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| | Orphan in the Mists Haikibutsu | |
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Dm Kurenai
Posts : 94 Join date : 2014-11-07
| Subject: Orphan in the Mists Haikibutsu Sat Nov 08, 2014 12:56 pm | |
| General InformationName: Real Name Unknown Nickname/Alias: Haikibutsu Age: 10 Gender: Male Looks: Currently: Silver hair, blue eyes, on the short and skinny side. Personality: shy, easily intimidated, but when insulted is quick to explode. Skill InformationSkill Specialty:Main: Taijutsu Sub: kenjutsu | |
| | | Dm Kurenai
Posts : 94 Join date : 2014-11-07
| Subject: Re: Orphan in the Mists Haikibutsu Sat Nov 08, 2014 12:59 pm | |
| Jutsus:- Academy Jutsu:
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank(taught by ede, witnessed by sushi)
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank(taught by eldena)
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank(taught by mizuki)
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank(taught by eldena)
- kenjutsu:
E-Rank
Chakra Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank (Taught by mizuki)
D-Rank
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank(taught by mizuki)
- taijutsu:
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank(taught by suzumi)
- elemental taijutsu:
Inton: Ghost Step Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy PVP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1d4 damage Teaching/Learning: Gate System - D Rank(taught by takeo)
Art of the Black Hand: Dark Strike Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hands in dark chakra, enhancing their power. PVP Effect: Rank damage +1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Gate System - D Rank(taught by tsuyoshi)
Art of the Black Hand: Dark Flight Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky Teaching/Learning: Gate System - D Rank(taught by eldena)
- blood jutsu:
Chiton: Boil Type : Ninjutsu Rank : E CP : 2 (Or 1 HP) Description : This Jutsu allows for the Tsukichi to warm the blood in an enemies body and make it shoot pain through the victim for a small time. PVP : 1 Damage for 2 Rounds. Teaching/Learning : Gained on Creation
Chiton : Scykle Type : Ninjutsu Rank : D CP : 4 (or 2 HP) Description : After a small hand sign, the user can force some of the cells in their targets body to become scythe shaped, blocking arteries and making the users blood flow decrease. PVP : 1d4 rounds of -1 to physical attacks/defenses. (self taught, eldena/shun as witness)
Chiton: Blood Sense Rank: C Jutsu Type: Ninjutsu CP Cost: 8 cp RP Effect: The Tsukichi taps into there innate sense of blood and heartbeats, learning to descern one from another the Tsukichi can detect those with blood around them whether or not they could otherwise sense them. This sense allows the Tsukichi to target hidden people with Blood Jutsu. DF Effect: Used as a free action: can attack hidden targets with Blood jutsu, and can not be sneak attacked by them. This can not be nullified by things that stop chakra sight. Do not have to roll Spot/Listen. note: Must be paid every round used to spot someone. (IE: if they stay hidden a round after this, must pay again) (self taught, eldena and shun as witness)
Last edited by Dm Kurenai on Sat Nov 22, 2014 10:21 pm; edited 2 times in total | |
| | | Dm Kurenai
Posts : 94 Join date : 2014-11-07
| Subject: Re: Orphan in the Mists Haikibutsu Fri Nov 14, 2014 11:27 pm | |
| Abilities The Cursed Seal of Heaven is one of the strongest of Orochimaru's Cursed Seals, the other being its counterpart, the Cursed Seal of Earth. The seal consists of three tomoe (the design known as mitsudomoe), similar to the Sharingan, which, when activated, spread flame-like markings across the user's body. Like all Cursed Seals, the user receives increased chakra levels and physical capabilities when the seal is active, to the point where with the second level, allowing the user to overpower a Jinchuriki in the one tailed form.
Stage One 5 HP to Activate, +1 HP to Maintain The first stage of this seal allows the body to suddenly be coated in millions of flame like designs that coated the body in a perfect amount of chakra and energy, suddenly dark chakra burst upward in a whirlwind as their chakra thundered forward granting them a tremendous amount of chakra and endurance.
Universal: Grants +20 Temporary CP, +4 to Attack/Defense Rolls, +1d4 to Taijutsu/Ninjutsu/Kenjutsu Damage Rolls, and a -2 to CP Costs (Min of 1). (All Bonuses Count Toward the Jutsu Max, not the Passive Max)
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Stage Two Further 5 HP to Activate, +2 HP to Maintain The Second stage of the Cursemark, the users Chakra blasts upward in a huge level, granting them a sudden tremendous burst of pure chakra and energy, this form grants them a huge amount of offensive power and combat abilities, as well as a massive amount of chakra held within their reserves as wings burst from their backs, their skin turns a dark tone, and their physical appearance alters tot hat of the second Stage.
Universal: Grants +40 Temporary CP, +6 to Attack/Defense Rolls, +1d8 to Taijutsu/Ninjutsu/Kenjutsu Damage Rolls, and a -4 to CP Costs (Min of 1). (All Bonuses Count Toward the Jutsu Max, not the Passive Max)
Cursemark Mastery (100 Tokens - Legendary Kinjtusu) The user of the Cursemark has learned total Mastery of their Mark, allowing them to enter the partial form at will, as well as suddenly gain the power of suffering far less physical damage with their cursemark itself active, not a natural host, however extremely close, a mastery of the cursemark however takes time and training.
Universal: Gains Access to 'Partial Form'. First Stage Cursemark is now 3 HP to activate, and 1 hp a Round. Second Stage Cursemark is now 5 Further HP to activate, and 1 HP a round. Academy Student: +5 Total HP/CP, +0 CP Regen a Round Genin: +10 Total HP/CP, +1 CP Regen a Round Chunin: +15 Total HP/CP, +2 CP Regen a Round Jounin: +20 Total HP/CP, +3 CP Regen a Round
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Partial Form 2 HP to Activate, +1 HP to Maintain This is gained with the Mastery of the Cursemark, allowing a part of their body to form. A wing, a arm, a bodypart of any sort is what allows this to take over, granting them a rapid burst of pure power, at the cost of suffering some minor internal damage and a far shorter period of a burst of a power.
Universal: +4 to Attack/Defense Rolls, +8 DR vs HP/CP Dmg, +1d8 to Taijutsu/Ninjutsu/Kenjutsu Damage Rolls.
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Blood Mark Every member of the Tsukichi bloodline has a blood red crescent moon somewhere on their body. It is the Gods' cruel joke to all of Chi's descandants that give them their gift and curse, and mark them as the descandant of the murderer. This mark allows for the control of blood, both theirs and their enemies, that makes this bloodline fearsome.
Universal: Begin with Water, Darkness and Blood Element. Academy Student: +0 to Wisdom Rolls, +5 HP Total Genin: +1 to Wisdom Rolls, +10 HP Total Chunin: +2 to Wisdom Rolls, +10 HP Total Jounin: +3 to Wisdom Rolls, +15 HP Total
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Descandants of the Murderer Everytime a member of the Tsukchi bloodline cause blood to spill, their blood moon activates and begins to consume the blood form their enemies, swallowing it entirely and strengthening the Tsukichi member. As a direct result, when Tsukichi members are tested for blood type, their scans up with errors and when studied their blood seems absolutely... empty. There are no notable signs as to blood types for any Tsukichi member.
Universal: +2 HP Regen Academy Student: +1 Vamp Regen Damage, +0 HP Genin: +2 Vamp Regen Damage, +0 HP Chunin: +1d4 Vamp Regen Damage, +0 HP Jounin: +1d4+1 Vamp Regen Damage, +5 HP
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Blood Seeker
A few Tsukichi who come to realize that their power can be more... take the advantage. They awaken the long forgotten curse to a new level by performing a different thing for each. The only common trait between the awakenings is they are all very bloody. (Requires an event to unlock) Universal: +2 HP Regen, May Transfer up up to 5 HP for 5 CP Healed, or the Other way Around as a Free Action on their Turn at any Time. Academy Student: +1d4 Bonus Ninjtusu Damage Genin: +1d4+1 Ninjutsu Damage Chunin: +1d4+2 Ninjtusu Damage Jounin: +1d4+2 Ninjutsu Damage, half healed to HP capped at 3. | |
| | | Dm Kurenai
Posts : 94 Join date : 2014-11-07
| Subject: Re: Orphan in the Mists Haikibutsu Fri Nov 14, 2014 11:30 pm | |
| Token ledger 100 for curse mark stage 1 100 for curse mark stage 2 100 for cursemark mastery 100 for blood mark 100 for blood seeker
Char total: 500 | |
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| Subject: Re: Orphan in the Mists Haikibutsu Fri Jan 16, 2015 8:50 pm | |
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