Dranz200
Posts : 3 Join date : 2015-02-11 Age : 33 Location : Houston, Texas
| Subject: Aburame, Eiji Wed Feb 11, 2015 10:14 pm | |
| (Workin' on it.) Age: 14 Rank: Genin - Techniques (General):
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
- Techniques/Passives (Clan):
[Kikaichū Host] The kikaichū, or parasitic insect. Also commonly known as ‘parasitic destruction bug’ are the insects the Aburame clan raise. From the beginning, the clan offers its new born children to these insects to inhabit and take the role of their nest. They breed in their bodies and feed off their charkra. In turn, the clan is then offered the commanding of the kikaichū which forms their unique style of fighting. These bugs are known to eat away at life sources or chakra as well as dealing with poisons.
Universal: Does not gain Rank CP Bonus, +2 VS Wind Jutsu with Bug Techniques, -2 VS Fire Jutsu with Bug Techniques, Aburame may use Kikaichu to make basic attack's against targets (Uses turn). 1 SP) Basic attacks are rolled with WIS and deal Small Weapon Damage (Not Dual wield - Applies Damage bonus from Aburame Clan Only) Genin: +1 to WIS Rolls, +1d4 Damage to Clan Jutsu Chuunin: +2 to WIS Rolls, +1d6 Damage to Clan Jutsu Jounin: +3 to WIS Rolls, +1d8 Damage to Clan Jutsu Note: Some Aburame techniques can target either HP or CP. ANY damage bonus gained from Abilities / Jutsu referring to damage, does NOT apply to CP damage. only HP Damage. Basic attacks MAY Damage CP (But Cannot damage HP if this is chosen), but only do 1/2 of the damage rolled. (ONLY the Bonus Damage from Aburame included)
[Hive Bodies] Universal: SP - SP is a seperate pool and is equal to 1/2 Level + WIS mod that Bug Techniques can be used with instead of CP. 1 SP = 2 CP. May use SP and CP to pay for a jutsu (E.G 2 SP and 1 CP to use a 5 CP jutsu). SP cannot be targted by CP Damage. If user reaches 0 CP, However, they are still Defeated. SP starts at 0 for every fight. (Note: “Overpaying” with SP for an appropriate CP cost (I.e, paying 3 SP for a 5 CP jutsu) does not restore any chakra to the user. Any excess chakra is lost.) Genin: Generate 1 SP/round Chuunin: Generate 2 SP/round, SP Pool starts at 1. Jounin: Generate 2 SP/round, SP Pool starts at 2.
[Hivemind] Type: Hijutsu (Aburame) Rank: E Chakra Cost: 0 RP: A basic technique for which all Aburame techniques are based from. Seizing command of an insect swarm to follow every instruction of their host to the best of their ability. DF: RP only Special: Gained on Creation Teaching/Learning: Gate System - E Rank (Donated by ScrappyNinjaSoul)
Last edited by Dranz200 on Thu Feb 12, 2015 6:20 pm; edited 1 time in total | |
|
Dranz200
Posts : 3 Join date : 2015-02-11 Age : 33 Location : Houston, Texas
| Subject: Re: Aburame, Eiji Thu Feb 12, 2015 6:05 pm | |
| Token Purchases
Aburame get. -100 (february gift) | |
|