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Naruto brought back to NWN.
If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15
Arisa was born just after her father had become a Chuunin with Kirigakure, growing up with him and her mother within the walls of Kirigakure. They had a relatively peaceful life, being neither wealthy or poor and staying out of trouble for the most part. Her days were filled with love from her parents, though she felt as there was a strain between them. Eventually when Arisa was around 5 years old Arisa's mother grew ill, leaving her in the Kirigakure Hospital for weeks on end. During this time her father was rarely home, either he was at the hospital, on missions, or gallivanting around with women she didn't know. Arisa visited her mother every day, though her mother wasn't getting better. Seeing her father in the company of other women in stead of supporting her mother made her feelings towards him grow cold. These events continued on for a few years.
Around the time that she was eight years old Arisa's mother died during the night. Heartbroken and feeling grim at the sight of her mother's lifeless body she could only blame her father, having the thought in her head that had he been there for her mother, she might still be alive. Anger and hatred for what she believed was the cause of her mother's death lead her to seek out a poison from the back alleys, sending rumors back to the poisons source. Eyes were on her the moment she was in possession of the poison, though she held on to it for weeks.
Her father's carousing only grew worse after her mothers death. He came home rarely, leaving Arisa hungry and alone for most hours of the day. With people coming and going in her house she started to withdraw from people, thinking that they are only after their own personal gains. The thoughts of revenge still burned in her mind though, waiting for the chance to kill her father. Arisa would check on the poison she received every day in order to make sure it remained in place, and finally her chance to use it arrived.
Her father called her into the room as she was checking on it and she quickly put it in her pocket, rushing to the kitchen. She looked at her father, who once looked handsome and healthy, now had sunken cheeks and reeked of booze and tobacco. Her looked at her with dead eyes, as if all light had left it. She stared at him with some contempt and tried to hide the hatred on her face as she looked at him.
"Arisa, make me some tea, I have something to give you." Her father's voice sounded hollow to her, as he motioned to the small kitchen. Arisa's heart grew cold as she knew what she was about to do, walking to the counter and pulling out some tea leaves, quickly making the tea as she pulled the poison out and mixed it into the tea, looking down at it for a few moments to calm herself. "What are you doing? If its done hurry it up and bring it here." Her father's voice barked out after a few minutes of her making the tea.
She jumped slightly at the sudden shout as she picked up the now poisoned tea, hurrying back to the table and setting it down in front of him, trying to keep her face straight looking at him. He took the tea and drank it without hesitation, staring at her. "You are nine now, I think its time I told you the truth about your Mother. I know you don't like me, Arisa, though I have to say that I love you. Your mother and I were thinking of leaving this village behind, me and my comrades had already set everything in place to leave before your mother was poisoned." He pauses for a moment, clearing his throat, looking at her. "Someone in Kirigakure had heard that we were thinking of defecting, and decided to kill your mother in order to convince me not to leave. Without her I couldn't think of leaving, and putting you in a bad position." He would cough again, taking another drink of the tea, as Arisa stared at him with cold eyes.
In her mind these were empty words, her heart had grown cold over the years of neglect, the only joy in her now was watching her father drink the poisoned tea with urgency as the poison began to set in. Her father's hands began to shake, sensing something was wrong he stood up, coughing as he took another drink of the tea, before walking over to the kitchen, looking at the cup. He looked at Arisa with wide eyes, "A-Arisa, I think they knew what I was planning for you, I-I don't want you to live like this anymore so I, I had planned to send you away, I-I-I think they've poisoned my cup." He started to stammer, blood beginning to flow from his nose as he coughed, blood sprayed on the floor as he slumped to his knees.
Arisa walked over to him, steeling her heart as she knelt down next to him, reaching around to pull a kunai from his tool bag, staring at him, "You've left me alone all of these years, you left mom alone while you slept with strange women, and know you will die, Father. I'll take revenge for Mother, you weren't there when she died, and I hope when you die you'll know that I was the one to kill you." She whispered this into his ear, bringing the Kunai up and pushed it into his stomach, not allowing him a quick death as he began to bleed onto the floor, the poison starting to make him choke on his own blood as she stood up, and turned around, walking to the door as she left her house. The rain poured down, washing the blood from her hands as she looked around, a burden raised from her shoulders.
Two women suddenly walked up to her, clothed in various provocative clothing, they looked down at her with a smile and placed a hand on her shoulder. They talked for a few moments, explaining that they would take care of her, and knew that she had taken revenge. She looked at them with dead eyes, not refuting them as she followed behind them, noticing that between the shoulders of one of the women a black spider was tattooed on.
Over the next few years she was taught the ways of the Black Widow clan, her body transforming from a small child into a beautiful and almost otherworldly woman, standing straight and proudly, her long hair almost always intricately styled. She carried herself with an odd disposition, though she was sure of herself, she made it seem that fighting was something to look down upon. She walked around with a cigarette seemingly always in her mouth, though it was never lit. Even when her back wasn't visible four long legs were visible climbing up her neck, as she had requested the Black Widow seal was slightly longer, reaching almost to her hair line on the nape of her neck. Koike Arisa had become a Black Widow.
.: Theme Songs :.
:
.: General Theme :.
.: Battle Song 1 :.
Last edited by Seadd on Sat Feb 27, 2016 9:41 pm; edited 3 times in total
Seadd
Posts : 116 Join date : 2015-01-02 Age : 30
Subject: Re: Koike Arisa Sat Jan 10, 2015 10:32 pm
.: Goals :. () Create the most deadly poison known () Become ANBU .: Life Goals :. () Have a normal family
.: Nindo :. “Why flood them with numbers, when a few drops will solve the issue?”
.: Databook :.
Databook
Ninjutsu
Taijutsu
Kenjutsu
Intelligence
Strength
Speed
Stamnia
Hand Seals
Total
Genin
3
4
2
3
1.5
4
3
3.5
19
Chuunin
-
-
-
-
-
-
-
-
-
Jounin
-
-
-
-
-
-
-
-
-
[/quote]
Last edited by Seadd on Sat Feb 27, 2016 8:34 pm; edited 1 time in total
Seadd
Posts : 116 Join date : 2015-01-02 Age : 30
Subject: Re: Koike Arisa Sat Jan 10, 2015 10:44 pm
Black Widow (100 Tokens - Female Only) (Created By - DM Sasori and DM Asuma)
"Doku Megurushi" Poison Mark
In Kirigakure a legend is told of a girl who was given poison in small doses each day, granting the girl an unnatural ability to control the toxins in her blood. Yet with this ability she was also given a curse, she could never truly befriend or love anyone. As even one touch could sicken, one kiss could kill. As the girl became older, she was overcome with grief as she could never truly have a family of her own. Thus, she began to adopt orphaned female children and secretly began doing to them what had been done to her, passing down the same curse for generations, giving them the mark of the Black Widow. In doing this the Black Widow clan of Kirigakure was formed. Those bearing the mark of the Black Widow Clan are exceptionally beautiful, and even more deadly, as it is rumored that all members bathe in a poisonous scent used to lore in those foolish enough to fall prey to the Black Widow. Within recent years, the Black Widow elders have discovered to control their chakra and poison, allowing them to touch those that they actually care about, but within a moments notice, they can send the poison into the person's body.
Universal: Black Widow start with Medical and Water Elements. Gaining no more. (Due to Poison) Genin: +1 to CHA Rolls, -1 to All Opponents Con Rolls in Battle Chuunin: +2 to CHA Rolls, -2 to All Opponents Con Rolls in Battle Jounin: +3 to CHA Rolls, -2 to All Opponents Con Rolls in Battle
[Widowed Child] Widowed Child is a special type of training that the Black Widow may go through. The Widowed Child is able to use their poisoned blood to control the Chakra within their body and complete Ninjutsu with ease. They use hand signs, but instead of their chakra corresponding the element they are using, it will always be green to correspond for the Poison within their blood and chakra mix.
Universal: If they are in a fight with another Black Widow, Both of the Black widow gain an additional +2 to CHA Rolls. They are also able to buff each others jutsu if they are in the same fight. (Including longer duration, DoT, Negatives etc) Genin: +10 CP, May use E/D/C Rank Ninjutsu with CHA* Chuunin: +15 CP, May use E/D/C/B Rank Ninjutsu with CHA* Jounin: +20 CP, May use E/D/C/B/A Rank Ninjutsu with CHA*
[Poison Chakra Guidance] Each Black Widow is given a special Mark, in the shape of a Spider crawling over top of a piece of Web. This allows them to channel their chakra and control their Poison. They then ingest or are injected with a small amount of poison, which passes through their veins and causes great pain. This would be noticeable by the veins of poison appearing along their skin, in a pale green tone, similar to the veins of their blood. This is the only way they are able to use their Clan Jutsu, so they have to do this before learning any clan Jutsu. Must be RP'd by a DM, Then the User is able to use Clan Jutsu.
Universal: Black Widow are able to do Basic attacks with CHA, which is them simply using a basic Poison to Damage an opponent. The Basic Attacks do Rank Tai Damage. (Clan Jutsu Damage Bonus ONLY added) Universal: Black Widow Basic Attacks / Jutsus deal +1d4 poison damage (which ignores DR).
[Jutsu] All Clan Jutsu are rolled with CHA (Black Widow also get to make a Custom Poision Jutsu - 1 E/D/C/B/A/S)
Click Here:
[E Rank]
[Poison Release Hold] Jutsu Type: Taijutsu Rank: E Chakra Cost: - RP Description: When the user is caught in a pin or held by a target, the user can guide poison to the spot where the enemy is holding them, or an ally., causing the poison to act as an acid and eat away at whatever is holding the user. They can also push the poison into their mind to stimulate themselves or others and remove Genjutsu effects. PVP Effect: CHA Roll to escape Genjutsu and Physical Stun. Can also be used to free allies. Special Note: If user fails Escape Roll. They may spend 2 CP per each following escape attempt to gain an additional +2 to their CHA Roll. (Count's towards the +12 Jutsu Cap) Teaching/Learning: Gate System - E Rank
[Poison Strike] Jutsu Type: Taijutsu Rank: E Chakra Cost: 1 RP Description: The user allows her chakra to guide the poison within her body to her fingertips. She pinpoints an exact weak point, and can do quick jab with her hands that are coated with poison. PVP Effect: -1 To Rolls for 1d4 Rounds Special Note: Teaching/Learning: Gate System - E Rank
[D Rank]
[Poison Substitution] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user disappears in a cloud of poisonous smoke, before reappearing in different position. The poison would enter the attackers lungs, damaging them. PVP Effect: Same Rules as Substitution. 1d4 Damage to Opponent if Substitution from Close Range attacks Special Note: Teaching/Learning: Gate System - D Rank
[Poison Needle Throw] Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: The user can coat one senbon with poison and throw it at her enemy. PVP Effect: Senbon Damage + 1d4 damage for 1d4-1 (minimum of 1) rounds. Special Note: Teaching/Learning: Gate System - D Rank
[C Rank]
[Poison Defense] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user does an upward motion with her arm, as a wall of chakra forms in front of the user; this chakra is mixed with poison. If an enemy hits the wall, the enemy will get a mist of poison thrown back at them. PVP Effect: Block with CHA + 2, If Blocking Close Range Attacks, does 1d6 Damage to Attacker Special Note: May defend for an ally as a free action, once per round. If two black widows are in a single fight, both may use this technique together and both gain +4 to defence roll, instead of +2. Teaching/Learning: Gate System - C Rank
[Poison Needles Throw] Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: The user coats multiple senbons with poison and throws them at one enemy or multiple. PVP Effect: 2d8 Damage to 1 Target, or 1d8+1 Damage to 2 Special Note: Teaching/Learning: Gate System - C Rank
[Piercing Deadly Poison] Jutsu Type: Taijutsu Rank: B Chakra Cost: 8 RP Description: The user would focus chakra to coat her hand in layers of chakra and venomous chakra at the tips of her fingers. Then with blinding speed, the user would flicker close to the target and stab her hand into the target, pinpointing a vital organ. The poison would spread into the ripped skin and punctured organ, leaving the victim burning with pain. This technique is extremeley deadly, as it adds more poision to an already poisoned target. PVP Effect: Target must be poisioned) Additional 1d8 damage per round for an additional 1d4 rounds. Special Note: Teaching/Learning: Gate System – B rank
[Great Poison Palm] Jutsu Type: Ninjutsu Rank: B Chakra Cost 8 RP Description: With two palms facing outward, the user can produce a great cloud of poisonous gas that pushes out into the air from her palms. This large cloud of poisonous gas stings the eyes and eats away at the skin of everyone around the user. PVP Effect: 2d4 Damage and 1d4 Rounds Stun or Until Hit Special Note: AOE Teaching/Learning: Gate System - B Rank
[A Rank]
[Acidic Rain] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user ignites her chakra into the sky above, wrapping her chakra within the clouds and air. The sky would become darkened in eerie shades of green. Before suddenly, it would begin to rain. But this rain doesn’t sound like normal rain, it has a slight hiss to it, as it hits the ground and eats away at anything in its path. PVP Effect: 2d6 Damage for 1d4 rounds, CON save (DC 25) or an extra 1d6 damage each round. Special Note: Undodgeable
[Black Widows Kiss] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: By drawing up all of her poison into her lips, the user can transfer poison into another living creature, simply by kissing them. This effect works slowly, but causes great damage, as the poison begins to eat the opponent from the inside out. PVP Effect: 3d4 Damage for 1d4+1 Rounds Special Note: Teaching/Learning: Gate System - A Rank
[S Rank]
[Deadly Shattered Mark] Forbidden Jutsu Type: Ninjutsu Rank: S Chakra Cost: 15 + 2 per round maintained RP Description: The user breaks the mark on her back and allows the poison to engulf her body. All living things will start to die within her steps. Grass will turn black, and trees will lose their leaves and wither away. The poison will soon grow outward, and create an aura of poison. If the enemy gets within the aura, the poison will engulf their body and start to break it down. PVP Effect: 2d6 Damage for 1d4+2 rounds. User also takes 1/4 the damage. Can be ended early. CON save for enemy, CHA save for user (DC 20) or an extra 1d4 damage each round active (the user takes this 1d4 damage in full) Special Note: User can only keep up this aura in a small amount of time. Since it is like this, it is a risky technique also since they are taking damage alongside those targeted. Unblockable, AOE Note: If target fails defence roll, they take the damage until the user decides to end technique, or rounds round out. If you succesfully dodge, but then attack the user of the technique with a Taijutsu / Kenjutsu or Close Range Ninjutsu, you take a single round of the damage that was initially rolled. Teaching/Learning: Gate System - S Rank
These senbon are no ordinary weapon. They are uniquely designed to portray hair pieces, with beautiful designs of vines carved into the metal. Although, once the senbons are held within the user’s hand and chakra activates them, the senbons will then sharpen and slide to a deadly point. Each weapon is crafted with the user’s chakra to ensure greater guidance and accuracy of the senbon.
Universal: User Gains +10 to Learning Medical Jutsu with CHA, Those they teach gain +5 to Learning Rolls and 1/4 of their CHA Mod is added to Healing / Damage on Medical Jutsu Genin: +10 HP, +1d4 Damage to Clan Jutsu Chuunin: +15 HP, +1d4 Damage to Clan Jutsu Jounin: +20 HP, +1d6 Damage to Clan Jutsu
Black Widow are open for perma outside of Kiri / Water country.* Only those approved by both creators may make a Black Widow.
*If this is done without RP Reasoning and/or without a DM present. Full refund is given to the player losing the character.
[Plague Doctor] [75 Tokens - Forbidden]
There is a long and dark history behind the prestigious medical arts that now have spread across the world. Before the days of reliably healing even grievous wounds had become common place, countless experiments had taken place. These experiments where dark, bloody, and often resulted in failure. The loss of life during the creation of life saving techniques was tremendous, and a dark secret that has been sealed away in the annuls of history. Though most nations and villages had burned the results of these experiments, Koike using her connections has found an run down laboratory with records of all of these experiments. Most of the common place medical jutsu had dark histories of failure, burning holes at a cellular level, destroying organs and devastating blood flows. These techniques had long ago been forbidden by the world at large. Researching through these documents has led Koike to the conclusion that she would be able to use the knowledge she already had in both the Medical and the Poison fields to turn the techniques everyone knew as life saving into a deadly ability.
Long nights of researching and breaking down the history of each medical Jutsu on record has led Koike to the pinnacle of understanding the methods behind their creation. A simple shift of chakra during the application could lead a jutsu that would mend flesh into a jutsu that would destroy it. A slight side-effect of using these Jutsu in this manner however was that with the shift of charka the poison within her body would seep into the jutsu, causing further damage.
Innate: Allows Koike to deal damage with E/D/C/B Rank Medical Jutsu instead of healing, all damaging Medical Jutsu gain +1d4-1 (Min 1) Poison Damage (Ignoring DR) for 1d4-1 Rounds (Min 1) (Rounds stack, Damage does not.) Genin: +1 to Cha, +10 CP Chuunin: +2 to Cha, +15 CP Jounin: +3 to Cha, +20 CP [color=teal]Special Note: Medical Ninjutsu that calculates Healing Mod to restored HP may not be reversed for damage.
Last edited by Seadd on Sun Feb 28, 2016 7:02 pm; edited 2 times in total
Seadd
Posts : 116 Join date : 2015-01-02 Age : 30
Subject: Re: Koike Arisa Sat Jan 10, 2015 10:51 pm
[Kuchiyose no Jutsu - Murder of Crows] (25 Tokens Per Rank) (Note: Summons and Sage mode count towards Token Cap)
Kuchiyose no Jutsu, the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own. Summoning is classified as a C-Rank Jutsu, however its levels and powers very.
Note: Summons last for 2d4 Rounds, after this time is up the Summoner may drain 2 CP a Round to keep them active past this. Note: All Summons Gain the Same Stat Bonuses as their Summoners. Note: Normal Summoners May Only Summon 1 Summon at a Time. Sages may Summon 2 at a Time. Sages in Perfect Sage Mode may Summon 3 at a Time. Note: All Summons have a Minor Trait of their Own. A Universal, and hten a Basic Trait that is upgraded by their Rank. (So for Bears, Universal is +10 Total HP, Rank One Gets +1 DR, and +1 Defense Rolls. Rank 2 Gets +2 DR, and +1 Defense Rolls, Rank 3 Gets +3 DR, and +1 Defense Rolls, ext.)
RP: Koike has spent what seems like weeks to months training with the Murder at the Aviary, learning their secrets, training in their ways, and gaining the trust of all of the crows in the clan. Through sure determination and luck she has made aquitances with nearly 600 crows that scatter across the continent. These crows flock to her when she is near, settling on ledges, trees, even flying up to perch on her shoulder at random. A mere glance from her is able to send them off on a task, to scout, to warn others, even to attack.
Koike's natural, and highly unnatural, chakra resonance peeks the interest of the crows, making them see her as a member of their clan, and given her strength in poisons, a high ranking member. Even just giving a light pulse of her chakra into the air is enough to send the crows to do her bidding.
DF: Allows Koike to Search in Wooded/Urban Areas up to to areas away, auto-detecting people who are not hiding.
DF: Allows Koike to send the Crows into a fury, attacking Hostile targets at random for Medium Single-Wield Kenjutsu Damage per turn for 1d4 Rounds. (Koike's Cha vs Str/Dex/Wis to defend, does not gain dmg bonuses)
Deep in the mountains of the Water Country lies the Aviary, a long abandoned village that is currently inhabited by nothing but birds. They long ago found their knowledge and have grew in pour. One of the three greatest clans in the Aviary are the Murder, a clan full of Crows and Ravens. Attracted to plague, slaughter, and death, the Crows have a natural affinity to those who wield poison, and have started to flock towards Arisa. Arisa has taken it upon herself to contract with the Crows, hoping to wield their power over plague and poison to her benefit.
Universal: Attacking opponents who are poisoned gives an additional 1d4-1 (min 1) Bleeding Damage (ignoring DR) per round for 1d4 Rounds (Rounds Stack) Rank 1: Poisoned Enemies take -1 to DEF, Summons have +1 ATK Rolls Rank 2: Poisoned Enemies take -1 to DEF, Summons have +1 ATK Rolls Rank 3: Poisoned Enemies take -2 to DEF, Summons have +1 ATK Rolls Rank 4: Poisoned Enemies take -2 to DEF, Summons have +1 ATK Rolls Rank 5: Poisoned Enemies take -2 to DEF, Summons have +1 ATK Rolls
[Rank One - Rok]
Rok is a small raven, barely a foot tall. He prefers to circle the battlefield picking out the most opportune times to strike, never staying still. While he is not in immediate danger he prefers to perch on shoulder and find various ways to annoy the person who has summoned him.
Summon Cost: 5 CP HP/CP: 20/20 Attack/Defense: Highest Summoner Stat +0 Base Damage: Basic Taijutsu Damage
[Rank Two - Ingram]
Ingram is a bold crow, his wingspan being nearly 4 feet long, with an incredibly sharp beak. He prefers to dart around the battlefield keeping just outside the vision of his opponent before rushing in to attack the eyes. Because he loves to dart in he has a penchant for taking beats, giving him various scars and burn marks across his body and feathers.
Summon Cost: 10 CP HP/CP: 30/30 Attack/Defense: Highest Summoner Stat +1 Base Damage: Basic Small Weapon Damage, No Penalties.
[Rank Three - Renshaw]
Renshaw has the greatest eyesight of the Aviary, able to see carrion from miles away and able to detect those who are dying with pinpoint precision. Because of this he has been tasked with hunting down those who have shamed or insulted the Murder, alerting his comrades of their locations without fail. He soars high into the sky in order not to be detected because of his size, a wingspan reaching nearly 12 feet.
Summon Cost: 15 CP HP/CP: 40/40 Attack/Defense: Highest Summoner Stat +2 Base Damage: Basic Medium Weapon Damage, No Penalties.
[Rank Four - Huginn]
A collosal raven that guards the Murder from intruders, missing his right eye. The birds of the area whisper that he lost his eye during a fight with the Murder's elder and his brother, Muninn. He stands nearly as tall as the fabled dragons, his feathers darker than night and his remaining eye blood red. His talons rake across the ground as he walks digging trenches into the ground.
Summon Cost: 20 CP HP/CP: 50/50 Attack/Defense: Highest Summoner Stat +3 Base Damage: Basic Large Weapon Damage, No Penalties.
[Rank Five - Munnin]
Muninn is the oldest and greatest of the Crows, a rare albino crow that has been corrupted over the ages, having long ago sacrificed his left eye for the sake of gaining immense wisdom. Rumors say that his remaining eye can percieve through the darkest of nights and even see into the soul of his opponents. Arisa first encountered Muninn while she was exploring the Water Country as he landed on her shoulder, staying there for a few days watching her work before leaving after giving her an invitation to visit them at the Aviary. His immense wisdom is second only to his combat ability, though he is no bigger than a normal crow, he has more power than the colossal Huginn.
Summon Cost: 25 CP HP/CP: 60/60 Attack/Defense: Highest Summoner Stat +4 Base Damage: Basic Large Weapon Damage +1d4, No Penalties. Special: 5 CP/2 Upkeep, Muninn's right eye auto-spots hidden enemies and is able to see Chakra Networks.
Last edited by Seadd on Sun Feb 28, 2016 7:00 pm; edited 16 times in total
Seadd
Posts : 116 Join date : 2015-01-02 Age : 30
Subject: Re: Koike Arisa Sat Jan 10, 2015 10:53 pm
.: Known Jutsu :.
.: Custom Clan Jutsu :.
Spoiler:
[Poison Creation] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user is able to concetrate her chakra into her veins and bring the poison in her blood up and make them flow from her pours. Using this they are able to effectively create poisonous vials or coat weapons effectively. PVP Effect: As a free action the user can coat weapons with the Black Widow clan poison, or add the innate poison to drink or food. (Weapons/Food that had the poison added to it deal +1d4 Poison Damage) Note: Bonus damage is only applied to the next Successful Attack. Teaching/Learning: Gate System - E Rank
[Blinding Mist] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user of this jutsu gathers chakra into her saliva glands, drawing forth the poison in her blood in order to fill her mouth with a specially concocted blend of poisons to blind anyone hit with the spray of poison. PVP Effect: -1 to Dodge for 1d4-1 rounds (Min 1.) Special Note: Any jutsu that rely on sight are deactivated for the duration (Including Dojutsu) Note: If Dojutsu are deactivated, they may roll each turn as a free action to try reactivate their Dojutsu (WIS/INT vs Original ATK DC) Teaching/Learning: Gate System - D Rank
[Stimulate Injection] Jutsu Type: Medical Rank: C Chakra Cost: 5 RP Description: The user of this technique draws a senbon out of their tool kit and coats it with a poisonous layer, jabbing it into their target in specific areas. If used correctly the poison can strengthen the target, however if the senbon is placed in the wrong place it can cause unfavorable consequences. PVP Effect: Effect 1: Target gains +2 to ATK + DMG Rolls for 1d4+1 Rounds, Effect 2: Target takes -1 to ATK and -2 to DMG Rolls and are poisoned (1d4 Poison Damage) for 1d4-1 (min. of 1) rounds. Special Note: Poison DMG does not stack, but rounds do. If poison is inflicted on the same person, Highest Poison DMG applies. Teaching/Learning: Gate System - C Rank
[Veinburst Poison] Jutsu Type: Taijutsu Rank: B Chakra Cost: 8 RP Description: The user of this jutsu coats her nails in poison and appears in front of the target. Far from a graceful technique, and more for a quick application they jab their nails into the victim, applying the poison directly to the blood stream. As the effects of the poison begin to take place, the target's veins would begin to bulge and damage themselves, increasing the flow of the poison. PVP Effect: 2d8 Damage, 1d8 Poison Damage (Ignores DR) for the next 1d4-1 (Min 1) Rounds. Special Note: Poison DMG does not stack, but rounds do. If poison is inflicted on the same person, Highest Poison DMG applies. Teaching/Learning: Gate System - B Rank
[Cell Reconstruction] Jutsu Type: Medical Rank: A Chakra Cost: 10 RP Description: The user begins to coat her tongue in a blend of poisons, none of them targeting specific function in the body, but instead they target the various cells in the body, and in order to inject the poison as quickly as possible the user of the technique must kiss their target allowing the poison on her tongue to enter the person. The poison seeks out damaged cells and begin to repair them, taking a few rounds to set them back to their proper state. PVP Effect: 2d8 HP Regen for 1d4+1 Rounds. (Can not be used on user) Special Note: Prerequisite for S-Rank Cell Deconstruction Teaching/Learning: Gate System - A Rank
[Cell Deconstruction] Jutsu Type: Ninjutsu Rank: S - Forbidden Chakra Cost: 20 RP Description: After a few moments of the poison spreading through the body of the patient, or victim, the user of this technique forms a single seal, effectively unsealing the poison in the target sending it to destroy everything within the victim. The Poison suddenly turns deadly, eating the victim from the inside out, eating away their organs and atrophying their muscles. The effects are drastic and unsightly, one of the most deadly poisons known to Kirigakure. PVP Effect: Deals 2d8 Damage for 1d4+1 rounds (Stacking with the duration of Cell Reconstruction). If the victim is still alive afterwards they are stunned for 2 rounds (Cha vs Con to break). Special Note: Must be used after Cell Reconstruction Note: DMG from Cell Deconstruction replaces Heal from Cell Reconstruction Teaching/Learning: Gate System - S Rank
.: Passive :.
:
Taijutsu/Kenjutsu/Enhancement
:
.: Academy :.
:
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
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.: Medical :. Dress Wound Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4, may be used in battle. Teaching/Learning: Gate System - E Rank
Sterilize Injury Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi. PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle Teaching/Learning: Gate System - E Rank
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Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
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[Poison Creation] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user is able to concetrate her chakra into her veins and bring the poison in her blood up and make them flow from her pours. Using this they are able to effectively create poisonous vials or coat weapons effectively. PVP Effect: As a free action the user can coat weapons with the Black Widow clan poison, or add the innate poison to drink or food. (Weapons/Food that had the poison added to it deal +1d4 Poison Damage) Note: Bonus damage is only applied to the next Successful Attack. Teaching/Learning: Gate System - E Rank
[Poison Release Hold] Jutsu Type: Taijutsu Rank: E Chakra Cost: - RP Description: When the user is caught in a pin or held by a target, the user can guide poison to the spot where the enemy is holding them, or an ally., causing the poison to act as an acid and eat away at whatever is holding the user. They can also push the poison into their mind to stimulate themselves or others and remove Genjutsu effects. PVP Effect: CHA Roll to escape Genjutsu and Physical Stun. Can also be used to free allies. Special Note: If user fails Escape Roll. They may spend 2 CP per each following escape attempt to gain an additional +2 to their CHA Roll. (Count's towards the +12 Jutsu Cap) Teaching/Learning: Gate System - E Rank
[Poison Strike] Jutsu Type: Taijutsu Rank: E Chakra Cost: 1 RP Description: The user allows her chakra to guide the poison within her body to her fingertips. She pinpoints an exact weak point, and can do quick jab with her hands that are coated with poison. PVP Effect: -1 To Rolls for 1d4 Rounds Special Note: Teaching/Learning: Gate System - E Rank
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[Suiton: Water Wall] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank (Taught by Reiko)
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Healing Jutsu Minor Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease. PVP Effect: 1d10 Damage healed to a target Teaching/Learning: Gate System - D Rank (DM Sasori)
[Remove Poison Technique] Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Removes poison from a victim who has been hit with a lingering toxin. PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual. Teaching/Learning: Gate System - D Rank (Taught by Reiko)
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[Blinding Mist] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user of this jutsu gathers chakra into her saliva glands, drawing forth the poison in her blood in order to fill her mouth with a specially concocted blend of poisons to blind anyone hit with the spray of poison. PVP Effect: -1 to Dodge for 1d4-1 rounds (Min 1.) Special Note: Any jutsu that rely on sight are deactivated for the duration (Including Dojutsu) Note: If Dojutsu are deactivated, they may roll each turn as a free action to try reactivate their Dojutsu (WIS/INT vs Original ATK DC) Teaching/Learning: Gate System - D Rank (DM Sasori)
[Poison Needle Throw] Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: The user can coat one senbon with poison and throw it at her enemy. PVP Effect: Senbon Damage + 1d4 damage for 1d4-1 (minimum of 1) rounds. Special Note: Teaching/Learning: Gate System - D Rank (DM Sasori)
[Poison Substitution] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user disappears in a cloud of poisonous smoke, before reappearing in different position. The poison would enter the attackers lungs, damaging them. PVP Effect: Same Rules as Substitution. 1d4 Damage to Opponent if Substitution from Close Range attacks Special Note: Teaching/Learning: Gate System - D Rank (DM Sasori)
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[Stimulate Injection] Jutsu Type: Medical Rank: C Chakra Cost: 5 RP Description: The user of this technique draws a senbon out of their tool kit and coats it with a poisonous layer, jabbing it into their target in specific areas. If used correctly the poison can strengthen the target, however if the senbon is placed in the wrong place it can cause unfavorable consequences. PVP Effect: Effect 1: Target gains +2 to ATK + DMG Rolls for 1d4+1 Rounds, Effect 2: Target takes -1 to ATK and -2 to DMG Rolls and are poisoned (1d4 Poison Damage) for 1d4-1 (min. of 1) rounds. Special Note: Poison DMG does not stack, but rounds do. If poison is inflicted on the same person, Highest Poison DMG applies. Teaching/Learning: Gate System - C Rank (Witnessed by Yashanny)
[Poison Defense] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user does an upward motion with her arm, as a wall of chakra forms in front of the user; this chakra is mixed with poison. If an enemy hits the wall, the enemy will get a mist of poison thrown back at them. PVP Effect: Block with CHA + 2, If Blocking Close Range Attacks, does 1d6 Damage to Attacker Special Note: May defend for an ally as a free action, once per round. If two black widows are in a single fight, both may use this technique together and both gain +4 to defence roll, instead of +2. Teaching/Learning: Gate System - C Rank (DM Sasori)
[Poison Needles Throw] Jutsu Type: Taijutsu Rank: C Chakra Cost: 5 RP Description: The user coats multiple senbons with poison and throws them at one enemy or multiple. PVP Effect: 2d8 Damage to 1 Target, or 1d8+1 Damage to 2 Special Note: Teaching/Learning: Gate System - C Rank (DM Sasori)
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[Deeping Wound] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in combat, this allows the medical shinobi to use their chakra to further deepen an existing wound on a target. PvP Effect: Target must already be Injured. 1d6 Damage for 1d4 Rounds Teaching/Learning: Gate System- C Rank (Witnessed by Yashanny)
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[Veinburst Poison] Jutsu Type: Taijutsu Rank: B Chakra Cost: 8 RP Description: The user of this jutsu coats her nails in poison and appears in front of the target. Far from a graceful technique, and more for a quick application they jab their nails into the victim, applying the poison directly to the blood stream. As the effects of the poison begin to take place, the target's veins would begin to bulge and damage themselves, increasing the flow of the poison. PVP Effect: 2d8 Damage, 1d8 Poison Damage (Ignores DR) for the next 1d4-1 (Min 1) Rounds. Special Note: Poison DMG does not stack, but rounds do. If poison is inflicted on the same person, Highest Poison DMG applies. Teaching/Learning: Gate System - B Rank
[Piercing Deadly Poison] Jutsu Type: Taijutsu Rank: B Chakra Cost: 8 RP Description: The user would focus chakra to coat her hand in layers of chakra and venomous chakra at the tips of her fingers. Then with blinding speed, the user would flicker close to the target and stab her hand into the target, pinpointing a vital organ. The poison would spread into the ripped skin and punctured organ, leaving the victim burning with pain. This technique is extremeley deadly, as it adds more poision to an already poisoned target. PVP Effect: Target must be poisioned) Additional 1d8 damage per round for an additional 1d4 rounds. Special Note: Teaching/Learning: Gate System – B rank (DM Sasori)
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Dead Soul Technique Jutsu Type: Ninjutsu Rank: B(Forbidden) Chakra Cost: 8 RP Description: A forbidden jutsu used only in desperate times which required a corpse nearby. The shinobi using this jutsu will jump start the heart of the corpse, which will then act almost like a puppet, attacking targets the shinobi assigns. PVP Effect: Corpse must be nearby to use this jutsu. Corpse will gain all MODS and bonuses as its master, attacks with highest mod, has unlimited HP. Can only be used for 1d4. Special Note: Corpse goes right after its master. Teaching/Learning: Gate System- B Rank
Oxygen Transfer Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: A jutsu in which the shinobi will breathe air into the lungs and attempt to revive a fallen target. PVP Effect: Revives a KO'd target, roll 1d20. If 4 or less is rolled target receives 2d4 damage. Revived subjects are brought back with 2d4 HP. Special Note: If target is hit 6 or more damage from this jutsu, Perma is Possible. Teaching/Learning: Gate System- B Rank
[Bone Mending] Jutsu Type: ninjutsu Rank: B Chakra Cost: 8 RP Description: Using their chakra, the medical shinobi can stimulate the dense bone cells to regenerate by manipulating the minerals and protein properties. Due to the extreme focus needed for this jutsu, it can't be done in battle. PVP Effect: Heals target for 3d8 while mending target's broken bones. Teaching/Learning: Gate System- B Rank
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[Cell Reconstruction] Jutsu Type: Medical Rank: A Chakra Cost: 10 RP Description: The user begins to coat her tongue in a blend of poisons, none of them targeting specific function in the body, but instead they target the various cells in the body, and in order to inject the poison as quickly as possible the user of the technique must kiss their target allowing the poison on her tongue to enter the person. The poison seeks out damaged cells and begin to repair them, taking a few rounds to set them back to their proper state. PVP Effect: 2d8 HP Regen for 1d4+1 Rounds. (Can not be used on user) Special Note: Prerequisite for S-Rank Cell Deconstruction Teaching/Learning: Gate System - A Rank
[Acidic Rain] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user ignites her chakra into the sky above, wrapping her chakra within the clouds and air. The sky would become darkened in eerie shades of green. Before suddenly, it would begin to rain. But this rain doesn’t sound like normal rain, it has a slight hiss to it, as it hits the ground and eats away at anything in its path. PVP Effect: 2d6 Damage for 1d4 rounds, CON save (DC 25) or an extra 1d6 damage each round. Special Note: Undodgeable
[Black Widows Kiss] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: By drawing up all of her poison into her lips, the user can transfer poison into another living creature, simply by kissing them. This effect works slowly, but causes great damage, as the poison begins to eat the opponent from the inside out. PVP Effect: 3d4 Damage for 1d4+1 Rounds Special Note: Teaching/Learning: Gate System - A Rank
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Poison Breath Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: A ninjutsu that changes the chakra in the body into a special chemical substance and expels it through the mouth. When this substance meets air it instantaneously changes into a deadly purple poison. PVP Effect: 1d8 poison damage for 1d6 rounds.-2 to rolls when attempting escape/dodge. Special Note: Unblockable Teaching/Learning: Gate System- A Rank
Spinal Shock Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: A medical shinobi maneuvers behind a target and using their advanced chakra control and knowledge of anatomy, strike the targets spine with a chakra infused open palmed attack. The chakra is released into target's spine, causing them to lose control of their body and collapse. PVP Effect: 1d8+1 rounds (stun until hit). Does no damage, but The remaining rounds the victim receives -2 to all rolls involving combat if woken before the duration of the stun ends. Special Note: Must Roll DEX/STR to hit. Teaching/Learning: Gate System- A Rank
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Last edited by Seadd on Sat Feb 27, 2016 8:32 pm; edited 1 time in total