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| | Airi Yuki - Ice Princess | |
| | Author | Message |
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ShadowHeart
Posts : 154 Join date : 2014-11-12
| Subject: Airi Yuki - Ice Princess Sat Jan 10, 2015 10:12 pm | |
| Airi YukiGeneral Information Name Airi Yuki AliasAiri Akiyama Birthday January 10 Age 19 Eye ColorIce Blue Hair Color Black, or White Height5’0” Weight107 lbs FamilyNone Remaining Marital StatusSingle Friends / FoesRated on a -10 to 10 Scale -10 Being Hate, 10 Being Love FriendsNeutralFoes | |
| | | ShadowHeart
Posts : 154 Join date : 2014-11-12
| Subject: Re: Airi Yuki - Ice Princess Sat Jan 10, 2015 10:12 pm | |
| Bingo Book & Other Information
Village
Kirigakure RankGenin Ninja Registration Number0414146 Element(s)Water, Wind, IceAttack StyleNinjutsu Toolbag3 Kunai; 3 Shuriken; 1 Explosive Tag; 1 Smoke Bomb; 1 Ninja Wire SquadSenseiCompleted/Failed MissionsE - 0/0 D - 0/0 C - 1/0 B - 0/0 A - 0/0 S - 0/0 GoalsLife GoalsAchievementsN/a Nindo??? Databook | Ninjutsu | Taijutsu | Kenjutsu | Intelligence | Strength | Speed | Stamina | Hand Seals | Total | Genin | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | Jutsu List- Academy Jutsu:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
- E Rank:
Fuuton: Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu offered to all wind element academy students of every village
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Special Note: Hijutsu offered to all wind element academy students of every village
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
Hyouton: Creation Type : Ninjutsu Rank : E CP : 2 Description : This Jutsu allows for the Yuki to form basics Ice objects at will without truly focusing on any one thing in particular. PVP : RP Effect Teaching/Learning : Autolearned
Hyoton: Tsumemae no jutsu - Chiru (Ice Release: Freezing Presence Technique - Chill) Jutsu Type: Kekkei Genkai Ninjutsu Rank: E Chakra Cost: 2 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Stages Durations- Changes the Users Wind / Water Jutsu into Ice Techniques (Gaining bonuses to Yuki Jutsu) Special Note: May be activated as a Free Action Teaching/Learning: Auto-Learned
Hyoton: Yukifuri no Jutsu (Ice Release: Snowfall Technique) Type: Kekkai Genkai Ninjutsu Rank: E Chakra Cost: 2 RP Description: Ice Release: Snowfall Technique is a supplementary Ice Release technique used by the Yuki. It causes snow to fall from the sky. The snow is infused with chakra, so it can be used for guarding duties or hiding traces. The snow can be furhter manipulated with the yuki's other snow-related Ice Release techniques. PvP Effect: For 1d4 Rounds, Opponent's get -5 to H/MS, and a -10 to tracking rolls. Special Note: Can be used as a free action, and the duration may be extended as a free action by the user by paying the original CP Cost for another 1d4 rounds Teaching/Learning: Auto-learned
Hyoton: Kori no firudo (Ice Release: Fields of Ice) Type: Kekkai Genkai Ninjutsu Rank: E Chakra Cost: 2 RP Description: Ice Release: Fields of Ice allows the user to turn large ground surface into highly durable ice creating a field of ice that can cause enemies to have a hard time keeping their balance. This technique is best used on a large water source. PvP Effect: Opponent's suffer -1 to Dex rolls Special Note: If used on a large body of water, opponent's suffer -2 to Dex Rolls. Special Note 2: Target's may spend their turn to remove themselves from the Ice Field Teaching/Learning: Auto-Learned
- D Rank:
Hyouton: Ice Tools Type : Ninjutsu Rank : D CP : 4 Description : Forms needles freely out of Ice at will within the users hand as an unlimited supply of tools of ice, so to speak. PVP : Forms 1 Windmill Shurriken, or 3 Senbon/Kunai/Shurriken (Pick One). That gain +2 to their Damage Rolls, and gain the Wisdom Burst Damage Bonus. Teaching/Learning: Autolearned
Hyoton: Tsumemae no jutsu - Furosuto (Ice Release: Freezing Presence Technique - Frostnip) Jutsu Type: Kekkei Genkai Ninjutsu Rank: D Chakra Cost: 4 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: 1d4 Rounds + Previous Durations - Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -1 to ATK/DEF Rolls for Duration - User gains +1d4 damage to Yuki Jutsu Special Note: May be activated as a Free Action Teaching/Learning: Observed by DM Asuma
Suiton: Water Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Observed by DM Asuma
Hyoton: Yukigassen (Ice Release: Snowball Fight) Type: Kekkai Genkai Ninjutsu Rank: D Chakra Cost: 4 RP Description: Hence the name, the user uses the snow in the air and on the ground to form compacted snowballs. They materialize all over the ground. The level of compaction that the snowballs have can vary depending on the chakra usage of the user. When these snowballs are hurled, either manually or mentally, they can cause severe damage to anything that comes in its path. To humanoid targets, they can cause internal as well as external damage, and have the chance of killing their target. However, because their density can be changed, these snowballs can be also a form of entertainment, such as a one-sided snowball fight. PvP Effect: Snowballs deal standard tool damage +2 and gain WIS Burst Damage (If ATK roll with WIS) and follow standard Kunai/Shuriken Rules Special Note: User can use these snowballs with Dex/Str (Physically throwing them) or Wis (Mentally throwing them). Others can throw these snowballs with Dex/Str (Physically throwing them), or if they have an Ice Release (or Similar) they can throw them with Wis (Mentally throwing them) Special Note 2: Can only be used in a snowy area. Teaching/Learning: Auto-Learned
Hyoton: Aisutaretto (Ice Release: Ice Turret) Type: Kekkai Genkai Ninjutsu Rank: D Chakra Cost: 2 + 2 per turret Rp Description: With the power of Ice Release: Ice Turret the user can create an automated turret that locks on to a target and shoots at them whenever they are in sight. The turrets shoot bullets the size of an average person's hand, and when it hits the target it freezes a large area on the target; not to mention its penetrative power. PvP Effect: User places an automated turret, this turret has three shots and if it successfully hits, each hit deals 1d4 dmg and gives the opponent -1 to Dex/Str Rolls for 1d4 rounds (Rounds stack if targetting the same person, Negatives do not). When the turret runs out of ammo it becomes dormant until reloaded or destroyed. Lasts for 1d6+2 rounds. Special Note: Turret has 5 Hp, and 2 DR. Turret(s) Acts independently of the user. User may spend 1 CP as a free action on their turn to reload their turret. Special Note 2: User may have a maximum amout of turrets on the battlefield, based on rank (Genin: 1, Chuunin: 2, Jounin: 3, S-Rank/Sage: 4). Special Note 3: -1 to Dex/Str stacks with other minuses to those stats, but not with itself. (I.e.: If the user used Fields of Ice (-1 to Dex) and the opponent is then hit by the turret, the opponent now is suffering -2 to Dex and -1 to Str rolls, but successive shots only increase the length of the duration) Teaching/Learning: Auto-Learned
Suiton: Water Missile Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target PvP Effect: 1d10 Damage Special Note: Doesn't need water around Teaching/Learning: Taught By: Reiko Nomike
- C Rank:
Makyō Hyōhen: Demonic Mirroring Ice Shards Jutsu Type: Kekkei Genkai Ninjutsu Rank: C Chakra Cost: 5 RP Description: This technique was developed by the Yuki as a modified version of the infamous Demonic Mirroring Ice Crystals. It is employed by first throwing what appear to be simple shards of ice toward a target and in the immediate vicinity. While sharp enough to lacerate an opponent in a similar manner to shuriken, the true nature of these shards are to act as small mirrors. These mirrors operate in a nearly identical manner to those of the parent technique, allowing the user to travel at immense speeds when traveling between them. Unlike the parent skill, this technique doesn't require the maintenance of massive mirrors all at once. This allows the chakra expenditure to be cut down considerably and allows the user to maintain a mobile fighting position, rather than focusing on trapping an eliminating small groups of opponents. Some Yuki have demonstrated that by throwing an array of these mirroring shards around, she can reflect herself upon complex pathways that make her nearly impossible to track. PvP Effect: Initial attack does Tool Damage Special Note: For 1d4+1 rounds after the initial attack, User is able to Dodge with WIS. Teaching/Lerning: C-Rank
Hyoton: Tsumemae no jutsu - Tōshō (Ice Release: Freezing Presence Technique - Frostbite) Jutsu Type: Kekkei Genkai Ninjutsu Rank: C Chakra Cost: 6 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Stages Durations- Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -1 to ATK/DEF Rolls for Duration - User gains +1d4+1 damage to Yuki Jutsu Special Note: May be activated as a Free Action Teaching/Learning: Observed by DM Asuma
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Taught by Reiko Nomike
Hyoton: Puroru gijutsu ni yukihyo (Ice Release: Snow Leopards On the Prowl Technique) Type: Kekkai Genkai Ninjutsu Rank: C Chakra Cost: 4 + 2 per round, per leopard. (I.e.: 3 Leopards would cost 12 + 6 per round) RP Description: One of Rin's strongest technique's and one that requires quite a bit of her chakra to create and control. After performing the needed hand seals, the user can create at least 1-4 life size snow leopards, resembling the true big cat of the mountains. These animals are completely made of Ice Release chakra and usually prowl silently and attack their prey in coordinated attacks. They usually remain for some time for as long as the user can maintain the flow of chakra in the technique and mentally controls them with her will. However this drains the user quickly and is usually something used to quickly finish an opponent. PvP Effect: Summons X leopards to attack the enemy. These leopards deal basic Tai damage per leopard. User must use a free action to have them attack. Special Note: Can Summon a number of Leopards based on Rank (Genin: 1, Chunin: 2, Jounin 3, S-Rank/Sage: 4). They each have 10 Hp, and 4 DR. Special Note: DMG Bonuses to Yuki only apply ONCE per ATK, not per Leopard. Teaching/Learning: Auto-Learned
Suiton: Water Ballista Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets PvP Effect: Deals 2d6 Damage to up to three targets Special Note: Teaching/Learning: Taught by Reiko Nomike
Suiton: Water Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The user must keep one hand touching to the prison to keep the target trapped PvP Effect: Holds a target for 1d6 rounds (Or until hit) Special Note: Unblockable, Target can escape if they beat a WIS roll against the user’s original WIS roll. Teaching/Learning: Self-Taught (DM Rasa Observed)
- B Rank:
- A Rank:
- S Rank:
Last edited by ShadowHeart on Thu Mar 10, 2016 4:53 pm; edited 8 times in total | |
| | | ShadowHeart
Posts : 154 Join date : 2014-11-12
| Subject: Re: Airi Yuki - Ice Princess Sat Jan 10, 2015 10:12 pm | |
| ClanThe Yuki Clan hails from the Land of Water. Having been a very prominent clan within Mizu no Kuni, they were one of the first clans to accept the proposal of establishing the Village Hidden in the Mist. They became a very prominent clan within Kirigakure, the Yuki Clan held various positions on the Village's Shinobi Council. They were known for their role in the Shinobi World War as front line Shinobi, earning them the title of "Cold Killers of the Hidden Mist". The clan was very dedicated to the prosperity of the village and its well-being. However, the Yuki Clan disagreed with the Hozuki Clan and thus is often was in direct opposition to most of the Mizukage's decisions. They also looked down upon and once tried to halt the formation of, the Seven Swordsmen of the Hidden Mist. It was some time ago that the country was in the midst of a civil war. In this war, different sides battled each other using ninja, some of whom possessed kekkei genkai. After the war ended, memories of the horrific battles still lingered in the minds of the people, causing wide-spread persecutions against those with kekkei genkai. Though for the most part, these persecutions have died away, The Yuki still suffer the scorn of the population through memories most haven’t even lived. - Yuki Clan:
[Yuki](100 Tokens) Note: Must have a Viable story as to why character is alive, and must be approved by the DM Team before character is made. The Yuki clan (雪一族, Yuki Ichizoku) lived in the Land of Water. Some time ago, the country was in the midst of a civil war. In this war, different sides battled each other using ninja, some of whom possessed kekkei genkai. After the war ended, memories of the horrific battles still lingered in the minds of the people, causing wide-spread persecutions against those with kekkei genkai. Because of this, the Yuki clan, whose members carried the Ice Release kekkei genkai went into hiding. ______________________________________________________________ [Ice Creationist]Every member of the Yuki clan holds the ability to create Ice and different forms of Ninjutsu at will, this allows the Yuki to be in essence masters of their chakra control to create devastating combinations with their Ice Jutsu. Universal: Begin with Water, Wind, and Ice Elements Genin: +1 to Wisdom Rolls, +1d4 to Ninjtusu Damage Chunin: +2 to Wisdom Rolls, +1d6 to Ninjtusu Damage Jounin: +3 to Wisdom Rolls, +1d8 to Ninjtusu Damage______________________________________________________________ [One-Handed Seals]All of the Yuki clan hold the unique ability to manipulate the Ice and Chakra within them and around them with only a single hand. This means even while physically stunned or grappled down they may flash through the seals with one hand, utilizing their jutsu for far less chakra and at the same time doing so without the need of normal resources. Universal: May Use Ninjutsu While Physically Stunned, Requires no Water to use Ice/Water Jutsu. Genin: +10 Total CP, -2 to CP Costs (Min 1) Chunin: +15 Total CP, -3 to CP Costs (Min 1) Jounin: +20 Total CP, -4 to CP Costs (Min 1)______________________________________________________________ [Jutsu]All Yuki hold their own unique traits with their Ice abilities, it all depends on the user and how they with to bend and control this chakra to truly initiate and morph it into their own unique abilities however. (Yuki may make free Jutsu: 2x E/D/C/B 1x A/S rank but must be manually learned after C rank.) Hyouton: CreationType : Ninjutsu Rank : E CP : 2 Description : This Jutsu allows for the Yuki to form basics Ice objects at will without truly focusing on any one thing in particular. PVP : RP Effect Teaching/Learning : Gained on Creation Hyouton: Ice ToolsType : Ninjutsu Rank : D CP : 4 Description : Forms needles freely out of Ice at will within the users hand as an unlimited supply of tools of ice, so to speak. PVP : Forms 1 Windmill Shurriken, or 3 Senbon/Kunai/Shurriken (Pick One). That gain +2 to their Damage Rolls, and gain the Wisdom Burst Damage Bonus. - Custom Techs:
Makyō Hyōhen: Demonic Mirroring Ice Shards Jutsu Type: Kekkei Genkai Ninjutsu Rank: C Chakra Cost: 5 RP Description: This technique was developed by the Yuki as a modified version of the infamous Demonic Mirroring Ice Crystals. It is employed by first throwing what appear to be simple shards of ice toward a target and in the immediate vicinity. While sharp enough to lacerate an opponent in a similar manner to shuriken, the true nature of these shards are to act as small mirrors. These mirrors operate in a nearly identical manner to those of the parent technique, allowing the user to travel at immense speeds when traveling between them. Unlike the parent skill, this technique doesn't require the maintenance of massive mirrors all at once. This allows the chakra expenditure to be cut down considerably and allows the user to maintain a mobile fighting position, rather than focusing on trapping an eliminating small groups of opponents. Some Yuki have demonstrated that by throwing an array of these mirroring shards around, she can reflect herself upon complex pathways that make her nearly impossible to track. PvP Effect: Initial attack does Tool Damage. For 1d4+1 rounds after the initial attack, User is able to Dodge with WIS. Teaching/Lerning: C-Rank
Hyōton: Hyōgan Dōmu (Ice Release: Ice Dome of Magnificent Nothingness) Jutsu Type: Kekkei Genkai Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user can quickly create an ice dome around there allies and themselves to act as a defense. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged. PvP Effect: Small Range AoE Block, Can defend up to 3 at a Wis + 2 for defense Special Note: Can block Unblockables. Teaching/Learning:
Hyōton: Hyōshōryū (Ice Release: Ice Crystal Dragon) Jutsu Type: Kekkei Genkai Ninjutsu Rank: A Chakra Cost: 10 + 2 per round maintained RP Description: The Ice Release: Ice Crystal Dragon is one of the Yuki's most powerful techniques. After the user forms the necessary hand seals, they create a large dragon which is made of solid ice crystals. The dragon may be used to directly attack their opponents, or it may fire crystalline projectiles out of its mouth. Although it is made of ice, the dragon is impervious to all but the most powerful fire release techniques. PvP Effect: PvP Effect: Summons) Ice Dragon last for 2d4+2 rounds. Dragon attacks via users WIS stat. Attack 1) Ice Breath - 2d6 Damage (Ninjutsu Bonus Applies) Attack 2) Dragon Ram - 2d8 Damage (STR Damage Bonus according to users WIS) Dragon may block for User or Ally using User's WIS (Uses Dragons turn). Dragons HP = Summon Rank 4 HP Rules. Special Note: Attack 1) Ice Breath - Roll of 19-20 Stuns and counts as Taijutsu Range AoE (Max 3). Attack 2) Dragon Ram - Roll of 19-20 Slows target for 1d4-1 (Min 1) rounds. Summon may be destroyed Automatically with B Rank or Higher Katon Jutsu (User may block this if they wish, Sacrifices their turn but keeps dragons turn) Special Note: Is limited to 1 summon at a time. Teaching/Learning: A-Rank
Makyō Hyōhen: Demonic Mirroring Ice Crystals Jutsu Type: Kekkei Genkai Ninjutsu Rank: A/S Chakra Cost: Refer to PvP RP Description: The abominable and tremendous ability, passed down only within the Yuki clan. The "Kekkei Genkai: Demonic Mirroring Ice Crystals" is a technique wrapped up in many mysteries. It was said that no method in existence can defeat this technique. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but the user. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. Once the user has entered the mirrors, it's possible for him to move between the mirrors at the speed of light. It's impossible to see attacks send out from this literal light speed movement. As every mirror shows his reflection, one could say it's impossible to see all of the user's attacks. Even if the opponent tries to attack the real body, the user will have already moved to another mirror. Without eyes like the Sharingan, it will be impossible to keep track of him.
If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the user's movement becomes progressively slower the longer he maintains the mirrors.
The user can also form individual mirrors, not restricted to the twenty-one-mirror formation. He can create them high in the sky allowing him to take out airborne targets. The cold which emanates from the mirrors is also enough to cause snow to fall. Though they are made from ice, the mirrors are resistant to Fire Release techniques. PvP Effect 1: A Rank) 10 CP - 1 Per Round Maintained - AoE (Max 2 Targets - Must be together) User gains +2 to all ATK Rolls. May only use basic Taijutsu / Kenjutsu / Ninja tools and/or Hijutsu. Targets are "Trapped" within the mirrors for 1d6+1 rounds. Targets may attack "Mirrors" but nothing else and roll a 1d6 to determine what they hit. On a 6, they hit the user of the targets, negating the Jutsu and carry on as normal. On a 1-5 they attack a mirror and nothing further.
PvP Effect 2: S Rank) 15 CP - 1 Per Round Maitained - AoE (Max 3 Targets - Must be together) User gains +3 to all ATK Rolls. May only use basic Taijutsu / Kenjutsu / Ninja tools and/or Hijutsu. Targets are "Trapped" within the mirrors for 1d8+1 rounds. Targets may attack "Mirrors" but nothing else and roll a 1d8 to determine what they hit. On an 8, they hit the user of the targets, negating the Jutsu and carry on as normal. On a 1-7 they attack a mirror and nothing further. Special Note: Tai/Ken is STR or DEX. Tools/Hijutsu is Wis to hit. Teaching/Learning: S-Rank
Hyoton: Tsumemae no jutsu - Chiru (Ice Release: Freezing Presence Technique - Chill) Jutsu Type: Kekkei Genkai Ninjutsu Rank: E Chakra Cost: 2 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Durations- Changes the Users Wind / Water Jutsu into Ice Techniques (Gaining bonuses to Yuki Jutsu) Special Note: May be activated as a Free Action Teaching/Learning: Auto-Learned
Hyoton: Tsumemae no jutsu - Furosuto (Ice Release: Freezing Presence Technique - Frostnip) Jutsu Type: Kekkei Genkai Ninjutsu Rank: D Chakra Cost: 4 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: 1d4 Rounds + Previous Durations - Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -1 to ATK/DEF Rolls for Duration - User gains +1d4 damage to Yuki Jutsu Special Note: May be activated as a Free Action Teaching/Learning: Practiced D (Gate 2 only)
Hyoton: Tsumemae no jutsu - Tōshō (Ice Release: Freezing Presence Technique - Frostbite) Jutsu Type: Kekkei Genkai Ninjutsu Rank: C Chakra Cost: 6 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Stages Durations- Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -1 to ATK/DEF Rolls for Duration - User gains +1d4+1 damage to Yuki Jutsu Special Note: May be activated as a Free Action Teaching/Learning: Practiced C (Gate 2 only)
Hyoton: Tsumemae no jutsu - Dīpu tōshō (Ice Release: Freezing Presence Technique - Deep Frostbite) Jutsu Type: Kekkei Genkai Ninjutsu Rank: B Chakra Cost: 8 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Stages Durations- Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -1 to ATK/DEF Rolls for Duration Rounds - User gains +1d6 damage to Yuki Jutsu Special Note: May be activated as a Free Action Teaching/Learning: Practiced B (Gate 2 only)
Hyoton: Tsumemae no jutsu - Tōketsu (Ice Release: Freezing Presence Technique - Freezing) Jutsu Type: Kekkei Genkai Ninjutsu Rank: A Chakra Cost: 10 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Stages Durations- Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -2 to ATK/DEF Rolls for Duration Rounds - User gains +1d6+1 damage to Yuki Jutsu - Each Round, Enemies must roll CON (DC 20) - If fail, They are unconcious until they take damage. Opponents Must roll CON each round (DC increases by 1 each round from original DC. Max 25) to escape. Special Note: May be activated as a Free Action Teaching/Learning: Practiced A (Gate 2 only)
Hyoton: Tsumemae no jutsu - Zettaireido (Ice Release: Freezing Presence Technique - Absolute Zero) Jutsu Type: Kekkei Genkai Ninjutsu Rank: S Chakra Cost: 15 RP Description: A powerful jutsu developed by the Yuki, it's a Ice Release technique which, once activated, directly lowers the temperature of the area around the user. The user can also control the rate at which she freezes her surroundings, to the point where she can cross large bodies of water easily, creating icy stepping stones wherever she sets foot. Most Yuki become so accustomed to its use that it remains almost constantly active, with a minimal loss of chakra. This passive usage, however, is not deadly at least, only giving the people around the user a chilly feeling when they come near Yuki.
It seems that the user can also control and direct the affected area, allowing him to freeze his Jutsu during battle. It's partially due this technique's effectiveness that some Yuki are famed as unbeatable in close-combat. Even if they manage to survive the decimating strikes of their Jutsu (which rarely happens), their body temperature will eventually drop to a fatal point.
There's no known limit to how fast or how cold the user can make the temperature drop, but it's known that they have to expel an equal amount of chakra. In theory, this could be used this to reach absolute zero, although such an effort would most likely kill the user. Nevertheless, the technique's effects are devastating. PvP Effect: Lasts 1d4 Rounds + Previous Stages Durations- Changes all Wind / Water Jutsu into Ice Jutsu (Gaining bonuses to Yuki Jutsu) - Enemies suffer -2 to ATK/DEF Rolls for Duration Rounds - User gains +1d8 damage to Yuki Jutsu - Each Round, Enemies must roll CON (DC 25) - If fail, They are unconcious until they take damage. opponents Must roll CON each round (DC increases by 1 each round from original DC. MAX 30) to escape. Special Note: May be activated as a Free Action Teaching/Learning: Practiced S (Gate 2 only)
Hyoton: Yukifuri no Jutsu (Ice Release: Snowfall Technique) Type: Kekkai Genkai Ninjutsu Rank: E Chakra Cost: 2 RP Description: Ice Release: Snowfall Technique is a supplementary Ice Release technique used by the Yuki. It causes snow to fall from the sky. The snow is infused with chakra, so it can be used for guarding duties or hiding traces. The snow can be furhter manipulated with the yuki's other snow-related Ice Release techniques. PvP Effect: For 1d4 Rounds, Opponent's get -5 to H/MS, and a -10 to tracking rolls. Special Note: Can be used as a free action, and the duration may be extended as a free action by the user by paying the original CP Cost for another 1d4 rounds Teaching/Learning: E-Rank
Hyoton: Kori no firudo (Ice Release: Fields of Ice) Type: Kekkai Genkai Ninjutsu Rank: E Chakra Cost: 2 RP Description: Ice Release: Fields of Ice allows the user to turn large ground surface into highly durable ice creating a field of ice that can cause enemies to have a hard time keeping their balance. This technique is best used on a large water source. PvP Effect: Opponent's suffer -1 to Dex rolls Special Note: If used on a large body of water, opponent's suffer -2 to Dex Rolls. Special Note 2: Target's may spend their turn to remove themselves from the Ice Field Teaching/Learning: E-Rank
Hyoton: Yukigassen (Ice Release: Snowball Fight) Type: Kekkai Genkai Ninjutsu Rank: D Chakra Cost: 4 RP Description: Hence the name, the user uses the snow in the air and on the ground to form compacted snowballs. They materialize all over the ground. The level of compaction that the snowballs have can vary depending on the chakra usage of the user. When these snowballs are hurled, either manually or mentally, they can cause severe damage to anything that comes in its path. To humanoid targets, they can cause internal as well as external damage, and have the chance of killing their target. However, because their density can be changed, these snowballs can be also a form of entertainment, such as a one-sided snowball fight. PvP Effect: Snowballs deal standard tool damage +2 and gain WIS Burst Damage (If ATK roll with WIS) and follow standard Kunai/Shuriken Rules Special Note: User can use these snowballs with Dex/Str (Physically throwing them) or Wis (Mentally throwing them). Others can throw these snowballs with Dex/Str (Physically throwing them), or if they have an Ice Release (or Similar) they can throw them with Wis (Mentally throwing them) Special Note 2: Can only be used in a snowy area. Teaching/Learning: D-Rank
Hyoton: Aisutaretto (Ice Release: Ice Turret) Type: Kekkai Genkai Ninjutsu Rank: D Chakra Cost: 2 + 2 per turret Rp Description: With the power of Ice Release: Ice Turret the user can create an automated turret that locks on to a target and shoots at them whenever they are in sight. The turrets shoot bullets the size of an average person's hand, and when it hits the target it freezes a large area on the target; not to mention its penetrative power. PvP Effect: User places an automated turret, this turret has three shots and if it successfully hits, each hit deals 1d4 dmg and gives the opponent -1 to Dex/Str Rolls for 1d4 rounds (Rounds stack if targetting the same person, Negatives do not). When the turret runs out of ammo it becomes dormant until reloaded or destroyed. Lasts for 1d6+2 rounds. Special Note: Turret has 5 Hp, and 2 DR. Turret(s) Acts independently of the user. User may spend 1 CP as a free action on their turn to reload their turret. Special Note 2: User may have a maximum amout of turrets on the battlefield, based on rank (Genin: 1, Chuunin: 2, Jounin: 3, S-Rank/Sage: 4). Special Note 3: -1 to Dex/Str stacks with other minuses to those stats, but not with itself. (I.e.: If the user used Fields of Ice (-1 to Dex) and the opponent is then hit by the turret, the opponent now is suffering -2 to Dex and -1 to Str rolls, but successive shots only increase the length of the duration) Teaching/Learning: D-Rank
Hyoton: Puroru gijutsu ni yukihyo (Ice Release: Snow Leopards On the Prowl Technique) Type: Kekkai Genkai Ninjutsu Rank: C Chakra Cost: 4 + 2 per round, per leopard. (I.e.: 3 Leopards would cost 12 + 6 per round) RP Description: One of Rin's strongest technique's and one that requires quite a bit of her chakra to create and control. After performing the needed hand seals, the user can create at least 1-4 life size snow leopards, resembling the true big cat of the mountains. These animals are completely made of Ice Release chakra and usually prowl silently and attack their prey in coordinated attacks. They usually remain for some time for as long as the user can maintain the flow of chakra in the technique and mentally controls them with her will. However this drains the user quickly and is usually something used to quickly finish an opponent. PvP Effect: Summons X leopards to attack the enemy. These leopards deal basic Tai damage per leopard. User must use a free action to have them attack. Special Note: Can Summon a number of Leopards based on Rank (Genin: 1, Chunin: 2, Jounin 3, S-Rank/Sage: 4). They each have 10 Hp, and 4 DR. Special Note: DMG Bonuses to Yuki only apply ONCE per ATK, not per Leopard. Teaching/Learning: C-Rank
Hyoton: Hyoran no Jutsu (Ice Release: Hailstorm Technique) Type: Kekkai Genkai Ninjutsu Rank: B Chakra Cost: 6 + 1 per round. Rp Description: By releasing only a little chakra towards the clouds, one can create a hailstorm that will fire countless of pellets of ice towards the ground at high speed. The overall piercing ability of the hails depends on the chakra spent on the hailstorm. PvP Effect: Each round everyone (Including Allies, Not the user) takes 1d6 DMG that bypasses DR. Special Note: Opponenets may still roll DEF each turn at -2 to the Roll. Allies only take 1/2 the total DMG Roll. Teaching/Learning: B-Rank
______________________________________________________________ [Frozen Chakra] (100 Tokens, Enhanced Bloodline) A few of the Yuki clan have the advanced ability to bend their chakra to their will, tot he point its naturally incredibly cold. This freezing ability not only causes their opponents to be extremely slowed when hit, but suffer iceburn, or frostbite causing continuing agony and cold to their body even after it hits.
Universal: Everytime a Yuki's Ninjutsu Hits a Target, the Target Suffers a -1 to Str/Dex/Con Rolls for 1d4 Rounds. Rounds Stack, Negatives do Not. Genin: Everytime a Yuki's Ninjutsu Hits a Target, the Target Suffers 2 Damage a Round Bypassing DR for 1d4 Rounds. Rounds Stack, Damage Does Not. Chunin: Everytime a Yuki's Ninjutsu Hits a Target, the Target Suffers 3 Damage a Round Bypassing DR for 1d4+1 Rounds. Rounds Stack, Damage Does Not. Jounin: Everytime a Yuki's Ninjutsu Hits a Target, the Target Suffers 4 Damage a Round Bypassing DR for 1d4+1 Rounds. Rounds Stack, Damage Does Not.
Last edited by ShadowHeart on Thu Mar 10, 2016 4:46 pm; edited 3 times in total | |
| | | ShadowHeart
Posts : 154 Join date : 2014-11-12
| Subject: Re: Airi Yuki - Ice Princess Sat Jan 10, 2015 10:15 pm | |
| Token Reciept --Clan Purchase - 90 Tokens ------------------- Base - 90 Tokens (10 Tokens off)
--Jutsu Purchases : 13 Tokens ------------------- E-Rank [1] - 1 Token(s) ------------------- D-Rank [1] - 4 Tokens ------------------- C-Rank [1] - 8 Tokens ------------------- B-Rank [0] - 0 Tokens ------------------- A-Rank [0] - 0 Tokens ------------------- S-Rank [0] - 0 Tokens
Total Spent: 103 Tokens Total Value: 113 Tokens | |
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| Subject: Re: Airi Yuki - Ice Princess | |
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