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Naruto brought back to NWN.
If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15
Hair: Kazumi's hair reaches a few inches passed her shoulders, curling at the ends. Her hair seems to be well kept and pampered.
Eye Color: Chocolate Brown / Red (Sharingan)
Build: Lithe
Sexual Orientation: Bisexual
Relationship Status: None
Family: Uchiha Clan
Personality: Aggressive, Assertive, Playful
Likes: Katon, Sushi, Sake, Spicy Foods
Dislikes: Suiton, Milk, Bland Food
Foci: Katon / Raiton / Fuuton
Lvl: 40 / 40
HP: 120
CP: 145
Rank: Jounin
Weapon: Kunai
Jutsu Focus: Ninjutsu
Village: Kumogakure
Theme Song:
Spoiler:
Quotes: "Everything to ashes."
Goals: - Become a Genin [X] - Become a Chuunin [X] - Become a Special Jounin [X] - Become a Jounin [X] - Become Raikage [O] - Learn a C Rank Jutsu [X] - Learn a B Rank Jutsu [X] - Learn a A Rank Jutsu [X] - Learn a S Rank Jutsu [X] - Create a C Rank Jutsu [O] - Create a B Rank Jutsu [O] - Create a A Rank Jutsu [O] - Create a S Rank Jutsu [O]
Last edited by Sakura on Fri Mar 11, 2016 3:09 pm; edited 13 times in total
Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
Subject: Re: Uchiha, Kazumi Sun Feb 28, 2016 4:03 pm
[Uchiha]
The Senju, the Hateshinai, and the Uchiha. The three brothers, and sons of the Sage of Six paths. The history of these clans is nohing but war and peace repeated over and over throughout history itself. The Sage of Six after splitting the Ten tails into Nine Beasts, Separated his power into the three sons, he gave one the power of his perfected Body and his power over the Elements Themselves- The Second Son, Hoshiga Senju. He Gave another his power to create seals out of nothing, the ability to seal the powers of others and control the tailed beasts, and all of his vast knowledge to another- The Third Son, Koroiko Hateshinai. And Finally, he gave the power of the Rinnegan, of the ability to form Dojutsu itself, and control reality to the last- The First Son, Goromitsu Uchiha. This all happened hundreds of years ago at the creation of the World when war finally died down as the worlds chaos was halted by the sage of Six.
As time passed after the Sage of Six passed into the void, his three sons bickered over lands and ways, the First Son thought the way to continue peace was have vengeance on the world and end combat by ruling with an iron fist, blaming the world for their fathers death, and so the path of the Uchiha was chosen, of vengeance, and chaos, and murder. The Second Son thought that love and compassion was the path to creating a better world as their father had originally wanted, and so the Senju clans path had been chosen, of love and learning, protecting of others. Finally, the third Son made his decision, Death, Life, it was all natural, what mattered was learning from it to halt it in the future, he chose the path of neutrality, of learning and knowledge and so the Hateshinai's path was chosen, as peacekeepers of the world, from the Senju and Uchiha's constant war of who had the right path to save the world.
From each of these clans new were born, from the Senju the Kekkei Tota, the Advanced chakra Natures, and all clans related to Ninjutsu and the Elements were slowly born as more generations went past and Senju crossbreed with normal shinobi. Fuuinjutsu and its secrets were slowly passed through the generations, forming into Medical Jutsu and Fuuinjutsu, all clans and bloodlines dealing with such specialties now descended of them. Finally the Uchiha, the DNA in which all Dojtusu and abilities related to illusion come from ... the three clans had filled the world with their DNA in mixtures, and so many had formed the their owns stories began.
As the time passed throughout the world, and the Senju and Uchiha waged their great war's, the Hateshinai slowly grew tired of it all, and as the Two Clans exterminated each other slowly over time, the Hateshinai had enough. If they would bicker like children and destroy this world, the Hateshinai would cleanse the world of their taints, both of them. And so the war became an extermination ... starting with the uchiha, about fifty years ago, the uchiha were exterminated by the combined war of the Senju, and hundreds of assassinations by the hateshinai. Suddenly the world was off balance, as the Uchiha were amssacreds, only few remaining scattered across the world. The Hyuuga quickly swept in ... taking in their clans long ago parents, and nurturing, saving the clan as the Leaf village was ever so slowly built up by the Senju and Hyuuga, and as the Uchiha recovered, their legend continued.
However, the Sneju learned of what the Hatehshinai had done ... and as the Leaf village was founded, a final great war broke out. The Senju suck out revenge for the Uchiha of the past, as they were driven by love, and had always simply wanted peace not a massacre, held by vengeance ... the two clans exterminated one another. The great war spreading the hateshinai across the world, along with the Senju. And so the world came to know, the Three great clans, and only one survived. The Hatehsinai were extinct, as were the Senju but a few select few. The Uchiha had risen from the dead, and now were honored within their Konoha village ... and so man clans had finally formed, descended from the great three brothers after years of war and bloodshed, a final understanding seemed to have entered the world.
[The Prodigal Family] The creator has two choices upon creation, they can ether be Ninjtusu, or Genjutsu Prodigies. Each has their own specific universal bonuses to their character, and it can only be changed with DM team approval and 25 RP tokens after creation, not including the cost of your character remake, so choose wisely. Both Branches: Always Start with ether Fire or Medical Elements. If Medical is Chosen, then Fire MUST be Second Element. Universal: Gains +1d4 to Fire Jutsu Damage (Past the Passive Damage Bonus Cap), +6 to Learning Fire Jutsu, and +1 to all Fire Jutsu Rolls.
[Ninjutsu Prodigies] The branch of the family most skilled with Ninjutsu, these are the Shinobi whom are masters of their Katon Elements as well as their natural affinity for Ninjtusu in general, with these Shinobi of the Uchiha clan they are most renown for their untamed levels of chakra and abilities with manipulating it into a physical form that can be utilized easily and effectively. An Example of this would be Sasuke. Genin: +1 WIS Rolls, -1 CP Costs (Min 1) Chuunin: +2 WIS Rolls, -2 CP Costs (Min 1) Jounin: +3 WIS Rolls, -3 CP Costs (Min 1)
[Tool Masters] The Uchiha are famed for their ability to utilize strategy and skill with the basic Shinobi tools to manipulate attacks that would cause incredible amounts of damage should they ever hit. Combinations, manipulations with ninja wire and tools and more, they are famed for all these things, along with the intense reflexes and skills that come with it. Universal: Uchiha start with 1 Combat Kunai, 6 Shurriken, 6 Kunai, 2 Ninja Wire, 2 Chakra Pill, 2 Windmill Shurriken, 1 Set of Caltrops, 2 Smoke Bombs, and 2 Explosive Tags Genin: +1 to DEX Rolls, +1 to Tool Rolls, +10 HP Chunin: +2 to DEX Rolls, +2 to Tool Rolls, +15 HP Jounin: +3 to DEX Rolls, +3 to Tool Rolls, +20 HP
[Sharingan] (100 Tokens) 3 CP to Activate, +2 CP to Maintain The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye") is a dōjutsu kekkei genkai, which appears in some members of the Uchiha clan. It is one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"), along with the Byakugan and the Rinnegan. The Sharingan is also called "Heaven's Eye" (天眼, Tengan), because of the many abilities it grants the user. The Sharingan's abilities consist of two parts: the "Eye of Insight" (洞察眼, Dōsatsugan) and the "Eye of Hypnotism"; (催眠眼, Saimingan). These abilities are what grant the eye its many abilities and properties. (For Achieving Tomo 1 you need only ask for a DM to give you a personal event for it to awaken. For Tomo 2-3 you need to send in a Request to the DM team with a short story of how the Tomo is acheived, why, how long it took, and then get that personal event run for you once its approved.)
One Tomo: +1 to Attack/Defense Rolls, +20 Spot Rolls, +1d4 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 19-20 Crit Range, May Use the 'Copy', 'Nullify' and 'Mimic' Sharingan Abilities. Can track Chakra Levels of People* Two Tomo: +2 to Attack/Defense Rolls, +25 Spot Rolls, +1d6 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 18-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', and 'Mimic' Sharingan Abilities. Can track Chakra Levels of People* Three Tomo: +3 to Attack/Defense Rolls, +30 Spot Rolls, +1d8 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 17-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities. Can track Chakra Levels of People*
*They are able to ask people through PM or OOC how much chakra they currently have, and must be told.
Spoiler:
[Copy] Jutsu Type: Dojutsu Rank: Hijutsu Description: The Sharingan's first and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hasn't trained nearly as much as Lee has. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. PvP: When witnessing a Tai / Nin / Gen / Ken Jutsu being performed, as a free action copy it permanently, this costs the Original CP Cost of the Jutsu Copied +3. When Using Jutsu not of User's Elemental affinity pay the following additional CP Cost: D-Rank: + 1 CP (Via 1 Tomo), C-Rank: + 2 CP (Via 1 Tomo), B-Rank: + 3 CP (Via 2 Tomo), A-Rank: + 4 CP (Via 3 Tomo), S-Rank: + 5 CP (Via Mangekyo-Sharingan) Note: Medical Jutsu may Only be Copied when the Uchiha is a Medical Shinobi. Note: Uchiha may copy custom jutsu so long as they gain the creators permission, and pay the same RP token cost that the original creator had to pay. These follow the normal copy rules above. Note: The Uchiha may NOT Copy Fuuinjutsu/Summoning/Clan Jutsu/Bloodline Jutsu/Stances/Gates/Kinjutsu/Hijutsu.
[Mimic] Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp + Original Jutsu Cost (Affinity Penalty applies) Description: The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. PvP: (Counter ATK) When targeted from a Tai / Nin / Ken Jutsu ATK which the User knows, DMG Vs DMG. Loser takes the difference.
[Nullify] Jutsu Type: Dojutsu Rank: Hijutsu Cp: Cp: 5 Cp + Genjutsu Rank (See Below) Description: One of the defensive capabilities of the Sharingan is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular, and have better control in negating it from affecting them. PvP: Automatically Resist Normal Genjutsu. Vs Dojutsu Genjutsu, - 3 DC / Resilience to the Genjutsu per Use. D-Rank: + 1 CP (Via 1 Tomo), C-Rank: + 2 CP (Via 1 Tomo), B-Rank: + 3 CP (Via 2 Tomo), A-Rank: + 4 CP (Via 3 Tomo), S-Rank: + 5 CP (Via Mangekyo-Sharingan).
[Hypnosis] Jutsu Type: Dojutsu Genjutsu Rank: Hijutsu Cp: 3 CP + Original Genjutsu Cost Description: The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. When this was used against Manda and the Nine-Tailed Fox their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence. Ninjutsu Prodigy PvP: WIS vs WIS roll, upon enemy fail, enemy receives a -2 to Attack/Defense Rolls for 1d4+1 rounds. Can be used while Physically Stunned. Genjutsu Prodigy PvP: Can perform a genjutsu/dojutsu when physically stunned at -2 to the ATK Roll. Must have target in sight.
[Heaven and Earth] Jutsu Type: Dojutsu Rank: Hijutsu Cp: 5 CP + Original Genjutsu Cost Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via INT/WIS +3 (Counting Toward Jutsu Max +12 to Rolls). If successful reflect genjutsu back to source.
[Mangekyou Sharingan] (200 Tokens*) (Not Active yet.) 8 CP to Activate, +2 CP Maintenance The Mangekyō Sharingan (万華鏡写輪眼; Literally meaning "Kaleidoscope Copy Wheel Eye") is an advanced form of the Sharingan that has only been activated by a handful of Uchiha. The Mangekyō Sharingan has the ability to control the Nine-Tailed Demon Fox, although Madara Uchiha is the only one to accomplish this milestone, Tobi has done the same but seemingly with only a regular Sharingan. It also grants them access to other powerful techniques. The Mangekyō Sharingan is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user; for example, Itachi Uchiha and Kakashi Hatake's resembles a pinwheel, and Sasuke Uchiha's looks like three intersecting ellipses.
The Mangekyō Sharingan is acquired through the trauma experienced from the death of the person closest to the Sharingan user. With the user normally having to witness or experience this first hand, Uchiha throughout history have killed the person closest to them in order to expedite this process, though how Kakashi and Shisui gained their respective Mangekyō Sharingan has yet to be explained. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it.
Mangekyou Sharingan: +5 to Attack/Defense Rolls, +40 Spot Rolls, +1d8 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 18-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities. Gains Two Custom S-Rank Mangekyo Techniques, One for the left, One for the Right, and Gains one S+ Rank Mangekyo Technique for both eyes Combined. Follows Blind Point Rules, all blind points must be kept track of on your characters Bio, cheating on this will result in the Perma of the Character, period.
[Blind Point System] Activating Mangekyo Sharingan: 1 Blind Point to each Eye Using Left/Right Eye Mangekyo Technique: 2 Blind Points to the Respective Eye Used Using Both Eyes Combined Mangekyo Technique: 2 Blind Points to Both Eyes
10 Total Blind Points: -2 Attack/Defense Rolls, -20 Spot When Sharingan Are Not Active 20 Total Blind Points: -4 Attack/Defense Rolls, -30 Spot When Mangekyo Sharingan Are Not Active 30 Total Blind Points: -6 Attack/Defense Rolls, -40 Spot When Mangekyo Sharingan Are Not Active 40 Total Blind Points: -10 Attack/Defense Rolls, -100 Spot Rolls, Total Blindness, Uchiha Clan Bonuses May now be Refunded for Full Token Price, Minus the Cost of the Mangekyo Sharingan, for a New Ability for the Character, but they must Remain Blind. When a new ability is gained the -'s to rolls and spot will be removed, but character must remain blind IC.
*Blind Points Healing: Blind points may be healed at 2 RP Tokens per Blind Point, maximum of 2 blind points removed per 48 hours (5 Per Week), but the Healer must be a PC (Never an NPC), with a Heal Mod of 100 or More. As well, the Healing RP must be witnessed by a DM for the Blindness Points to be Payed for, or Proof such as Screenshots must be Given. Max of 3 Points Healed a Week.
[Advanced Chakra Network] (100 Tokens, Legendary Bloodline) The Uchiha have been born with the unique trait to manipulate, build, and form their chakra on completely different levels of power and energy. This allows them to now hold a far larger chakra pool, on top of using slightly less energy on maintaining their sharingan constantly. By gaining this trait they are able to fight at their top power, for far longer then they would ever before, as well as gain a minor amount of durability against chakra damaging effects thanks to this advanced network. (Bonuses are Chosen Based on the Uchiha's Chosen Prodigal Path)
[Ninjutsu Prodigy] Universal: -1 to Sharingan Mainenance Costs / Activation Cost (Min 1), +2 CP Regen Genin: +10 CP, +2 DR Vs HP CP DMG, 2 DR Pierce on Ninjutsu Chuunin: +15 CP, +3 DR Vs HP CP DMG, 3 DR Pierce on Ninjutsu Jounin: +20 CP, +4 DR Vs HP CP DMG, 4 DR Pierce on Ninjutsu
* Mangekyou Sharingan replaces normal Sharingan for the token Cap. So when purchasing Sharingan for 100 tokens, then Mangekyou for a further 200 - 200 Tokens apply to the cap, not 300.
^ Does not apply to token cap if Mangekyou Sharingan has been purchased.
By superheating the area using immense heat of fire, with the high energy of Raiton, the two converge in a deadly, superhot mixture of chakra. Plasma release, is the creation of gasses that are hot enough to melt even the most resilient of materials. It tends to cling to that which it hits, not quite a gas and not quite a liquid. While horrificly dangerous, this nature is found naturally at times when lightning strikes the air, or more commonly in the stars. To embrace the plasma style is to embrace complete destruction, as there are no other properties to this jutsu.
Universal: Plasma Style gains all Fire Style bonuses. Free Jutsu: 2 x E rank, 2 x D rank, 2 x C rank, 2 x B rank, 1 x A rank, 1 x S rank Genin: +1d4 Fire Jutsu Dmg, On Hit with Fire Jutsu target takes 1d2 Fire Dmg per round for 1d2 rounds Chuunin: +1d6 Fire Jutsu Dmg, On Hit with Fire Jutsu target takes 1d2+2 Fire Dmg per round for 1d2+1 rounds Jounin: +1d8 Fire Jutsu Dmg, On Hit with Fire Jutsu target takes 1d4+1 Fire Dmg per round for 1d4 rounds Note: Rounds stack, damage does not. DoT bypasses DR.
Last edited by Sakura on Wed Mar 16, 2016 2:47 pm; edited 9 times in total
Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
Subject: Re: Uchiha, Kazumi Sun Feb 28, 2016 4:08 pm
~ :: Jutsu :: ~
~ :: Katon :: ~ Fire Release (火遁, Katon, English TV: Fire Style) is one of the basic elemental nature transformations. It is performed by moulding superheated chakra inside the stomach before releasing it via the lungs and mouth. There are also variants to this in the form of some mediums such as the use of gun powder, ash, explosive tags and chakra flow into a weapon.
Commonly affiliated with the Tiger hand seal, Fire Release consists of mid to long-ranged offensive techniques that cause combustive and explosive damage. The art of having the flames obey the user's will is considered outrageously difficult. The chakra nature is common among shinobi of Konohagakure in the Land of Fire, notably within the Sarutobi clan and Uchiha clan, the latter having been noted to hold a natural affinity for it.
Spoiler:
~ E-Rank ~
Katon: Blazing Red Cannon Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all fire element academy students of every village
~ D-Rank ~
Katon: Blazing Shuriken Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After a few basic hand signs, the user manifests and throws blazing shuriken straight at their opponent. PVP Effect: 2d4 Damage Special Note: Attack is done with Dexterity Roll Teaching/Learning: Gate System - D Rank
Katon: Sticky Fire Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After the hand sign sequence, the user shoots a flaming substance that sticks to their target. This fire burns for a short amount of time as is difficult to put out. PVP Effect: 1d4 Damage for 1d4 Rounds Special Note: The May Spend their Turn putting out the Fire Teaching/Learning: Gate System - D Rank
Katon: Gentle Touch Of Fire Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After the simple sign sequence, the user raises the final sign to their mouth and blows out a gentle wave of fire, directed at one opponent. PVP Effect: 1d8 Damage Special Note: Target takes 2 Damage Next Round. Teaching/Learning: Gate System - D Rank
Katon: Dragon Blocks The Path Jutsu Type: Ninjutsu Rank: D Chakra Cost: 2 RP Description: The user performs several swift strikes and a burst of chakra bursts forward and projects an image of a fiery dragon between the user and their opponent. PVP Effect: Rank Damage + 1d4 Damage Special Note: Can be used to block, If used to block does 1 Damage Teaching/Learning: Gate System - D Rank
~ C-Rank ~
Katon: Burning Ash Cloud Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After the need hand sign sequence, the user blows forth an ash cloud that burns and blinds the target PVP Effect: 4d4 Damage Special Note: Target makes Constitution Check DC 15 or is stunned for 1 round. Teaching/Learning: Gate System - C Rank
Katon: Fire Ball Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Similar to the hellfire Jutsu, the user simply aims this giant fire ball at the target, and engulfs them within flames. PVP Effect: 2d8 Damage Teaching/Learning: Gate System - C Rank
~ B-Rank ~
Katon: Intelligent Hard Work Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user spits out a small fireball, which as soon as it hits the ground turns into a giant firestorm which causes widespread fire destruction to the surrounding area. PVP Effect: 2d10 Damage Special Note: Targets all Opponents Teaching/Learning: Gate System - B Rank
Katon: Grand Fireball Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: A more advanced version of the fireball jutsu. The user quickly lifts the last seal to their mouth and blows a huge fireball out, which spreads flames over everyone in the area. PVP Effect: 2d8 Damage Special Note: AOE - Targets up to 4 people, Unblockable Teaching/Learning: Gate System - B Rank
Katon: Fire Blade Missiles Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This technique is a more advance version of Blazing Shuriken. The user completes the hand sign sequence and then quickly shoots out several flaming shuriken from their hands to strike their opponent PVP Effect: 3d8 +1d4 +1 Damage Teaching/Learning: Gate System - B Rank
~ A-Rank ~
Katon: Cremation Jutsu Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user creates flames that wraps around the target, literally attempting to cremate the target within it. If the target lives, it is a miracle as these flames are hot enough to reduce the body to ashes. PVP Effect: 2d10 +4d4 Damage Teaching/Learning: Gate System - A Rank
~ S-Rank ~
Katon: Roaring Flame Sphere Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: The user quickly exhales a Meteor-Sized sphere of fire that carries a single enemy away and causes a massive explosion to them on impact. PVP Effect: 5d8 + 1d6 +2 Damage Special Note: Targets up to 3 Targets within melee Range of Each other Teaching/Learning: Gate System - S Rank
~ :: Raiton :: ~
Lightning Release (雷遁, Raiton, English TV: Lightning Style) is one of the five basic elemental nature transformation techniques that allows the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leaves them vulnerable to a finishing strike. While uncommon, lightning can be infused into bladed weapons in a way similar to Wind Release through chakra flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast as true lightning. Instead, due to the control the user has to exert over it, it moves far slower, which can give opponents time to still react. Lightning Release is common to the ninja of Kumogakure.
Spoiler:
~ D-Rank ~
Raiton: Electric Jolt Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: One of the most basic Raiton jutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them PVP Effect: 2d4+1 Damage Teaching/Learning: Gate System - D Rank
Raiton: Stun Gun Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser. PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends Teaching/Learning: Gate System - D Rank
~ C-Rank ~
Raiton: Thunder Crash Jutsu Type: Ninjutsu Rank: c Chakra Cost: 5 RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them PVP Effect: 2d8 Damage Special Note: Con check DC 15 to avoid being stunned for 1 round Teaching/Learning: Gate System - C Rank
Raiton: Electrical Discharge Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets PVP Effect: Deals 2d4+2 to 3 Targets Teaching/Learning: Gate System - C Rank
~ B-Rank ~
Raiton: Heavenly Lightning Cutter Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient. PVP Effect:PvP Effect: Creates a Sword of Lightning for 2d4+1 Rounds. This Sword Does Large Weapon Rank DMG (No Penalties) + 1d4 Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Teaching/Learning: Gate System - B Rank
Raiton: Lightning Dragon Blast Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp PVP Effect: Unblockable, Deals 3d8 Damage Teaching/Learning: Gate System - B Rank
~ A-Rank ~
Raiton: Lightning Devourer Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him PVP Effect: Lasts for 1d4+1 rounds, Anyone Who Attacks (Not Hit), Take 2d4+2 Damage Piercing 3 DR. Special Note: User is immune to B Rank and Below Raiton Jutsu Teaching/Learning: Gate System - A Rank
Raiton: Violent Lightning Dragon Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Violent Lightning Dragon is a much more advance technique. The user performs some hand signs, before they finally create three lightning dragons smaller than just the one. Each of these dragons shoots out towards a single target and hits them violently PVP Effect: Three Attack Rolls, Each deals 1d10+2d4+2 Damage. Special Note: Only one attack may be used per a single target. 2 or 3 of the attacks cannot all target on opponent. Teaching/Learning: Gate System - A Rank Learn: Learned from Etsuko from her scroll, 3/14/2016
~ S-Rank ~
Raiton: Wrath of Heaven Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: After a long chain of hand seals, the user raises their right hand to the sky. Dark clouds spin, before a large lightning bolt, Ten Foot thick will strike down and hit a single target. This causes them great damage and leaves them stunned for a short period of time DF: Deals 5d4+1d10+2d6 Damage and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be dazed for 1 round. Note: Daze - The target cannot attack, but may still defend at a -3 to the roll until they are hit, or one round expires.
~ :: Fuuton :: ~
Wind Release (風遁, Fūton, English TV: Wind Style) is one of the five basic elemental nature transformations. It is performed by making chakra as sharp and thin as possible. Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures, wind techniques are usually performed by generating air circulation and can be enhanced through this method as well. Wind-natured chakra can also be channelled into blades to increase their cutting power and overall range. The wind affinity is seemingly more common amongst shinobi of Sunagakure.
Spoiler:
~ D-Rank ~
Fuuton: Sudden Gust of Wind Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Sends a gust of wind blasting the target backwards PvP Effect: 1d4 Damage. Special Note: On-Hit Target is Unable to Attack on their next Turn. Teaching/Learning: Gate System - D Rank
Fuuton: Cyclone Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: Flipping onto their hands the user channels wind chakra into their feet and begins a rapid spin PvP Effect: Rank damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Scythe Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out to Close range (up to a maximum of 30 feet) PvP Effect: 1d8+1 Damage. Teaching/Learning: Gate System - D Rank
Fuuton: Flying Kunai Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 + 3 per additional kunai or shuriken thrown RP Description: Uses their wind element to send kunai or shuriken flying at the target. Perfect for those who cannot use taijutsu all that well. PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom Teaching/Learning: Gate System - D Rank
~ C-Rank ~
Fuuton: Spiraling Blast Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther away PvP Effect: 3d4 Damage Special Note: Bypasses DR Teaching/Learning: Gate System - C Rank
Fuuton: Whirlwind Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5+ 3 for each round maintained RP Description: This is more of an immobilization Jutsu. The shinobi creates the required hand-seals (9), then releases their Jutsu. The only way for this Jutsu to be effective, is for the shinobi to be within melee range of their jutsu to work. The Shinobi releases a large blast of wind from their palms, creating a cyclone around the target. If the target tries to break free from the Whirlwind, the eye of it becomes much more violent, sucking oxygen from the center. This Jutsu can be doubled over as a lethal form. The shinobi has the ability to completely remove the oxygen from the center, either knocking the target unconscious, or killing them via suffocation. This Jutsu requires a substantial amount of chakra to use, and large amounts of chakra to maintain for more than three minutes PvP Effect: Physical Stun for 1d6 Rounds Special Note: Unblockable, Target can escape if they beat a WIS roll against the users original WIS roll. Teaching/Learning: Gate System - C Rank
Fuuton: Violent Wind Twisting Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user. PvP Effect: Wisdom to Defense +2 Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage. Teaching/Learning: Gate System - C Rank
Fuuton: Flight Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5+2 per round RP Description: Utilizing their nature affinity the user is able to create a loop of chakra induced wind, this loop allows them to maneuver in the air at will, otherwise fly PvP Effect: Grants +3 to Dexterity Rolls, Lasts 1d4+1 Rounds. Special Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution. Teaching/Learning: Gate System - C Rank Learn: Copied from Kotoyo Kichida, 3/2/2016, DM Iruka's permission to learn an additional jutsu
~ B-Rank ~
Fuuton: Wind Tunnel Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This technique creates a space large enough to let only a Medium-sized creature or smaller creature through. The space within the tunnel eliminates all friction in the air and greatly reduces the gravity, thus increasing the velocity of objects and creature within it PvP Effect: +2 to Dex Rolls, +1d4+1 Damage to Kenjtusu/Tools, Lasts for 1d4+3 Rounds. Teaching/Learning: Gate System - B Rank
~ A-Rank ~
Fuuton: Great Wind Blast Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This greater version of Kamaitachi allows for greater range and efficiency at the cost of more Chakra. The user can still ignore the hand seals component with a simple swing of a tessen, war fan or a Huge sized or larger weapon PvP Effect: 2d10+4d4 damage. Teaching/Learning: Gate System - A Rank
~ S-Rank ~
Fuuton: Great Storm Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: The user is able to focus their chakra and kick up a very powerful wind storm. If the user has a natural affinity to lightning, they're able to increase the storm with powerful lightning bolts. If they have a natural affinity for rain, they can also do more destructive damage with powerful water drops from the sky PvP Effect: 2d10+5d4+5 Damage Special Note: User may spend 3 Chakra if they have Lightning or Water Affinities to add 2d4 damage, and 6 Chakra if they have both, adding 4d4 damage. Teaching/Learning: Gate System - S Rank Taught: Via Scroll, witnessed by Arbitous. 3/1/2016
~ :: Kenjutsu :: ~
Bukijutsu (武器術; Literally meaning "Weapon Techniques") are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai. Students of the Academy are taught the use of ninja weapons and tools like shuriken and kunai, learning how to throw and wield them through target practice.
Bukijutsu can be used in combination with taijutsu, ninjutsu, genjutsu, chakra flow, and even other weapons in order to achieve more devastating effects, such as the flail used in conjunction with the Infinite Armour, Kakashi Hatake's use of lightning-infused kunai, Asuma Sarutobi's use of wind-infused chakra knives for close-range combat, and Danzō Shimura's wind-infused weapons. Kosuke Maruboshi's Leaf-Style Willow technique combines kenjutsu with Genjutsu. Orochimaru was also able to effectively combine the sight-impairing effects of the Bringer-of-Darkness Technique with shuriken to increase the likelihood of hitting his intended target. In addition to this, fūinjutsu are often used in conjunction with bukijutsu, as it provides a quick and easy means of transporting and using weapons. Because of this versatility, bukijutsu is employed in a vast array of ninja techniques.
Spoiler:
~ D-Rank ~
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
~ C-Rank ~
Lightning Disarm (Dex/Str) Jutsu Type: Kenjutsu Rank: C Requirements: Lightning Element Chakra Cost: 6 Cp RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon. PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence. PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank Learn: Copied from Aoioki Kichida, 3/11/2016
~ B-Rank ~
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color. CP Cost: 7 PVP: The user has a +3 to their next attack, both attack roll and dmg Gate/Learning: B Rank Gate System
~ A-Rank ~
Shoki Art – Act Two Jutsu Type: Kenjutsu RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly. CP Cost: 10 PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR. Note: Can only be used directly after Act 1. Act 1 must first be learnt. Teaching/Learning: Gate System – A
~ :: Academy Jutsu :: ~
Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
~ :: Onmyoton :: ~
Spoiler:
~ C-Rank ~
Chakra Concentration: Core Jutsu Type: Ninjutsu Rank: C Cp Cost: 5 RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - C Rank Learn: Copied from Kotoyo Kichida, 3/2/2016
~ B-Rank ~
Chakra Concentration: Master's Core Rank: B CP Cost: 8 RP Description: The shinobi uses their knowledge over chakra to maximize their usage of it, flying through hand signs, control ,and greatly increasing their ability to utilize their jutsu PVP Effect: +1d6 to WIS / CHA rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Core Teaching/Learning: Gate System - B Rank Learn: Copied from Ninja Cat, watched over by DM Iruka, 3/4/2016
~ :: Copied Jutsu :: ~
Spoiler:
~ D-Rank ~
Doton: Rock Wall Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker. PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank Learn: 3/6/2016, Copied from Kinnojo
~ C-Rank ~
Doton: Earth Pillar Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and brings forth a sharp earth pillar from the ground PVP Effect: 2d8 Damage Special Note: Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked Teaching/Learning: Gate System - C Rank Learn: Copied from Kinnojo, 3/5/2016
Last edited by Sakura on Mon Mar 14, 2016 10:53 pm; edited 16 times in total
Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
Subject: Re: Uchiha, Kazumi Sun Feb 28, 2016 4:11 pm
~ :: History :: ~
~ :: Clan History :: ~
Spoiler:
The Senju, the Hateshinai, and the Uchiha. The three brothers, and sons of the Sage of Six paths. The history of these clans is nohing but war and peace repeated over and over throughout history itself. The Sage of Six after splitting the Ten tails into Nine Beasts, Separated his power into the three sons, he gave one the power of his perfected Body and his power over the Elements Themselves- The Second Son, Hoshiga Senju. He Gave another his power to create seals out of nothing, the ability to seal the powers of others and control the tailed beasts, and all of his vast knowledge to another- The Third Son, Koroiko Hateshinai. And Finally, he gave the power of the Rinnegan, of the ability to form Dojutsu itself, and control reality to the last- The First Son, Goromitsu Uchiha. This all happened hundreds of years ago at the creation of the World when war finally died down as the worlds chaos was halted by the sage of Six.
As time passed after the Sage of Six passed into the void, his three sons bickered over lands and ways, the First Son thought the way to continue peace was have vengeance on the world and end combat by ruling with an iron fist, blaming the world for their fathers death, and so the path of the Uchiha was chosen, of vengeance, and chaos, and murder. The Second Son thought that love and compassion was the path to creating a better world as their father had originally wanted, and so the Senju clans path had been chosen, of love and learning, protecting of others. Finally, the third Son made his decision, Death, Life, it was all natural, what mattered was learning from it to halt it in the future, he chose the path of neutrality, of learning and knowledge and so the Hateshinai's path was chosen, as peacekeepers of the world, from the Senju and Uchiha's constant war of who had the right path to save the world.
From each of these clans new were born, from the Senju the Kekkei Tota, the Advanced chakra Natures, and all clans related to Ninjutsu and the Elements were slowly born as more generations went past and Senju crossbreed with normal shinobi. Fuuinjutsu and its secrets were slowly passed through the generations, forming into Medical Jutsu and Fuuinjutsu, all clans and bloodlines dealing with such specialties now descended of them. Finally the Uchiha, the DNA in which all Dojtusu and abilities related to illusion come from ... the three clans had filled the world with their DNA in mixtures, and so many had formed the their owns stories began.
As the time passed throughout the world, and the Senju and Uchiha waged their great war's, the Hateshinai slowly grew tired of it all, and as the Two Clans exterminated each other slowly over time, the Hateshinai had enough. If they would bicker like children and destroy this world, the Hateshinai would cleanse the world of their taints, both of them. And so the war became an extermination ... starting with the uchiha, about fifty years ago, the uchiha were exterminated by the combined war of the Senju, and hundreds of assassinations by the hateshinai. Suddenly the world was off balance, as the Uchiha were amssacreds, only few remaining scattered across the world. The Hyuuga quickly swept in ... taking in their clans long ago parents, and nurturing, saving the clan as the Leaf village was ever so slowly built up by the Senju and Hyuuga, and as the Uchiha recovered, their legend continued.
However, the Sneju learned of what the Hatehshinai had done ... and as the Leaf village was founded, a final great war broke out. The Senju suck out revenge for the Uchiha of the past, as they were driven by love, and had always simply wanted peace not a massacre, held by vengeance ... the two clans exterminated one another. The great war spreading the hateshinai across the world, along with the Senju. And so the world came to know, the Three great clans, and only one survived. The Hatehsinai were extinct, as were the Senju but a few select few. The Uchiha had risen from the dead, and now were honored within their Konoha village ... and so man clans had finally formed, descended from the great three brothers after years of war and bloodshed, a final understanding seemed to have entered the world.
~ :: Pre Academy :: ~
Spoiler:
Prior to Kazumi's birth her parents had a falling out with the Leaf Village. One night, the two disappeared into the night, forsaking their village and leaving behind corpses that had been burned to being unrecognizable, and with the help of someone in medical, they were able to make a clean escape.