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| | A.H Hoshigaki | |
| | Author | Message |
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Igloo
Posts : 39 Join date : 2014-11-22
| Subject: A.H Hoshigaki Sat Feb 27, 2016 3:43 am | |
| NAME ::: A.H Hoshigaki NICKNAME(S) ::: AGE (DOB) ::: 18 (July 2nd) GENDER ::: Female CLAN ::: Hoshigaki VILLAGE ::: Hidden Mist village RANK ::: Chuunin OCCUPATION ::: Chuunin ELEMENTS ::: Raiton AFFINITIES ::: Taijusu UNIQUE ABILITIES ::: Conditioned Body, Taijustu, Vegetarian? MEASUREMENTS ::: Height (6'2") ||| Weight (???lbs.) ||| HAIR ::: Grey, short and slightly curled at the end. SKIN ::: Dark blue EYES ::: Black LIKES ::: Wrestling, vegetables, training and sparring. DISLIKES ::: Stupid people, Hoshigaki (except Mayuko) PERSONALITY ::: From a first glance, A.H tend to be cheery and helpful which gives off the assumption that she’s a dizity woman, but in truth, she’s an intelligent, thoughtful and cunning fighter who dedicates her life in her own variant of Taijustu, the STRONG Style. She can be laid back and difficult to be offended or insulted, but if ones had managed to annoy or worse, her rage is relentless and reckless, hell bent on even killing the person if she had the chance. Avoid this. She’s never the fan of Hoshigakis and tends to shy away from the clan. Citing that she’s out to carve her own path and be known not for being just a Hoshigaki, but as a Taijustu goddess and creator of the Strong style Puroresu taijustu. Because of this, she tends to be at loggerheads with the other Hoshigakis. Her younger sister, Mayuko was the only exception; she loves her so much and would do anything to keep her alive. Recently, her mood seems to be inching ever so closer towards the dark side as she involved in missions. Has the world of Ninja and the kill or be killed has finally took hold of her? - Spoiler:
Purchased +1 STR stat for 15 token. Overlooked by DM Killer Bee.
Last edited by Igloo on Sun Mar 13, 2016 7:57 am; edited 2 times in total | |
| | | Igloo
Posts : 39 Join date : 2014-11-22
| Subject: Re: A.H Hoshigaki Sat Feb 27, 2016 3:48 am | |
| - Spoiler:
E rank
Fog - self learned on 14/03/16 witnessed by DM Iruka.
- Spoiler:
Powered Dash Justu Type: STRONG STYLE Puroresu Taijustu Rank: E Chakra Cost: 2 RP: The most important thing about the Strong style is momentum, especially the strike attack. As the user begans to make their dash, a chakra flow around their limbs to strengthen and firm, vastly improving the striking capabilities. The faster one goes, the more stronger and explosive the chakra around their legs PVP: Free Action) Add's an aditional +1d4 DMG to a (Striking) STRONG STYLE Puroresu Taijutsu Teaching/Learning: Gate System - E Rank
Rear Naked Choke hold (Sing a song) [LEARNED] Justu Type: (Grapple) STRONG STYLE Puroresu Taijustu Rank: D Chakra Cost: 2 Rp : A submission technique, swift and simple and designed to take down the target swift as possible. However, A.H had found another way to make this an effective technique - A Catalyst for the next Taijustu technique that compliments with the Rear Naked Choke-hold. PVP Effect: Target is Physically Stunned for 1 round, or until Hit. Special Note: On a roll of 18-20, the next Taijutsu ATK done against the stunned opponent has a lowered crit range of 3. (E.G 19-20 Crit becomes 16-20). Teaching/Learning: Gate System - D Rank
RNC Big swing Release (On Melancholy Hill) Jutstu Type: (Grapple) STRONG STYLE Puroresu Taijustu Rank: C Chakra Cost: 5 Rp : With her powerful strength and a sturdy lock on the chokehold. User would begin to swing her opponent around and around fast enough to potentially cause a blackout before letting go. Her opponent would suffer a blurred vision. PVP Effect: Rank Taijutsu DMG + 1d4 and target suffers -2 to their next ATK Roll Special Note: If use on a target currently stunned by Sing a Song, gains an additional +2 DMG Teaching/Learning: Gate System - C Rank
RNC Overhead suplex Release (Reckless babysitter)[LEARNED] Jutstu Type: (Grapple) STRONG STYLE Puroresu Taijustu Rank: C Chakra Cost: 5 Rp : While in the chokehold, the user would began to use their strength to lift the target over her head. The pure jolt-like strength is enough to almost jerk the opponent neck out of its place before landing awkwardly PVP Effect: Rank Taijutsu DMG + 2d4 Special Note: If use on a target currently stunned by Sing a Song, gains an additional +1d4 DMG Teaching/Learning: Gate System - C Rank
RNC Dirty Knee strike(Oh shattered dreams!) Justu Type: (Grapple) STRONG STYLE Puroresu Taijustu Rank: C Chakra Cost: 5 RP: A dirty technique designed to cause great harm to their insides while they’re held in a chokehold, the user would unleash a powerful knee strike to their kidney PVP Effect: Rank Taijutsu DMG and target suffers 1d4-1 (Min 1) DMG For 1d4-1 (Min 1) Rounds Special note: If use on a target currently stunned by Sing a Song, Bleed DMG and rounds becomes 1d4 Teaching/Learning: Gate System - C Rank
Swinging DDT (Empress Chariot) (LEARNED) Jutstu Type: (Grapple) STRONG STYLE Puroresu Taijustu Rank: C Chakra Cost: 5 Rp : Designed for Stand-alone counter-attack. The user would begin to dash towards followed by a swift hop. If the user was swift and the opponent was caught off guard while they were preparing for their attack. The headlock followed by the momentum of user body causes the opponent to spin around before guided to the ground with such great concussive force. PVP Effect: Rank Taijutsu DMG + 2d4. Con Check) DC 15 - If Fail, target is Physically Stunned for 1 round or until hit. Special Note: Only be used as Counter attack. Teaching/Learning: Gate System - C
Shining Wizard A (Beautiful dream) Justu Type: (Striking) STRONG STYLE Puroresu Taijustu Rank: B Chakra Cost: 8 RP: A technique innovated by the mystical Kabuki wrestler The technique is considered as versatile technique, almost possible to be used in almost all possible situation. Although the mystical Kabuki wrestler was not a Ninja and its move is ineffective against a Ninja. A.H re-created it with careful training (and many destroyed wooden dummies) She made this particular technique her own. The technique is designed to strike the face/chin area with carefully placed chakra on user knee. The impact caused by the knee strike is so immense that the shockwave caused by carefully placed chakra on user knee can render ones unconscious. PVP: Rank Taijutsu DMG + 3, Target is Physically Stunned (Knocked Out) for 1d4+1] rounds. DC Gains +2 to the original ATK roll when target tries to break from the stun. Special note: Shining Wizard family is A.H Hoshigaki signature moves. Teaching/Learning: Gate System – B Rank
Shining Wizard F (Fleeting Song)[LEARNED] Justu Type: (striking) STRONG STYLE Puroresu Taijustu Rank B Chakra Cost: 8 RP: A technique innovated by the mystical Kabuki wrestler. The technique is considered as versatile technique, almost possible to be used in almost all possible situation. Although the mystical Kabuki wrestler was not a Ninja and its move is ineffective against them. A.H re-created it with careful training (and many destroyed wooden dummies) She made this particular technique her own. This is considered to be a semi failure variant of Shining Wizard A, but instead of rendering ones unconscious, it deliver a high destructive blow that shred anywhere that impact. It is rumoured that it could decapitate ones head if struck in the neck. PvP: Rank Taijutsu DMG + 5d4 Special note: Shining Wizard family is A.H Hoshigaki Signature moves Teaching/Learning: Gate System - B Rank[/strike]
- Spoiler:
Horrifying presence Justu Type: Clan Hijustu RANK : E Chakra Cost: 2 RP: A unique Hijustu which can be used before combat. This technique is designed to display their use of their near limitless chakra as a display of force, pushing fear into the hearts of their opponents. PVP: Is a pre-battle when in init, user rolls CHA instead of DEX for initative. Special note: Enhanced Clan: Chakra Monster is required. Teaching/Learning: Gate System - E Rank
Perfect body Justu Type: Clan Hijustu Rank: D Chakra Cost: 3 RP: The Hoshigaki’s body are known for their sturdy body, with their monsterous chakra body, the Hoshigaki can further improve their tough skin by bathing their chakra around it. PVP: Free action) User gains +1d4 DR against an ATK (Must be stated BEFORE the DEF Roll is made) if they are not hit, user only spends 1/2 the CP required on this jutsu and loses the additional DR. Special note: Enhanced Clan: Chakra Monster is required. Teaching/Learning: Gate System - D Rank
Hoshigaki’s Tai Assassination Technique Justu Type: Clan Taijustu/Hijustu Rank D Chakra Cost: 3 + 1 Per Round Maintained RP: A unique technique created for Taijustu user to become more deadly without using their weapons or lost their weapon. The charged chakra starts to swarm around their lower arms, turning it into a sharp blade. PVP: 1d4+1 Rounds) User does Single Wield Medium Weapon DMG when doing BASIC Taijutsu ATK's only. Special Note: Can Be Ended Early Teaching/Learning: Gate System - D Rank
Cascading Heel Justu Type: Clan Taijustu Rank: C Chakra Cost: 5 RP: The technique designed to mimic the shark swift turn before kicking its caudal fin for the sudden, drastic speed. The front flip heel kick was done with such a powerful momentum that the force of the blunt kick followed by a sharp gust of wind, created by the momentum of the circling kick which can easily shatter bones and shred skins of the Hoshigaki’s prey. PVP: Single Wield Small Weapon DMG + 2d4 Teaching/Learning: Gate System - C Rank
Uprooting cherry blossom Justu type: Clan Tajustu Rank: C Chakra Cost: 5 RP:Making full use of their overwhelming chakra, a Hoshigaki would violently slam the ground with their fist, causing the ground to unsettle the ground, deliberately unrooting the target or blocking their view. DF: Block - Self) May be used to block incoming jutsu with a +2 to the DEF Roll. Block - Ally - Free Action) User may DEF For an ally with a +2 to DEF Roll. Special note: Can only use this technique once every turn. Teaching/Learning: Gate System - C Rank
Unique Taijustu feat. - Spoiler:
[Conditioned Body]
(50 Tokens)
For all of her life, or rather from the age of five, A.H have done nothing but training in improving her body. Pushing her body beyond the limit that a Hoshigaki can even dare to reach to the point where many could argue that she should’ve been dead. Her training in endurance is bordering on legendary, her training consists of swimming to the deepest depth, letting her body cope against the empowering pressure of the deep sea and battering her body against the cliff face. None of this would be possible without her mentality. Driven with only her will power, she consistently wills herself to beat her own opponents, making it difficult for her opponent to beat her. Even today, she still has large weight on her thighs, ankles and wrists to help improve her defensive prowess beyond that a Hoshigaki dreams. Because of her strange (and potentially permanently mangled up) chakra structure in her body, it becomes extremely difficult for her to learn and use ninjustu/genjustu techniques. In fact, it is a miracle that she had managed to learn the Academy Justus and graduated.
Universal: -5 to learn Ninjutsu / Genjutsu. User suffers -2 to ATK/DEF Rolls when using Ninjutsu / Genjutsu (Does not apply when Defending against genjutsu / Using Kai) Genin: +2 DR vs HP, +1 ATK/DEF Chuunin: +3 DR vs HP, +2 ATK/DEF Jounin: +4 DR vs HP, +3 ATK/DEF
[Champion of Taijustu]
(35 Tokens)
As her body becomes more conditioned and solid, so were her limbs. She always believed that the best way to strengthen her striking capability was to hit something hard and big, if that caves through, find something even harder and bigger. Because of her simple and dangerous logic, her limbs went through serious degree of damage. However, her will-power is what kept her going, even potentially beyond to the point where her body could disintegrate. A.H had vowed to the skies and the seas that she will one day become a Champion, and then later, a Queen and then ultimately the Goddess of Taijustu and has forsaken in using Kenjustu, Ninjustu, and Genjustu as part of her progress. Unless ordered by her superior to learn it.
Universal: -5 to Learning Kenjutsu. -2 to ATK/DEF Rolls when using Kenjutsu. No bonuses from "Champion of Taijutsu" applies to Kenjutsu, Unless using Fighting Gloves / Leather gloves etc.
Universal: -5 to Learning Kenjutsu. -2 to ATK/DEF Rolls when using Kenjutsu. No bonuses from "Champion of Taijutsu" applies to Kenjutsu, Unless using Fighting Gloves / Leather gloves etc. Genin: Taijutsu Pierce 2 HP DR, +1d4 Taijustu DMG Chuunin: Taijutsu Pierce 3 HP DR, +1d6 Taijustu DMG Jounin: Taijutsu Pierce 4 HP DR, +1d8 Taijustu DMG
Regular Taijustu - Spoiler:
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank From Darius Kaguya 25/02/15
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank Learned from scroll Witnessed by Reiko Nomike 28/02/15
Chakra Concentration: Muscles Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows PVP Effect: +1d4 to STR rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank Learned from Darius Kaguya 26/02/15
Rank C
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank
Learned from Kaguya Darius 27/02/15
Leaf Rising Wind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank Learned from Kaguya Darius 02/03/15
Leaf Great Whirlwind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body. PVP Effect: Rank Damage + 1d6 Damage Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
Learned from Kaguya Darius 06/03/15
Kenjustu - Spoiler:
E-Rank
Chakra Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: Rank Weapon Damage +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
D-Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
C - Rank
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank Learned from Shun (15/03/16)
B- Rank
Head-hunter Jutsu Type: Kenjutsu RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck. CP Cost: 6 PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.) Teaching/Learning: Gate System – B Rank Learned from Shun (16/03/16)
Last edited by Igloo on Wed Mar 16, 2016 4:38 pm; edited 5 times in total | |
| | | Igloo
Posts : 39 Join date : 2014-11-22
| Subject: Re: A.H Hoshigaki Sat Feb 27, 2016 3:50 am | |
| - Guest wrote:
[Hoshigaki Clan] (100 Tokens)
Originally starting in Mist Village, Hoshigaki Clan started out as a mutation Jutsu. A signature sign in Mist Village were the sets of teeth, made to look more feral and sharkish, something passed down among many Ninja within the Hidden Village of Mist. A forbidden jutsu was performed on a couple of ninja, making them more shark like.
It soon became a mass of chaos, as many ninja within Mist village began to praise the group of ninja who were like this, thus the forbidden jutsu was casted upon their children and instead of being used again, the jutsu was forgotten. Instead, it seemed to go on forever as a gene, instead of an actual jutsu. Because of the Hoshigaki effect within Mist, it soon became a Clan as it spread like a Kekkai Genkai. The sword became their signature weapon which anyone could immediately realize who they were fighting.
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[Body of the Shark] The Hoshigaki Clan's most notable features are their Blue Skin and Gills, which allows them to breathe under water. Coming in contact with water for the Hoshigaki will heal them in fact, refreshing their body. Dryness is casually their weakness. They're rather immense in strength, like a shark. Although they can see perfectly, they can smell blood even if it's a drop, so their sense of battle is an incredible fallback for an as tracker shinobi.
Universal: Concentration Replaces Spot and Listen. If an enemy is less then 3/4 HP, their Concentration Bonus is doubled. Genin: +1 STR Rolls, +1d4 Kenjutsu / Taijutsu DMG, +10 Concentration Rolls Chunin: +2 STR Rolls, +1d6 Kenjutsu / Taijutsu DMG, +15 Concentration Rolls Jounin: +3 STR Rolls, +1d8 Kenjutsu / Taijutsu DMG, +20 Concentration Rolls
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[Thick Skin] The Hoshigaki Clan are known throughout the Shinobi world as the heavy hitters, and also those that can take a hit. Thus, resulting in the rumours of them having extremley thick skin like actual sharks. Although these rumours are slightly true, the reason their skin is so tough is do to the fact that they train on a daily basis and are able to take a lot more hits.
Universal: 1/2 of the Hoshigaki's Total Passive DR is Un-Pierceable Genin: +1 HP DR, +10 HP Chunin: +2 HP DR, +15 HP Jounin: +3 HP DR, +20 HP
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[Jutsu] The users of this Clans abilities all are unique in the way that they hold different preferences, some prefer devastating strength, other prefer tracking and hunting by the shadows, it all depends on the type of shark that their bodies are bonded with on the DNA levels. (All Hoshigaki Gain 2 Custom Jutsu of E/D/C/B-Rank Jutsu, and 1 Custom A/S Rank Jutsu for Free. They Start out Automatically Knowing their E-C Rank Jutsu, and must learn the Rest.)
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[Chakra Monsters] (50 Tokens - Enhanced Clan) A few of the clan hold incredibly advanced chakra networks that is suspected to have formed because of their advanced amount of pure hybrid bodies. The natural connection to the world around them causing their physical and chakra based skills to skyrocket in ability, this granting their advanced networks insane amounts to the point some of the users become known as the 'Tailess Bijuun'.
Universal: +2 CP Regen Genin: +10 Total CP Chunin: +20 Total CP Jounin: +30 Total CP | |
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