Known Jutsu
Academy jutsu:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique
Jutsu Type: Genjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank
Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank
Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank
Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank
Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank
Suiton Jutsu:
Rank E
Suiton: Water Gun
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth
This jutsu requires no source of water
PvP Effect: 1d4 Damage
Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears
PvP Effect: 1d4 Damage + -5 listen for 1 round
Special Note: Hijutsu offered to all water element academy students of every village
Hoshigaki jutsu:
Hydrate (Taught by Kujira hoshigaki)
Jutsu type: Suiton Hijutsu
Rank: E
Cp cost: 2 + 1 Per Round
Rp Description: The Hoshigaki Clan member uses there unique biology enhanced with chakra to submerge themselves in water or to absorb chakra through there skin to gain access to use certain jutsu while hydrated.
PVP effects: Depending on the amount of water arount, the Hoshigaki gains a bonus to Water / Clan Jutsu.
Partial Hydration (Small Source: Bucket, Cups of Water, Fountain etc)
Full Hydration (Large Source: River, Stream, Lake etc)
Special note: Can be used as a Free action in Prefight initiative if Large body of water is present.
Sixth Sense (Taught by Kujira hoshigaki)
Jutsu type: Suiton Hijutsu
Rank: D
Cp cost: 3
Rp Description: All Hoshigaki have a powerful Sixth sense for chakra and blood, this jutsu was created to enhance that sense. Although an imperfect version it still works to enhance the users senses.
PVP effects: +10 Concentration for 1d4 +2 round (Additional Concentration depending on Hydration)
Special Note: Partial + 5 Concentration - Full + 10 Concentration
Jutsu Name: Hoshigaki Jutsu: Initiative Swarm (Taught by Kujira hoshigaki)
Type: Clan Jutsu
Rank: D
CP: 2
RP: Sharks can be both Dominate and solo players, AND pack hunters, due to this instinctive fact, Kujira has developed a special Connect link that can be Taught to other Hoshigaki, and because of this allows for Clans to react quicker in a fight and fight together instead of separate.
PVP: Is used with Init roll, Hoshigaki who uses this can link there init roll with their Hoshigaki team mates, so instead of using there init roll, can use their clan members init -1,. And a second Hoshigaki can do the same -2 and a third to -3. So that Hoshigaki can fight in sequence with each other.
Special Note: Hoshigaki must know and use the technique with their init so they can link up.
(Example. A: rolls 17 init with Jutsu, B: rolls 23 with Jutsu and C: rolls 30 with Jutsu. A and B can follow the init B getting 29 and A getting 28. So init being 30,29,28 )
Blood Rage Berserker (Taught by Kujira hoshigaki)
Jutsu type: Hijutsu Stance
Rank: C
Cp cost: 7
Rp Description: Causes the Hoshigaki user to go into a blood rage, ignoring almost all Ninjutsu for Tai and ken the user enhance his fighting ability by making him a berserker
PVP effects: For 1d4+1 Rounds, User Gains - +1 STR Rolls, 2 DR Pierce and 2 HP Regen (Does not stack with Water Patches) and is unable to use any Ninjutsu other then Clan Jutsu
Note: If full Hydration - +2 STR Rolls and 3 DR Pierce (Instead of +1 STR and 2 DR Pierce)
Kenjutsu:
Reverse Strike (Taught by Kujira hoshigaki)
Jutsu Type: Kenjutsu
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
CP Cost: 3
PVP: +1 to attack roll
Teaching/Learning: Gate System – D Rank
Shadowing Block (Taught by Kujira hoshigaki)
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user draws their blade
quickly too an oncoming close-quarters attack, with a shadowy effect to it to
draw the attention of the opponent and to give one enough time to block or
parry in time
PvP Effect: +2 to block/parry
Special Note: Cannot be used against Ninjutsu or Genjutsu
Teaching/Learning: Gate System – C Rank
Hardened Steel (Taught by Kujira hoshigaki)
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3cp
RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.
PvP Effect: +2 Damage
Special Note: Adds 1 DR Pierce
Teaching/Learning: Gate System – D Rank
Double Strike (self taught)
Jutsu Type: Kenjutsu
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Gate System – D Rank
Lazy Man’s hand (Taught by Kujira hoshigaki)
Jutsu Type: Kenjutsu (Iaijutsu)
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank