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 Learning Jutsu

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(Host) Kurama


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Join date : 2014-11-05
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Learning Jutsu Empty
PostSubject: Learning Jutsu   Learning Jutsu EmptyWed Nov 05, 2014 6:41 pm

To learn a jutsu, you must first pick the jutsu you are learning and find a teacher. Following this, you roll a 1d20 of the mod specified (I.E: Dexterity/Strength/Wisdom) then gain a bonus to your roll depending on the jutsu you are learning and how high your specific modifier is. The roll which finishes a gate is not paid, but the completion cp cost is paid instead. All B through S rank jutsu you must learn through the normal Gate System. CP Regen does not apply to a person when people are training in a jutsu. Bonuses to Stats/Certain Branches count toward Training, -'s to CP Costs Apply when Training (minimum 1), Taijutsu/Kenjutsu get a bonus from DEX or STR, Ninjutsu gets a bonus from WIS, Genjutsu gets a bonus from INT, Fuuinjutsu gets a bonus from, WIS and it is learned with WIS but is preformed with DEX/STR.

The Limitation to Learning Jutsu is As Seen Below
One Jutsu a Day, Two a Day with DM Permission (Event, Forum and Full DM Included), Three a Day with Admin Permission, Five Jutsu a Week Maximum. The Week goes Saturday-Friday so if you learn 5 jutsus between Saturday and Friday Friday night at Midnight (Saturday morning) the Cycle begins again.

Note(s): Custom Jutsu may be Learned and Taught, or Created. They follow the normal Jutsu Rules and Limits Per Day/Week. You must note on your bio who taught / witnessed you learning a jutsu.
If you roll over for one gate, overflow carries to the next gate.

To Create a Custom Jutsu please See the Template Here:

Mod Chart:
- Mod 4 to 9: +5 to Learning Rolls
- Mod 10 to 15: +10 to Learning Rolls
- Mod 16 to 21: +15 to Learning Rolls
- Mod 22 to 25: +20 to Learning Rolls

Roll Bonuses:
- Rolling a Natural 15-18: Extra +5 to the Roll
- Rolling a Natural 19-20: Extra +10 to the Roll

______________________________________________________________

Academy Student:

E-Ranks:
Gate One: 50
Gate Two: 100
- CP Cost Per Roll: 1

D-Ranks:
Gate One: 150
Gate Two: 200
- CP Cost Per Roll: 2

______________________________________________________________

Genin:

D-Ranks:
Gate One: 125
Gate Two: 175
- CP Cost Per Roll: 2

C-Ranks:
Gate One: 150
Gate Two: 200
- CP Cost Per Roll: 3

______________________________________________________________

Advanced Genin:

D-Ranks:
Gate One: 125
Gate Two: 175
- CP Cost Per Roll: 2

C-Ranks:
Gate One: 150
Gate Two: 200
- CP Cost Per Roll: 3

B-Ranks:
Gate One: 200
Gate Two: 250
- CP Cost Per Roll: 4

______________________________________________________________

Chunin:

D-Ranks:
Gate One: 100
Gate Two: 150
- CP Cost Per Roll: 2

C-Ranks:
Gate One: 125
Gate Two: 175
- CP Cost Per Roll: 3

B-Ranks:
Gate One: 175
Gate Two: 225
- CP Cost Per Roll: 4

A-Ranks:
Gate One: 200
Gate Two: 250
- CP Cost Per Roll: 5

______________________________________________________________

Advanced Chunin:

D-Ranks:
Gate One: 75
Gate Two: 125
- CP Cost Per Roll: 2

C-Ranks:
Gate One: 100
Gate Two: 150
- CP Cost Per Roll: 3

B-Ranks:
Gate One: 150
Gate Two: 200
- CP Cost Per Roll: 4

A-Ranks:
Gate One: 175
Gate Two: 225
- CP Cost Per Roll: 5

______________________________________________________________

Special Jounin:

D-Ranks:
Gate One: 50
Gate Two: 100
- CP Cost Per Roll: 2

C-Ranks:
Gate One: 75
Gate Two: 125
- CP Cost Per Roll: 3

B-Ranks:
Gate One: 125
Gate Two: 175
- CP Cost Per Roll: 4

A-Ranks:
Gate One: 150
Gate Two: 200
- CP Cost Per Roll: 5


S-Ranks:
Gate One: 300
Gate Two: 350
- CP Cost Per Roll: 6

______________________________________________________________

Jounin:

D-Ranks:
Gate One: 25
Gate Two: 75
- CP Cost Per Roll: 2

C-Ranks:
Gate One: 50
Gate Two: 100
- CP Cost Per Roll: 3

B-Ranks:
Gate One: 100
Gate Two: 150
- CP Cost Per Roll: 4

A-Ranks:
Gate One: 125
Gate Two: 175
- CP Cost Per Roll: 5

S-Ranks:
Gate One: 250
Gate Two: 300
- CP Cost Per Roll: 6

S+ Ranks:
Gate One: 300
Gate Two: 400
- CP Cost Per Roll: 10
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