Xeneize
Posts : 18 Join date : 2014-12-28 Age : 37
| Subject: Nakemo Umeda Thu Feb 05, 2015 11:05 pm | |
| - Spoiler:
[Coming soon]
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Xeneize
Posts : 18 Join date : 2014-12-28 Age : 37
| Subject: Re: Nakemo Umeda Thu Feb 05, 2015 11:06 pm | |
| ________ VILLAGE KUMOGAKURE NO SATORANK:: GENIN HEADBAND:: Etched in his right pant sleeve. BLOODLINE LIMITTsukichi- Spoiler:
[Tsukichi] 100 Tokens
History and Information The story of the Tsukichi begins long before the great villages, with two brothers. One brother, Kaza, who was a diligent worker and studied very hard for everything he did. And Chi, who was lazy and often times forced his brother to do his work. These two were twins, both born with a strange mark on their necks. These marks were crescant moons. On Kaza's neck, a blue moon was there. While on Chi's, the moon was red. These two brothers never got along, despite Kaza's efforts to do so. And one day... Chi got fed up. Their parents obviously favored Kaza and would often times yell at Chi for being lazy... So Chi did what came naturally.
He found Kaza in the fields, and ruthlessly murdered him. It is said that when Chi spilled Kaza's blood, the blood writhed on Chi's hands and slowly sunk into him, as his eyes turned a scarlet red and the crescent moon burned bright. Chi fled the seen, terror sinking into his mind as to what he did. But the Gods played a cruel joke that day. When Chi fled, Kaza's blood thrived within him, a curse. This curse would be passed on to all of Chi's descandants... The curse of eternal pain, being a monster... and most of all? The ability to manipulate blood.
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[Blood Mark] Every member of the Tsukichi bloodline has a blood red crescent moon somewhere on their body. It is the Gods' cruel joke to all of Chi's descandants that give them their gift and curse, and mark them as the descandant of the murderer. This mark allows for the control of blood, both theirs and their enemies, that makes this bloodline fearsome.
Universal: Tsukichi start with Water, Dark and Blood Element. Gaining no more. Genin: +1 WIS Rolls, +10 HP Chunin: +2 WIS Rolls, +15 HP Jounin: +3 WIS Rolls, +20 HP
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[Descandants of the Murderer] Everytime a member of the Tsukchi bloodline cause blood to spill, their blood moon activates and begins to consume the blood form their enemies, swallowing it entirely and strengthening the Tsukichi member. As a direct result, when Tsukichi members are tested for blood type, their scans up with errors and when studied their blood seems absolutely... empty. There are no notable signs as to blood types for any Tsukichi member.
Universal: +2 HP Regen Genin: +2 Vamp Regen DMG, +0 HP Chunin: +1d4 Vamp Regen DMG, +0 HP Jounin: +1d4+1 Vamp Regen DMG, +5 HP
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[Jutsu] All Tsukichi are capable of blood manipulation, to the point that they instinctively begin to learn the various Jutsu. These Jutsu do not require someone to teach them, and don't become easier with someone to teach them. They're in the blood, so to speak. Tsukichi may make 1 free Jutsu of C/B/A/S rank but must be manually learned after C rank. The Custom Jutsu may be used by paying 1/2 the CP cost with HP instead.
[E Rank]
[Chiton: Boil] Type : Ninjutsu Rank : E CP : 2 (Or 1 HP) Description : This Jutsu allows for the Tsukichi to warm the blood in an enemies body and make it shoot pain through the victim for a small time. PVP : 1 Damage for 2 Rounds. Teaching/Learning : Gained on Creation
[D Rank]
[Chiton : Scykle] Type : Ninjutsu Rank : D CP : 4 (or 2 HP) Description : After a small hand sign, the user can force some of the cells in their targets body to become scythe shaped, blocking arteries and making the users blood flow decrease. PVP : 1d4 rounds of -1 to physical attacks/defenses.
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[Blood Seeker] (100 Tokens, Enhanced Bloodline) A few Tsukichi who come to realize that their power can be more... take the advantage. They awaken the long forgotten curse to a new level by performing a different thing for each. The only common trait between the awakenings is they are all very bloody. (Requires an event to unlock)
Universal: +2 HP Regen per Round, May Transfer up to 5 HP for 5 CP Healed, or the Other way Around as a Free Action on their turn. Genin: +1 Blood Jutsu Rolls, Blood Jutsu heal user for 1 HP if damaging a target* Chunin: +2 Blood Jutsu Rolls, Blood Jutsu heal user for 1d4 (Max 3) HP if damaging a target* Jounin: +3 Blood Jutsu Rolls, Blood Jutsu heal user for 1d4 + 1 HP if damaging a target*
(*HP Return applies to Jutsu HP/CP Regen Character Cap)
ELEMENTAL AFFINITY WATER RELEASEDARK RELEASEBLOOD RELEASE CURRENT BASE TAIJUTSU DAMAGE::1d4-1(min 1) CURRENT BASE KENJUTSU DAMAGE(LARGE): 2d4+1 Base Damage, -3(rolls) Penalty CURRENT TOOL BASE DAMAGE: 1d4 CURRENT JUTSU LEARNING BONUS:+10 to Taijutsu/Kenjutsu Learning Rolls +10 to Ninjutsu Learning Rolls CURRENT JUTSU BONUS:+1d4 Ninjutsu Burst Damage +2 to Kenjutsu / Taijutsu DMG CURRENT BLOODLINE BONUS:+1 Wisdom Rolls +10 HP +2 HP REGEN +2VAMP REGEN CURRENT HP POOL:: 57 - Spoiler:
Formula: 15(level)+20(HP Base Bonus)+7(CON MOD)+5(Rank bonus)+10(Bloodline Bonus) CURRENT CP POOL:: 48 - Spoiler:
Formula: 15(level)+5(CP Base Bonus)+7(CON MOD)+11(WIS MOD)+10(Rank bonus) CURRENT EQUIPMENT:: [Basic Tool Bag]
- Spoiler:
[Combat Kunai x1] - A bigger Kunai for close quarter combat, a standard weapon for any shinobi. The kunai itself has a better grip then the throwing ones and follows the small weapon chart but removes 2 negative to wielding it.
[Explosive Tags x1] An Explosive Tag can explode if activated by chakra. You can use the explosive tag with DEX (Sticking it to the Oppnent) or WIS / INT (Drop it as a Trap, use with Jutsu) Every tag does 2d10 damage, Unblockable.
[Throwing Kunai x3] Kunai knives take a DEX / STR roll to connect, and do Damage depending on your characters experience with them. You may throw multiple kunai to a maximum of 5. If you throw Multiple then it becomes that many attack rolls, but each Kunai thrown past 1 makes a -1. So if you attack with 3, and roll a 25 attack, the first Kunai attack is 25, second is 24, and third is 23. The opponent then Defends with one roll vs all Three kunai. Throwing with STR adds STR bonus, but you may not throw multiple Kunai. Note: The final Damage on multiple kunai is Qualified as One Hit vs DR. So if your Opponent has 6 DR, it isnt 6 DR vs Each Kunai that hits, its all three Kunai Dmg added together vs the 6 DR.
[Shuriken x3] Same rules that apply to Kunai apply to Shuriken.
[Ninja Wire x1] Ninja wire are used by using DEX / WIS / INT roll vs opponents roll. If hit the target is Physically stunned for one round or until Hit.
MISSION HISTORIAL Total: S Rank: A Rank: B Rank: C Rank: D Rank:
BATTLE HISTORIAL Total: 1 Wins: Loses: 1 Ties:
- Spoiler:
GENIN ARC
Nakemo Umeda VS Kouyou ~Loss |13/02/15| Nakemo Umeda VS Kotoyo Kishida ~Loss |08/02/15|
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Last edited by Xeneize on Fri Feb 13, 2015 12:03 am; edited 8 times in total | |
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Xeneize
Posts : 18 Join date : 2014-12-28 Age : 37
| Subject: Re: Nakemo Umeda Thu Feb 05, 2015 11:06 pm | |
| JUTSU LIST Chiton no Jutsu
- Spoiler:
[Chiton: Boil] Type : Ninjutsu Rank : E CP : 2 (Or 1 HP) Description : This Jutsu allows for the Tsukichi to warm the blood in an enemies body and make it shoot pain through the victim for a small time. PVP : 1 Damage for 2 Rounds. ___
[Chiton : Scythe] Type : Ninjutsu Rank : D CP : 4 (or 2 HP) Description : After a small hand sign, the user can force some of the cells in their targets body to become scythe shaped, blocking arteries and making the users blood flow decrease. PVP : 1d4 rounds of -1 to physical attacks/defenses.
Inton no Jutsu
- Spoiler:
[Inton: Dark Marble Jutsu] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village
Suiton no Jutsu
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[Suiton: Water Gun] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village. ___
[Suiton: Spray] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
Ninjutsu
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[Chakra Concentration: Muscles] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows PVP Effect: +1d4 to STR rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Genjutsu
- Spoiler:
[Electrical Waves] Rank: E Chakra Cost: 2 RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly. PVP: Stunned for 1 Round, or Until Hit Teaching/Learning: Gate System - E Rank
Kenjutsu
- Spoiler:
[Chakra Dageki (Chakra Strike)] Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: Rank Weapon Damage +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank ___
[Preparing Stance] Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
Taijutsu
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[Chakra Lace] Jutstu Type: Taijutsu Rank: E Chakra Cost: 1 Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage. PVP Effect: Rank Damage + 1 Special Note: Teaching/Learning: Gate System - E Rank
Academy Jutsu
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Bunshin no Jutsu 分身の術 [Clone Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. ___
Kai 灼遁 [Release] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. ___
Kawarimi no Jutsu 変わり身の術 [Substitution Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge ___
Nawanuke no Jutsu 縄抜けの術 [Rope Escape Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. ___
Kakuremino no Jutsu 隠れ蓑の術 [Cloak of Invisibility Technique] Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll ___
Henge no Jutsu 変化の術 [Transformation Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. ___
Suimen Hokō no Gyō 水面歩行の業 [Water Walking] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. ___
Ki Nobori no Shugyō 木登り修業 [Wall/Tree Walking] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only.
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Last edited by Xeneize on Thu Feb 12, 2015 1:04 pm; edited 6 times in total | |
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Xeneize
Posts : 18 Join date : 2014-12-28 Age : 37
| Subject: Re: Nakemo Umeda Thu Feb 05, 2015 11:08 pm | |
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Xeneize
Posts : 18 Join date : 2014-12-28 Age : 37
| Subject: Re: Nakemo Umeda Thu Feb 05, 2015 11:11 pm | |
| HISTORIAL - Spoiler:
[Preparing Stance] ~ Learned from Kotoyo Kishida. |12/02/15| [Chakra Concentration: Muscles] ~ Learned from Kotoyo Kishida. |08/02/15|
TOKEN RECEIPT - Spoiler:
[Tsukichi] – Purchased with 100 Tokens from Admin_Sasori NON REFUNDANBLE (Feb Gift) |06/02/15|
TOKEN CAP - Spoiler:
Ability/Bloodline/Clan Cap: 100/700 Weapon/Item/Tool Cap: 0/500
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Last edited by Xeneize on Thu Feb 12, 2015 1:05 pm; edited 2 times in total | |
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Xeneize
Posts : 18 Join date : 2014-12-28 Age : 37
| Subject: Re: Nakemo Umeda Thu Feb 12, 2015 1:05 pm | |
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