight.
Shadow Wound Removal (C) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using their extreme control of chakra, a medical shinobi can speed up the cells of her/his body and begin healing directly before sustaining injuries. PVP Effect: Adds 1d4+4 DR vs the next attack. This increases by 4 points of DR per rank past AG. (IE, +4 points at Chuunin, +8 points at Jouinin, +12 points at Kage+.) Teaching/Learning: Gate System- B Rank
Medical Surgery Mode (NC) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8/Per Round RP Description: By combining aspects of their previous training, the user is able to enter a complicated surgery mode, allowing them to make dire heals to the target. PvP Effect: The target is healed for 1d20 + 1/4th heal mod (Max 20) for each round this technique is preformed, to a maximum of 6 rounds. Special Note: To use this technique, the target must be at no higher than 25 HP remaining. Special Note 2: Dress Wound, Mystical Palm Technique, and Chakra Scalpel must all be learned in order to
RANK: A - 0/6
Cerebral Shock (C) Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: By touching the base of the brain stem, the medical shinobi is able to seemingly randomize which nerve signals go to which body parts, the result being that a thought to move a certain body part would end up moving another body part. PVP Effect: Target takes -2d4 to rolls for 1d6 rounds. Special Note: Uses DEX/STR to hit. Teaching/Learning: Gate System - A Rank
Body Regeneration Technique (C) Jutsu Type: Ninjutsu Rank: A Chakra Cost: 10 + 2/round RP Description: By focusing a large amount of infused medical Chakra into the palm of their hand, the medical nin then disperses the Chakra into the target's body, allowing them to quickly regenerate the target's cells. PvP Effect: The target gains +6 HP Regen/round for 2d4 rounds, however any passive CP regen is removed for the duration of the tech. Special Note: May be used to self-heal.
Body Destruction Technique (C) Jutsu Type: Ninjutsu Rank: A Chakra Cost: 10 + 2/round RP Description: Following the same premise as Body Regeneration Technique, Body Destruction is an inverted concept, where instead of using their infused Medical Chakra to incite cellular reproduction, the medic uses their infused Medical Chakra to break down cells and stop their production entirely. PvP Effect: Target takes 2d4 Damage per round, bypassing all DR, and looses all HP Regen for the duration. Lasts 1d4+1 rounds.
Balance Disruption (C) Jutsu Type: Ninjutsu Rank: A Cp Cost: 13 Description: Using their extensive knowledge of human anatomy and extreme chakra control a medical shinobi will quickly strike with a burst of chakra the balance center of the target located in the inner ear. This will cause balance and coordination issues to the target as their balance is greatly affected. PVP Effect: Target can't attack for 1d4+2 rounds, however they can still make defensive maneuvers at a -4 to rolls. Special Note: This jutsu requires a STR/DEX roll to hit. Teaching/Learning: Gate System- A Rank
Inner Heal (C/NC) Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: With their immense knowledge of human anatomy the medical shinobi are able to focus their own chakra inwards and heal themselves when needed. This requires immense concentration on the part of the shinobi and require they focus solely on the jutsu. PvP Effect: Heals 2d8 to themselves for 1d4 rounds Special Note: May not use any other jutsu while performing this jutsu. If hit, the jutsu is broken. User may still Block/Dodge as usual. Requires: Gate System- A Rank
Adrenaline Rush (C) Jutsu Type: Ninjutsu Rank: A Cp Cost: 13 RP Description: By mixing together different herbal substances and infusing them with Medical Chakra, the user can create an emergency shot of Adrenaline, that rapidly increases heart rate, and allows the user or target to stay in the fight longer. However, due to this, they also suffer immense strain on their body, and later pay the price. PvP Effect: User/Target gains +3 to attack/defense, +4 DR, and 2 HP/CP regen for 1d6+1 rounds. After this, the user/target takes -1 to all rolls for 1 RL day. Special Note: The user/target cannot drop below -10 for the duration of the technique. Special Note 2: Uses one senbon on use, only usable 1x per fight.)
RANK: S - 0/4
Ultimate Heal (C/NC) Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: This is the most powerful healing technique a medical shinobi posses and also the most difficult, as the margin of error is so slim. Use of this jutsu is strictly cautioned due to the fact if performed wrong could kill the target instead of healing them. PVP Effect: 6d10 Heal, must roll a 1d20. If 1 is rolled it deals 1/2 that in damage instead. Special Note: If target player falls below -20 from this juts, Perma is Possible. Special Note 2: Usable 1x per fight. Teaching/Learning: Gate System- S Rank
Heavens Touch (C) Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: One of the most difficult jutsu for any medical shinobi as few have mastered this technique perfectly. A medical shinobi would concentrate their healing chakra and all at once release it to their allies healing those caught in its area of affect. PVP Effect: Heals a Maximum of 4 allies to 1/2 Users Heal Roll (Max 50) also deals 3d8 Damage to user due to chakra exhaustion. Special Note: Useable 1x per fight. Teaching/Learning: Gate System- S Rank
Chakra Transfer Technique (NC) Jutsu Type: Ninjutsu Rank: S Chakra Cost: 25+ RP Effect: The user is able to transfer chakra into their target to help them regain their chakra. This technique drains the user of their chakra to do so. PvP Effect: User gives their target their own chakra to replenish their targets, the target only gets half of what the user puts in, eg user puts in 25+15=40 chakra, so the target gains 20 chakra back. In case of a uneven number, eg 25, the user rounds the number up. Teaching/Learning: Gate System- S Rank
Medical Regenererative Ritual (NC) Jutsu Type: Ninjutsu, Fuuinjutsu Rank: S Chakra Cost: 40 RP Effect: The Regenerative Ritual is one of, if not the most powerful and advanced medical ninjutsu to date. To start, the medical shinobi must write out a large Fuuin formula, that acts as life support, and keeps the target's heart pumping. Next, the user starts concentrate massive amounts of infused Medical Chakra, that will heal the target immensely in concentrated areas. The use of this technique is almost exclusive to the hospitals of each village. It can, however, be used in emergency situations by highly advanced medical shinobi. PvP Effect: User must roll a 1d20. On a roll of a 1, this technique fails. Then a heal roll must be made, DC equal to the target's total HP -20. When both checks are passed, the target is brought immediately to half health, however, will be incapacitated for 3 RL days. Special Note: This tech can be learned and preformed by Medical Nin of Chuunin Rank, without access to Fuuinjutsu. However, they may only use this at the IC hospital, with DM supervision. Special Note 2: May be used on a target in any negative range of health. Special Note 3: Examine Injury, Mystical Palm Technique, Emergency Body Revival, and Body Regeneration must all be learned before learning this technique.
KENJUTSU: 8/21
Spoiler:
RANK: E - 1/1
Chakara Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
RANK: D - 5/5
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: +1 to attack roll Teaching/Learning: Gate System – D Rank
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Gate System – D Rank
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Block. 1d4 Damage to attacker. Note: Cannot be used to Defend Genjutsu. Teaching/Learning: Gate System – D Rank
RANK: C - 2/3
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence. PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank
Lightning Disarm (Dex/Str) Jutsu Type: Kenjutsu Rank: C Requirements: Lightning Element Chakra Cost: 6 Cp RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon. PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.
RANK: B - 0/5
Aging Dragon Jutsu Type: Kenjutsu RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes. CP Cost: 7 PVP: Rank DMG + 2d4+2 Teaching/Learning: Gate System – B Rank
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color. CP Cost: 7 PVP: The user has a +3 to their next attack, both attack roll and dmg Gate/Learning: B Rank Gate System
Head-hunter Jutsu Type: Kenjutsu RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck. CP Cost: 6 PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.) Teaching/Learning: Gate System – B Rank
Grinding Slash Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6 RP Description: Focusing a moderate amount of chakra the user slashes at an opponent wherever they’d like, with a physical embodiment of chakra along their blade causing a saw like effect to shred the flesh of the targeted opponent. PvP Effect: +1d4+2 to Kenjutsu Damage Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System – B
Journeyman’s Pose Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6+2 Per Round Active RP Description: Focusing chakra within one’s blade and the stance of themselves, the user is able to move and attack with far greater ease, causing their strikes to be far more deadly. PvP Effect: 1d4+1 Rounds for +1d6 Kenjutsu damage Rolls, and +1 to Strength/Dexterity Rolls. Special Note: Can be ended early Teaching/Learning: Gate System - B
RANK: A - 0/7
Tornado Slash Jutsu Type: Kenjutsu RP Description: The user of this technique imbues large amounts of chakra into their weapon before wildly spinning it 180 degree’s, releasing the chakra in a burst so that it extends the range. CP Cost: 10 PVP: Rank DMG +2d4+1d10+2 Damage Teaching/Learning: Gate System – A
Acupuncture Jutsu Type: Kenjutsu RP Description: Using their medical knowledge, the user of this technique aims their attack at one of the opponent’s pressure points. CP Cost: 10 PVP: Kenjutsu Damage +1d4 +1, and the target if hit suffers a + 1 Round Physical stun. Note: Requires a Heal Modifier of 40 to learn Teaching/Learning: Gate System – A
Shoki Art – Act Two Jutsu Type: Kenjutsu RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly. CP Cost: 10 PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR. Note: Can only be used directly after Act 1. Act 1 must first be learnt. Teaching/Learning: Gate System – A
Obliterating Slash Jutsu Type: Kenjutsu Rank: A Chakra Cost: 10 RP Description: Focusing a large storage of chakra into one’s blade(s) he or she would rush at the opponent unleashing a powerful slash that takes a physical manifestation as a large white crescent curve forms flying at the opponent. PvP Effect: Weapon Damage +4d4+4 Special Note: Unblockable Teaching/Learning: Gate System - A
Shadow Stealer Jutsu Type: Kenjutsu Rank: A Chakra Cost: 10 RP Description: Focusing a large storage of chakra into one’s blade(s) and themselves would move at such a high-speed that when they appear it is often they come from the opponents shadow sending a quick flurry of slashes at them. PvP Effect: Weapon Damage +2d6+1d4 Damage, Target suffers a -2 to Attack/Defense Rolls for 1d4 Rounds. Special Note: Undodgable Teaching/Learning: Gate System - A
Flight of the Humming Bird Jutsu Type: Kenjutsu RP Description: The user channels large amounts of chakra into the muscles of their arms, allowing the user to wield their weapon with ease. They then hold their weapon, fencing stance, then attack their enemy in a huge flurry, the attack literally becoming a blur as the user strikes over 100 times. CP Cost: 13 PVP: Kenjutsu Damage +3d6 Damage Teaching/Learning: Gate System - A
Shoki Art – Final Act Jutsu Type: Kenjutsu RP Description: After having built up immense amounts of chakra throughout themselves and their weapon, the user focuses on a single target. In the blink of an eye, the user appears in front of the enemy, striking swiftly at their chest. If successful, the users’ chakra floods into the enemies wound within a second. The chakra would then explode, literally tearing the opponent’s internal organs apart. CP Cost: 10 PVP: Rank Damage + 2d6 + 10 Special Note: Undodgable Teaching/Learning: Gate System - A Special Note: Can only be used after Act Two.
RANK: S - 0/2
View Point Slash Jutsu Type: Kenjutsu Rank: S Chakra Cost: 20 RP Description: Focusing a gigantic storage of chakra into one’s blade and a string of chakra directed at the opponent in order to guide them when attacking at such a high speed, the only view point the user has is the chakra string created, thus from the impact of the attack at such speed causes an incredible about of damage. PvP Effect: Weapon Damage + 4d8 Special Note: Unblockable Teaching/Learning: Gate System - S
Flickering Pain Jutsu Type: Kenjutsu/Taijutsu Rank: S CP Cost: 25 RP Description: The user channels huge amounts of chakra throughout their body, using Flicker they move to their foe, appearing and disappearing all around them, striking every time with blade and fist, striking their enemy all over dozens of times, the massive series of barrages stuns the target briefly afterwards leaving them open for another attack. PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round. Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure. Further Note: Unable to be Dodged, Must Block/Substitute. Teaching/Learning: Gate System - S
RANK: S+ - 0/1
Crater Strike Jutsu Type: Kenjutsu Rank: S+ Chakra Cost: 30 RP Description: The user focuses a massive amount of chakra throughout their body and through their weapon, the sheer amount causing their muscles to tear and blood to be forced out of their pours. The user raises their weapon high into the air and strikes downward at their target, all of the built up chakra being released in one, single epic strike, destroying the land around the target and the user, creating a massive crater of sheer destruction. The user’s muscles rip and tear through the massive effort, and if they are too weak it could possibly kill them. PvP Effect: AOE (Only in front of them) Weapon Damage +5d10, if blocked target takes half damage. Special Note: User suffers 2d8 Damage from exhaustion (DR does not apply against this damage) Teaching/Learning: Gate System - S
TAIJUTSU: 1/15
Spoiler:
RANK: E - 1/1
Chakra Lace Jutstu Type: Taijutsu Rank: E Chakra Cost: 1 Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage. PVP Effect: Rank Damage + 1 Special Note: Teaching/Learning: Gate System - E Rank
RANK: D - 0/4
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 + Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
RANK: C - 0/4
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank
Leaf Great Whirlwind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body. PVP Effect: Rank Damage + 1d6 Damage Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
Leaf Rising Wind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
RANK: B - 0/2
Leaf Hurricane Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user focuses a mass of chakra into their legs, and charges the opponent sending an upper kick, bringing them into the air; then jumps into the air and send a high assault of round house kicks. PVP Effect: Rank Damage + 2d6 Damage, On Hit Target rolls Con DC: 20, On fail Physical stunned for 1 round or until Hit. Teaching/Learning: Gate System – B Rank
Tool Storm Jutsu Type: Taijutsu Rank: B Chakra Cost: 10 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating Twenty more in order to create a barrage of agony. PVP Effect: Tool Damage + 5d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – B Rank
Gravity Fist Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage + 3d4 Special Note: Unblockable Teaching/Learning: Gate System – B Rank
RANK: A - 0/2
Gatling Fist Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user focuses a large portion of their chakra into increasing their speed to create a barrage of fist blows. PVP Effect: Rank Damage + 4d4 Special Note: Undodgable Teaching/Learning: Gate System – A Rank
Flickering Barrage Jutsu Type: Taijutsu Rank: A Chakra Cost: 13 RP Description: The user focuses their chakra into being able to mass produce their flicker technique, creating an illusion that they are everywhere, and then surprise their opponent taking them out with a destructive blow. PVP Effect: Rank Damage + 2d8 + 2d4 Special Note: Undodgable (Including Substitution), Needs Body Flicker Technique to learn. Teaching/Learning: Gate System – A Rank
RANK: S - 0/2
Critical Turmoil Jutsu Type: Taijutsu Rank: S Chakra Cost: 18 RP Description: The user brings a mass of their chakra storage for a punch that can shatter earth. They then raise this fist and slam it into the ground, sending a ripple effect of havoc around them in a 360 degree motion PVP Effect: Rank Damage + 3d10 Damage Special Note: Unblockable. Special Note: Targets Allies as Well. Teaching/Learning: Gate System – S Rank
Flickering Pain Jutsu Type: Kenjutsu/Taijutsu Rank: S RP Description: The user channels huge amounts of chakra throughout their body, using Flicker they move to their foe, appearing and disappearing all around them, striking every time with blade and fist, striking their enemy all over dozens of times, the massive series of barrages stuns the target briefly afterwards leaving them open for another attack. CP Cost: 25 PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round. Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure. Further Note: Unable to be Dodged, Must Block/Substitute. Teaching/Learning: Gate System - S
Last edited by Hinata on Wed Mar 09, 2016 11:39 am; edited 26 times in total
Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
Subject: Re: Kouyou - The Quiet Death Wed Nov 19, 2014 4:58 pm
GENJUTSU - 4/34
Spoiler:
Rank E - 4/4
Rakuyou no Jutsu (Falling Leaves Jutsu) Rank: E Chakra Cost: 2 RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Atsusa Nami (Heat Waves) Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Fogu (Fog) Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Electrical Waves Rank: E Chakra Cost: 2 RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly. PVP: Stunned for 1 Round, or Until Hit Teaching/Learning: Gate System - E Rank
Rank D - 1/8
Swirling Sand Rank: D Chakra Cost: 3 RP Description: The users body appears to break down into sand that swirls around the target blocking their vision PVP: Stun, Lasts 1d4 rounds or until hit. Teaching/Learning: Gate System - D Rank
Subayai Heki Shiawase (Fast Burst of Happiness) D Rank Chakra Cost: 3 RP Description: The target is overcome with joy as they compliment and make nice remarks to their opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back. PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends. Teaching/Learning: Gate System - D Rank
Amour au dela' Larme (Love of Tears) D Rank Chakra Cost: 3 RP Description: The target bursts out into tears suddenly as they see tragic love scenes flash through their mind, making it difficult to fight. PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out. Teaching/Learning: Gate System - D Rank
Slumbers Of The Forest Rank: D Chakra Cost: 3 RP Description: The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep. PVP: -1 for 1d4 rounds. "No stun effect". Leaf and Grass taught. Special Note: Being hit does not break this effect. Teaching/Learning: Gate System - D Rank
Grappling Vines Rank: D Cp: 3 RP Description: Vines Rise up to ensnare the target PVP: Stun, Lasts 1d4 or until hit. Teaching/Learning: Gate System - D Rank
Vortex Rank: D Chakra Cost: 3 RP Description: Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky. PVP: Stun, Lasts 1d4 rounds or until hit. Teaching/Learning: Gate System - D Rank
Cloudy Daze Rank: D Chakra Cost: 3 The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu PVP: Stun, lasts 1d4 or until hit. Teaching/Learning: Gate System - D Rank
Pod Rank: D CP: 3 RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air. PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed. Teaching/Learning: Gate System - D Rank
Rank C - 2/5
Withering Vines Rank: C Chakra Cost: 5 RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Desert Wasps Rank: C Chakra Cost: 5 RP Description: Yhe users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Depths of Hunger Rank: C Chakra Cost: 5 RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Kasumi Juusha no Jutsu "Mist Servant Technique" Rank: C Chakra Cost: 5 RP Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. PVP: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown. Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun. Teaching/Learning: Gate System - C Rank - Oversaw by DM Jiraiya - 3/12/15
Deddo Hito Kyoukaku (Dead Man's Chest) Rank: C Chakra Cost: 5 RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them. PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn. Teaching/Learning: Gate System - C Rank - Oversaw by DM Jiraiya - 3/11/15
Rank B - 0/6
Body Shutdown Rank: B Chakra Cost: 8 RP Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions. PvP: 1d6 rounds stun until hit. Teaching/Learning: Gate System - B Rank
Dune Guardians Rank: B Chakra Cost: 8 RP Description: The user slams his hand to the ground after completing 8 hand-signs.To those that have seen a summon it appears to be as such, to those unaffected they see nothing but to those that are caught in the genjutsu see several large scorpions (body length ranging from 4-5 foot long, not including tail) dig out of the ground surrounding the user acting as shields. The victim then must "get past the guardians" or "fire past them" in order to strike at the user. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank
Geysers Rank: B Chakra Cost: 8 As the user completes this genjutsu the illusion of several geysers burst from the ground impeding the target making their attacks that much harder to accomplish. In their mind they see geysers randomly bursting from the ground in their way. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank
Nimo yangu tame saikoro "Too Young to Die" Rank: B Chakra Cost: 8 RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight. PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds. Special Note: Being hit does not end the negative to rolls effect. Teaching/Learning: Gate System - B Rank
Protection Of The Forest Rank: B Chakra Cost: 8 RP Description: A large encampment wall of vines rise up from the ground causing any attacks from the target to become faltered. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank
Chakra Wave Release Rank: B Chakra Cost: 8 RP Description: The Genjutsuist releases a wave of chakra in an attempt to break free team members from a genjutsu. PvP: +2 to roll vs original DC of the Genjutsu. If successful team members broken free of Genjutsu and gain +2 in Defense vs Genjutsu for 3 rounds. Teaching/Learning: Gate System - B Rank
Rank A - 0/9
Nehan Shouja no Jutsu(Temple of Nirvana) Rank: A Chakra Cost: 13 RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit. Teaching/Learning: Gate System - A Rank
Toukisho no Jutsu (Field of Vines) Rank: A Chakra Cost: 13 RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra. PVP: Area of Effect jutsu, up to four targets. -1d4 chakra for 1d4 rounds and stunned for those rounds, or until hit. Teaching/Learning: Gate System - A Rank
Kinchou ato feza (Birds of a Feather) Rank: A Chakra Cost:13 RP Description: The victims are assaulted by flocks of red tailed hawks peck and claw at them fiercely as they are overwhelmed by the sheer amount. They are then forced to flee in any random direction to attempt to evade the relentless assault. PVP: Affects up to three targets forcing them to fight off the attacking birds as they fight taking a -4 to rolls for 1d6 rounds. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - A Rank
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death" Rank: A Chakra Cost: 13 RPDescription: Creates the illusion of being swallowed by a tree. PvP: Takes two rounds. First round if successful target is stunned. Second round if still held in genjutsu the target takes 3d10cp damage and is released. Teaching/Learning: Gate System - A Rank
Phantom Friends Rank: A Chakra Costs: 13 RP Description: The targets friends start to look like enemies. PVP: The target is confused for 1d4+1 rounds. While confused rolls a 1d6 (1-2 they stand there dazed, 3-4 they hit their allies with normal taijutsu (if none they drop 1d6/2 kunai or shurikens on the ground.), 5-6 they hit their target) They may not use genjutsu,ninjutsu, taijutsu combos or clan techs while confused. Teaching/Learning: Gate System - A Rank
Sabure Ma (Sands of Time) Rank: A Chakra Cost: 13 RP Description:The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 3 cp every round they are stunned. Teaching/Learning: Gate System - A Rank
Sabaku Shinkirou (Desert Mirage) Rank: A Chakra Cost: 13 RP Description: The user sends a wave of mind distorting chakra at everyone around him, excluding those he/she wishes, the jutsu casts the targets into a luscious oasis, where every dream is a reality and every fantasy the truth PvP: The targets suffer -4 to rolls for 1d4+2 rounds as they fight to differentiate reality from fantasy Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - A Rank
Manako Za Shippuu (Eye of the Hurricane) Rank: A Chakra Cost: 13 RP Description: This genjutsu affects a single opponent, but it casts them into the center of a raging windstorm. From beyond the storm shadows flicker around every now and then tossing objects through, timber, pencils, pens, rocks etc. PvP: Target is stunned for duration of jutsu or until hit by any means other then a kunai, shuriken, dart, needle, or senbon. For 1d4+2 rounds the user can throw one kunai, shuriken, dart, needle, senbon etc at the target and maintain the jutsu. Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Hakachi (Graveyard) Rank: A Chakra Cost: 13 RP Description: This jutsu takes two rounds to use, The user sends the target into a cold dark and confined space, the target first makes a save vs. the entrapment. If failed they are stunned for one round, the following round the space breaks and the target finds themselves in a grave, mausoleum, memorial the choice of where and what it is made of belongs to the user, Once the user is free their instantly assaulted by thousands of undead creatures. PvP: Target takes 3d8 cp damage. Teaching/Learning: Gate System - A Rank
Rank S - 0/2
Kaisan (Dissolution)-Kinjutsu Rank: S Chakra Cost: 20+2 per round RP Description: The user focuses their full attention on one target. The user creates amassive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear PvP: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu Teaching/Learning: Gate System - S Rank
Elemental Denial Rank: S Chakra Cost: 20 RP Description: As the target is caught in the illusion they see themselves standing on a rocky plain, their opponent (the genjutsu user) standing across from them....to their back they see a giant tidal wave reaching to the heavens, to their right, a field of tornadoes, to their left, rocks exploding and flying into the air as far as the eye can see, in front of them, behind their opponent they see a wall of fire stretching to the sky and above them black clouds raining lightning bolts all around their small battlefield. The Genjutsu user is surrounded by the five elemental symbols. PvP Effect: The target is unable to use any Elemental Jutsu, believing their opponent controls the five elements, for 1d6+2 rounds. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - S Rank
ELEMENTALESS: 2/21
Spoiler:
RANK: D - 1/2
Chakra Burst Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed PVP Effect: 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds Teaching/Learning: Gate System - D Rank
Chakra Concentration Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds Teaching/Learning: Gate System - D Rank - Self Trained
RANK: C - 0/7
Ninpou: Acid Spit Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user uses their chakra to spit an acidic liquid on the target, burning them and eating their skin PVP Effect: 2d8 damage to the target Teaching/Learning: Gate System - C Rank
Chakra Absorption Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool Special Note: May be used twice per battle only Teaching/Learning: Gate System - C Rank
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Chakra Concentration: Muscles Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows PVP Effect: +1d4 to STR rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Chakra Concentration: Core Jutsu Type: Ninjutsu Rank: C Cp Cost: 5 RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu PVP Effect: +1d4 to WIS rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - C Rank
Chakra Concentration: Mind Jutsu Type: Ninjutsu Rank: C CP Cost: 5 RP Description: The user channels their chakra into their mind, increasing the effectiveness of their thinking and the strength of their Genjutsu PVP Effect: +1d4 to INT rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - C Rank
Ninpou: Banshee Shriek Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using finely honed chakra control the user can emit a piercing shriek to damage and distort an enemy PvP Effect: 1d4+1 targets take -2 to rolls for 1d4 rounds Special Note: Elementless Teaching/Learning: Gate System - C Rank
RANK: B - 1/8
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank - Oversaw by DM Jiraiya - 3/13/15
Ninpou: Mass Acid Spit Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user mixes their chakra with their saliva and spits globes of acidic liquid at their enemies PvP Effect: 1d10 + 1d6 damage up to four targets Special Note: Must know acid spit, Elementless Teaching/Learning: Gate System - B Rank
Chakra Release Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: User releases a shockwave of chakra knocking everyone around them to the ground. PVP Effect: 2d8 damage and stunned for 1 round or until hit Special Note: Elementless Teaching/Learning: Gate System - B Rank
Chakra Concentration: Master's Muscles Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Focuses massive amounts of chakra to user’s muscles allowing them to toss boulders alongside other incredible feats of strength. PVP Effect: +1d6 to STR rolls for 1d6 rounds Special Note: Must know - Chakra Concentration: Muscles Teaching/Learning: Gate System - B Rank
Chakra Concentration: Master's Legs Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Focuses massive amounts of chakra to their legs to make them light as air and super speedy. PVP Effect: +1d6 to DEX rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Legs Teaching/Learning: Gate System - B Rank
Chakra Concentration: Master's Core Rank: B CP Cost: 8 RP Description: The shinobi uses their knowledge over chakra to maximize their usage of it, flying through hand signs, control ,and greatly increasing their ability to utilize their jutsu PVP Effect: +1d6 to WIS rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Core Teaching/Learning: Gate System - B Rank
Chakra Concentration: Master's Mind Rank: B CP Cost: 8 RP Description: Manipulating their chakra on a masters level the user takes cunning mind to an all new height, pinpoint precision and chakra control meld into a formidable tool when coupled with the illusionary arts PVP Effect: +1d6 to INT rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Mind Teaching/Learning: Gate System - B Rank
Ninpou: Shield of Blades Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: the user makes hand seals, and slams their hand into the ground causing a wall of blades to spring up, blocking taijutsu, and some ninjutsu PVP Effect: +2 to Blocking Ninjutsu and Taijutsu. If blocking Taijutsu, deals 1d10 damage to attacker Teaching/Learning: Gate System - B Rank
RANK: A - 0/1
Dragon Blast Wave Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user goes thru a series of hand signs finishing with two dragons seals. The user conjures a dragon similar to the means of the element used. The dragon then wraps around the user tightly in a ball shape before exploding outwards in all directions damaging enemies within a short distance PVP Effect: 3d8+1d4 Damage to 1d4 + 1 targets Teaching/Learning: Gate System - A Rank
RANK: S - 0/1
Divine Wrath Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: Calls upon the strength of dragons into their body. Focusing huge amounts of chakra that damages the body severely in the process Use of this deadly and potent jutsu is strictly cautioned PVP Effect: +2d6 to Str, Wis, Dex, and Int Mods for 2d4 rounds. Special Note: Elementless, Each round it is activated it does 1d8 damage and cannot be ended early Teaching/Learning: Gate System - S Rank
Last edited by Hinata on Wed Mar 09, 2016 11:33 am; edited 8 times in total
Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
Subject: Re: Kouyou - The Quiet Death Sun Feb 01, 2015 3:52 pm
Jutsu Known:
Kage Oni:
Kage Oni:
E - 1 D - 1 C - 1 B - 1 A - 1 S - 0
Dark:
E - 1 D - 6 C - 7 B - 3 A - 1 S - 0
Medical
E - 2 D - 3 C - 6 B - 0 A - 0 S - 0
Kenjutsu:
E - 1 D - 5 C - 2 B - 0 A - 0 S - 0
Taijutsu:
E - 1 D - 0 C - 0 B - 0 A - 0 S - 0
Genjutsu:
PostSubject: Re: Kouyou - The Quiet Death Wed 25 Feb 2015 - 18:01 Select/Unselect multi-quote Reply with quote Edit/Delete this post Jutsu Known:
Kage Oni:
E - 1 D - 1 C - 1 B - 1 A - 1 S - 0
Dark:
E - 1 D - 6 C - 7 B - 3 A - 1 S - 0
Medical
E - 2 D - 3 C - 6 B - 0 A - 0 S - 0
Kenjutsu:
E - 1 D - 5 C - 2 B - 0 A - 0 S - 0
Taijutsu:
E - 1 D - 0 C - 0 B - 0 A - 0 S - 0
Genjutsu:
E - 4 D - 1 C - 2 B - 0 A - 0 S - 0
Elementaless:
E - N/A D - 1 C - 0 B - 1 A - 0 S - 0
Academy Jutsu:
E - 8 D - N/A C - N/A B - N/A A - N/A S - N/A
TOTAL JUTSU KNOWN:
E - 18 D - 16 C - 17 B - 5 A - 2 S - 0
Last edited by Hinata on Wed Mar 09, 2016 11:35 am; edited 9 times in total
Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
Subject: Re: Kouyou - The Quiet Death Sun Feb 01, 2015 4:25 pm
Subject: Re: Kouyou - The Quiet Death Wed Mar 09, 2016 11:46 am
Total Tokens Available: 33 Tokens Available Account Wide: 33 Tokens Available via Forum RP: 0
Token Purchase's:
Bloodline: 1 (Kage Oni - 300 toks through transfer -changed to 250)
Tools: 3 Kunai [Not purchased by me, have it here for doc Refer to Kinnojo's Bio.] 10 Senbon [Not purchased by me, have it here for doc. Refer to Kinnojo's Bio]