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| | Darius Kaguya | |
| | Author | Message |
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Ectheledhel
Posts : 21 Join date : 2014-12-09
| Subject: Darius Kaguya Sat Jan 31, 2015 6:45 am | |
| NAME: - Darius HAIR:- White EYES: - Blue/Green HEIGHT: - 5'11 ALIAS: - N/A AFFILIATIONS: - None (Ex-Kirigakure) SEXUAL ORIENTATION: - Heterosexual MARITAL STATUS: - Single OCCUPATION(S): - Unknown LIKES: - Unknown DISLIKES: - Unknown PERSONALITY: - Amused, Melancholy, Loner
Last edited by Ectheledhel on Sun Mar 13, 2016 10:02 pm; edited 3 times in total | |
| | | Ectheledhel
Posts : 21 Join date : 2014-12-09
| Subject: Re: Darius Kaguya Sat Jan 31, 2015 6:45 am | |
| [Kaguya] (150 Tokens)
The Kaguya clan (かぐや一族, Kaguya Ichizoku), known to have been very barbaric. Select few, possessed the kekkei genkai Shikotsumyaku; this ability was so powerful that even the war-loving Kaguya clan feared it. Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse", Meaning (Viz) "Corpse Bone Chain") is the kekkei genkai of the extinct Kaguya clan, which gave them the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. The ability seems to be rare amongst the clan members. Apparently, this ability gives the user a unique skeletal structure, as when Kimimaro was fatally ill, Kabuto Yakushi claimed there had been too little information on his body to give any medical treatment.
The main capabilities of Shikotsumyaku is allowing the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. The user was also able to create armour of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible; the bones can withstand even a chakra-infused blade, which is usually enough to cut through anything.
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[Perfected Bodies] With cells harder and more dense as their bones, a Skeletal structure beyond any form of normal humans rivaling the density of diamond themselves, on top of an advanced cellular structure that actually allows them to not only regrow their bones unlimited, but also at the same time slowly regrow their own limbs, the Kaguya are the perfect Kenjutsu warriors.
Universal: +10 Total HP/CP, May not Start with Medical, without DM Team Permission Genin: +1 to Dexterity Rolls, +4 DR vs HP Dmg, +1 HP Regen Chunin: +2 to Dexterity Rolls, +6 DR vs HP Dmg, +2 HP Regen Jounin: +3 to Dexterity Rolls, +8 DR vs HP Dmg, +3 HP Regen
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[Bone Weapons] The Clan is able to form bone weapons from their bodies, allowing them to easily manipulate and move their physical forms to a perfect degree allowing them to master their Kenjutsu techniques of their clans. These bone weapons are as dense as diamond, and sometimes denser, cutting with far more deadly grace and power.
Universal: 5 CP per Weapon Formed, 2 Max Weapons at a Time Genin: 2d6+1, -1 Penalty (Duel Wield: +1d6 Damage, -2 Penalty) Chunin: 2d8+2, No Penalty (Duel Wield: +1d10 Damage, -1 Penalty) Jounin: 2d10, No Penalty (Duel Wield: +1d8+1d4 Damage, No Penalty)
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[Jutsu] The Kaguya clan ahve no specific Clan Jutsu they are taught, instead they develope their own Dances and Styles that fit their unique fighting signatures. All Kaguya are able to send in 2 Custom Jutsu of E/D/C/B/A/S Rank Jutsu, and 1 Custom C/B/A Rank Stance. All Stances/Jutsu from E-C Rnak are automatically known, all Jutsu after that must be Learned Normally.
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[Enhanced Calcium Extract] (100 Tokens, Legendary Bloodline) Every few generations, a genius of the Kaguya is born, this prodigal Shinobi is able to not only feed on the chakra of their bodies to produce bones, but of the chakra around them to do so as well. Granting them a naturally even more endurance body that very few can ever hope to truly rival in any form of combat and abilities. The shinobi are masters of their Kekkai Genkai, and feared for this reason.
Universal: +10 Total HP, +1 HP Regen Genin: +1 to Dexterity/Strength/Constitution Rolls, +2 DR vs HP/CP Dmg, -1 to CP Costs (Min 1) Chunin: +2 to Dexterity/Strength/Constitution Rolls, +3 DR vs HP/CP Dmg, -2 to CP Costs (Min 1) Jounin: +3 to Dexterity/Strength/Constitution Rolls, +4 DR vs HP/CP Dmg, -3 to CP Costs (Min 1)
[Strategic Mind]
Darius is unique among the Kaguya in his battlelust bows before his strategic and planning mind. He early on recognised the greatest weakness to the Shikotsumyaku was its failing before the power of a Genjutsuist. To remove this weakness Darius began attending classes on Genjutsu and seeking out a tutor until he could master the art himself, his ultimate goal to be what his Kekkei Genkai embodies, the perfect body.
Universal: +10 Skill Rolls, Genjutsu do 1d4 Burst CP DMG Genin: +1 to INT rolls, +0 to Genjutsu DC, +0 to Genjutsu Duration Chuunin: +2 to INT rolls, +1 to Genjutsu DC, +1 to Genjutsu Duration Jounin: +3 to INT rolls, +2 to Genjutsu DC, +2 to Genjutsu Duration
[Spectrum of Sound]
Darius discovered that his control of the Shikotsumyaku allowed him to control bones not only formation, creation and extension but the movement of them. He began testing various methods eventually discovering that by vibrating his bones or his bone weapons he could both produce sonic Genjutsu or nullify Genjutsu used on him, though the microfractures produced would leave him slightly weakened.
Universal: If user fails a DC Break on a Genjutsu effecting themselves, they may take HP DMG to break Genjutsu (Table Below). Doing so takes their turn, and this ability may only be used on Genjutsu Stun effects, on the User's turn. Genin: Targets in Users Genjutsu suffer 0 CP DMG Per Round, Target suffers -0 to their next DEF against User after being released from one of the users genjutsu. Chuunin: Targets in Users Genjutsu suffer 1 CP DMG Per Round, Target suffers -1 to their next DEF against User after being released from one of the users genjutsu. Jounin: Targets in Users Genjutsu suffer 2 CP DMG Per Round, Target suffers -2 to their next DEF against User after being released from one of the users genjutsu.
Sonic Break Table E Rank: 1d4 HP Damage D Rank: 1d4+1 HP DMG C Rank: 1d6 HP DMG B Rank: 2d4 HP Damage A Rank: 3d4 HP Damage S Rank: 3d6 HP Damage (Damage bypasses DR)
[Sonic Style]
Finally mastering his sonic Genjutsu he began to incorporate it into his natural Kenjutsu style, vibrating his weapons on impact for maximum penetration and drawing in chakra from the air of those caught in his Genjutsu through microvibrations in his weapons as well as the creation of new Shikotsumyaku jutsu in his new Sonic Style.
Universal: 19-20 Critical Kenjutsu / Taijutsu / Genjutsu (Genjutsu Critical does 2x the Burst CP DMG and applies a +5 to the Genjutsu Break DC) Genin: +1 INT Rolls, Genjutsu return 1 CP to the user on initial hit. Chuunin: +2 INT Rolls, Genjutsu return 2 CP to the user on initial hit. Jounin: +3 INT Rolls, Genjutsu return 3 CP to the user on initial hit.
[Jutsu] The Kaguya clan have no specific Clan Jutsu they are taught, instead they develope their own Dances and Styles that fit their unique fighting signatures. All Kaguya are able to send in 1 Custom Jutsu of E/D/C/B/A/S Rank Jutsu. All Jutsu from E-C Rnak are automatically known, all Jutsu after that must be Learned Normally.
Last edited by Ectheledhel on Sat Jan 31, 2015 8:42 pm; edited 2 times in total | |
| | | Ectheledhel
Posts : 21 Join date : 2014-12-09
| Subject: Re: Darius Kaguya Sat Jan 31, 2015 6:56 am | |
| Battle Sheet
Rank: S+ Rank Missing Nin
LvL: 40
HP: 40(Level)+20(Base)+50(Rank)+20(CON)+20(Kaguya)=
150
CP: 40(Level)+10(Kaguya)+10(Base)+50(Rank)+20(CON)+25(INT)=
155
AFFINITY: [1]Medical [2]Inton
TRAITS AND ABILITIES:
Kaguya
EQUIPMENT:
Standard Toolbag + 1xChakra Pill
Specialised Calcium Chakra Core
Darius has been travelling around the world investigating various mining sites and coastal regions searching for calcium based molecules to augment his own body and his Kekkei Genkai ability. From these travels he has managed to gather various calcium molecules. After realising that he can in fact control these types of molecules with his Kekkei Genkai he performed self surgery and removed his appendix, replacing that area of his body with his slowly growing specialised calcium. He now bathes it daily in chakra within his body improving his control of it and allowing him a specialised method of storing chakra.
After some practise with this specialised calcium he began to find that particular types of calcium were better at particular jobs. Using some for sharpening his bone blades, others for improving the molecular structure of his bone masks and some were even capable of altering his songs when vibrated improving his Sonic Genjutsu. To top it off the chakra he kept the calcium bathed in had begun to retain some of the traits of the calcium even after removal, augmenting his other jutsu and specifically his Genjutsu.
Pvp: +2d8 Universal HP DMG (60 Tokens), +2d4 Burst Genjutsu CP DMG (40 Tokens)
PvP-Record:
.:: Wins ::. [ 1 ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 0 ]
.:: Items ::.
Last edited by Ectheledhel on Mon Mar 14, 2016 2:56 am; edited 9 times in total | |
| | | Ectheledhel
Posts : 21 Join date : 2014-12-09
| Subject: Re: Darius Kaguya Sat Jan 31, 2015 7:22 am | |
| Jutsu Inton - Spoiler:
Inton: Dark Marble Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village
Inton: Cloak of Darkness Jutsu Type: Genjutsu Rank: D Chakra Cost: 3 RP Description: Victims are surrounded by a darkness that would show what the user wants them to see. PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Being Hit doesn’t End this Effect Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Dark Flight Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky Teaching/Learning: Gate System - D Rank
Art of the Black Hand: Fall of the Sparrow Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user appears above the target as they fly through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground. PVP Effect: Rank damage +1d6, Target stunned or until hit for 1 Round. Special Note: This may only be used as a collaboration with "Art of the Black Hand: Dark Flight" Teaching/Learning: Gate System - C Rank
Inton: Tunnel Vision Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim's vision is darkened, only allowing them to see one enemy target. PVP Effect: The user will OOCly tell the victim which of the user's allies they will target, and the victim may only attack that person for 1d4 turns Teaching/Learning: Gate System - C Rank
Inton: Alone in the Dark Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The victim sees themselves in complete darkness, and hears utter silence. They get the feeling of being completely alone, shaking their mind. The actual visual part of the genjutsu only lasts a few moments, but the effects last a bit longer. PVP Effect: The victim takes -2 to all rolls for 1d4 turns Special Note: Suffers 3 CP Drain a Round Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Predator's Call Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user Rockets down with insane speed at the target, continuing their move set with a chakra infused, downward kick PVP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round. If the user misses, they slam into the ground, stunning them for a round. Does Rank damage + 2d4+2, Target stunned for 1 round or Until Hit Special Note: This may only be used as a collaboration with "Art of the Black Hand: Fall of the Sparrow" Teaching/Learning: Gate System - B Rank
Art of the Black Hand: Dark Burial Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user sends a barrage of dark punches down at the immobilized victim, finishing with a Destructive last punch. PVP Effect: Taijutsu Damage +2d10+5 Special Note: This may only be used in collaboration with "Art of the Black Hand: Predator's Call" Teaching/Learning: Gate System - A Rank
Taijutsu Kenjutsu - Spoiler:
Chakra Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: Rank Weapon Damage +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Gate System – D Rank ~Kebabulous 3/14/2016~
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank ~Kebabulous 3/14/2016~
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence. PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank
Aging Dragon Jutsu Type: Kenjutsu RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes. CP Cost: 7 PVP: Rank DMG + 2d4+2 Teaching/Learning: Gate System – B Rank ~Kebabulous, 3/16/2016~
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color. CP Cost: 7 PVP: The user has a +3 to their next attack, both attack roll and dmg Gate/Learning: B Rank Gate System ~Kebabulous, 3/16/2016~
Genjutsu - Spoiler:
Fogu (Fog) Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Pod Rank: D CP: 3 RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air. PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed. Teaching/Learning: Gate System - D Rank
Depths of Hunger Rank: C Chakra Cost: 5 RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Nimo yangu tame saikoro "Too Young to Die" Rank: B Chakra Cost: 8 RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight. PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds. Special Note: Being hit does not end the negative to rolls effect. Teaching/Learning: Gate System - B Rank
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death" Rank: A Chakra Cost: 13 RPDescription: Creates the illusion of being swallowed by a tree. PvP: Takes two rounds. First round if successful target is stunned. Second round if still held in genjutsu the target takes 3d10cp damage and is released. Teaching/Learning: Gate System - A Rank
Nehan Shouja no Jutsu(Temple of Nirvana) Rank: A Chakra Cost: 13 RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit. Teaching/Learning: Gate System - A Rank
Medical - Spoiler:
Dress wound Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4, may be used in battle. Teaching/Learning: Gate System - E Rank
Sterilize Injury Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi. PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle Teaching/Learning: Gate System - E Rank
Mystical Palm Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner. PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4+1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System- C Rank
Healing Jutsu Light Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat. PVP Effect: Heals 3d4 to a target. Teaching/Learning: Gate System- C Rank
No Element Jutsu - Spoiler:
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank
Kaguya Jutsu - Spoiler:
Dance of the Snake Type: Kenjutsu/Hijutsu Rank: E Chakra Cost: 2 RP Description: The user flicks out wicked fast, licking his opponent with his blade edge. PVP Effect: Rank Ken DMG + 2 Teaching/Learning: Gate System - E Rank
Dance of the Beaver Type: Kenjutsu/Hijutsu Rank: E Chakra Cost: 2 RP Description: A vibrating slash of the Sonic Style that leaves the opponent slightly disrupted. PVP Effect: Rank Ken DMG, -1 to Rolls for 1 round Teaching/Learning: Gate System - E Rank
Dance of the Mole Type: Kenjutsu/Hijutsu Rank: E Chakra Cost: 2 RP Description: The user begins to vibrate their blade in preparation for an attack. PVP Effect: 2 DR Pierce for 2 rounds. Teaching/Learning: Gate System - E Rank
Dance of the Bluejay Type: Genjutsu/Hijutsu Rank: E Chakra Cost: 2 RP Description: Vibrating his blade the user releases a small Genjutsu to distract his opponents, the vibration sounds like a Bluejay song. PVP Effect: 1 round stun or until hit. Teaching/Learning: Gate System - E Rank
Dance of the Breezing Willow Type: Kenjutsu/Hijutsu Rank: D Chakra Cost: 3 RP Description: The user leaps forward, spinning for a quick strike. PVP Effect: +1 ATK Roll, Rank Ken DMG + 1 DMG Teaching/Learning: Gate System - D Rank
Dance of the Rattlesnake Type: Kenjutsu/Hijutsu Rank: D Chakra Cost: 3 RP Description: The user vibrates their blade and attacks both the physical body of his opponent while vibrating through their chakra system. PVP Effect: Rank Ken DMG + Spectrum of Sound CP Burst Damage. Teaching/Learning: Gate System - D Rank
Dance of the Sloth Type: Kenjutsu/Hijutsu Rank: D Chakra Cost: 0 RP Description: A focusing jutsu that prepares the user for a follow up technique. PVP Effect: -2 CP Cost on next Hijutsu Technique. Teaching/Learning: Gate System - D Rank
Dance of the Hummingbird Type: Genjutsu/Hijutsu Rank: D Chakra Cost: 3 RP Description: The sound of the fluttering of wings would fill his opponents minds as he releases a vibration through his bones to distract them. PVP Effect: -1 to Rolls for 1d4-1 Rounds (Min 1) Being hit does not break the Genjutsu. Teaching/Learning: Gate System - D Rank
Dance of the Armadillo Type: Hijutsu Rank: C Chakra Cost: 5 RP Description: Creates masks of bone under his skin in preparation for being struck with a blow. PVP Effect: DEF) User gains 5 DR but still takes DMG Teaching/Learning: Gate System - C Rank
Teshi Sengan (Finger Bullets) Type: Hijutsu Rank: C Chakra Cost: 5 RP Description: Fires his finger tips bones like bullets at his opponent. PVP Effect: 2d8 damage, may fire twice in 1 round, pay 2xCP Cost and 2 Attack Rolls. Teaching/Learning: Gate System - C Rank
Dance of the Hawk Type: Kenjutsu/Hijutsu Rank: C Chakra Cost: 4 RP Description: Darius leaps forward quickly in a straight attack ignoring the possible counter to punch through his enemies defense. PVP Effect: Rank Ken DMG + 1d4 + 2 Teaching/Learning: Gate System - C Rank
Dance of the Siren Type: Genjutsu/Hijutsu Rank: C Chakra Cost: 5 RP Description: The user lets forth a screeching noise from his vibrating bones to stun his opponents. PVP Effect: 2 Targets, 1d4 Round stun (Or Until Hit) with 1 CP Loss Per Round Teaching/Learning: Gate System - C Rank
Rapid Fire Teshi Sengan Type: Hijutsu Rank: B Chakra Cost: 8 RP Description: Starts firing his finger bones faster as he maintains range, often moving while he does it. PVP Effect: 3d8 damage, may fire twice in 1 round, must target different people, 2xCP Cost, 2 Attack Rolls. Teaching/Learning: Gate System - B Rank
Dance of the Wolf Type: Kenjutsu/Hijutsu Rank: B Chakra Cost: 7 RP Description: The vibrating edge of his bones carve through flesh much easier. His grating edge attack vibrates the blades in an uneven fashion to increase the tearing effect. PVP Effect: +2 ATK Roll, Rank Ken DMG + 1d8 + 2 Teaching/Learning: Gate System - B Rank
Dance of the Leopard Type: Hijutsu Rank: B Chakra Cost: 8 RP Description: Reforms his own bone structure to increase his speed temporarily however the strain on him causes it to be short duration to prevent damaging himself. PVP Effect: 1d4+2 to DEX Rolls for 1d4+1 Rounds Teaching/Learning: Gate System - B Rank
Dance of the Eagle Screech Type: Genjutsu/Hijutsu Rank: B Chakra Cost: 8 RP Description: Releases a sudden blast of chakra by vibrating his bones, the blast rips through his opponents chakra systems making them bleed out their chakra. PVP Effect: 3 targets, 3D4+2 CP damage Teaching/Learning: Gate System - B Rank
Dance of the Shadow Type: Kenjutsu/Hijutsu Rank: A Chakra Cost: 10 RP Description: Flickers forward, his bone weapon vibrating so fast that it leaves his opponent shaking even after the strike. PVP Effect: Rank Ken DMG + 4d4 DMG, Targer suffers -2 to ATK/DEF Rolls for 1d4 - 1 (Min 1) Rounds Special Note: Flicker must be active. Special Note: Undodgable Teaching/Learning: Gate System - A Rank
Dance of the Turtle Type: Hijutsu Rank: A Chakra Cost: 13 RP Description: Creates a perfect exoskeleton beneath his skin to protect himself. PVP Effect: +6 DR and DR CAN NOT be pierced (Even if jutsu states) for 1d4+1 Rounds Teaching/Learning: Gate System - A Rank
Dance of the Echidna Type: Hijutsu Rank: A Chakra Cost: 12 RP Description: The user begins to whirl, bone blades extending from multiple body points before he starts launching them in quick succession. PVP Effect: Aoe (Max 4) Rank Ken DMG (Can Not Dueal Widl) + 2d6 + 1d8 Teaching/Learning: Gate System - A Rank
Dance of the Falcon Type: Genjutsu/Hijutsu Rank: A Chakra Cost: 13 RP Description: A sonic genjutsu which makes those targeted believe they've had their ears ruptured, messing with their balance and control of their bodies. PVP Effect: Aoe (5 Targets) D4+1 Rounds) Targets suffer -2 to ATK/DEF Rolls, -15 to Listen / Spot / Hide / Move Silently Rolls and suffer 2 CP Loss Per Round Special Note: Being hit does not end the effect of the Genjutsu. Teaching/Learning: Gate System - A Rank
Dance of the Seedling Ferns Type: Hijutsu Rank: S Chakra Cost: 20 RP Description: The user unleashes their bones across the battlefield, transforming it as bone spears grow out of the ground in all directions. PVP Effect: Aoe (All Enemies) 3d10 + 2d4 + 5 Damage. Special Note: Allows use of the Dance of the Metamorphosis Teaching/Learning: Gate System - S Rank
Dance of the Fountain Type: Kenjutsu/Hijutsu Rank: S Chakra Cost: 20 RP Description: The user bursts forward with a quick triple slash designed to expose the targets neck before he attempts to take off his head. PVP Effect: Rank Ken DMG + 4d8, Crit Range lowered by 1 for this Jutsu
Dance of the Moon Type: Hijutsud Rank: S Chakra Cost: 20 + 5 Per Round Mainted RP Description: Creates a spherical ball of bone around himself and any allies he chooses as a defensive mechanism. PVP Effect: Used in Defense, user creates a dome over himself and any allies he chooses. The Dome has 40 HP, 10 DR and lasts until destroyed or removed. Those inside the Dome cannot be targeted or attack those on the outside. Special Note: User may spend their turn healing the Dome for 10 HP at the cost of 4 CP. Teaching/Learning: Gate System - S Rank
Dance of the Ravens Type: Genjutsu/Hijutsu Rank: S Chakra Cost: 20 RP Description: The ultimate vibration style Genjutsu, the user creates such widespread vibrations that all his opponents see is ravens circling them, diving them and pecking them till they scream for release. PVP Effect: Aoe (All Enemies) Targets are stunned for 2d4 Rounds (Or Until Hit). Each round, they take 2d4 CP Loss (This is rolled each round with Users INT vs Targets INT / WIS / CHA) If target is stills stuck in the Genjutsu for 5 rounds, they are released and take an additional 2d8 CP DMG Teaching/Learning: Gate System - S Rank
Kaguya Stances - Spoiler:
Dance of the Tiger Type: Hijutsu Rank: C Chakra Cost: 3 + 1 per round RP Description: The user serates the edge of his blade to inflict maximum ripping damage. PVP Effect: 1d4+1 Rounds) +1d6 Kenjutsu DMG Rolls Teaching/Learning: Gate System - C Rank
Dance of the Songbird Type: Hijutsu Rank: C Chakra Cost: 3 + 1 per round RP Description: The user vibrates their bones consistently to increase the effectiveness of their Genjutsu. PVP Effect: 1d4+1 Rounds) All Hijutsu Genjutsu gain +1 Duration and +1 CP damage. Teaching/Learning: Gate System - C Rank
Dance of the Monkey Type: Hijutsu Rank: B Chakra Cost: 6 + 2 per round RP Description: The user conserves their energy, being more careful about expenditure to extend their battle duration. PVP Effect: 1d6+1) -5 CP to Hijutsu Costs (Does not apply to maintenance) Teaching/Learning: Gate System - B Rank
Dance of the Raptor Type: Hijutsu Rank: B Chakra Cost: 6 + 2 per round RP Description: The user focuses their chakra into their blades, sharpening the edges to extreme levels. PVP Effect: 1d6+1 Rounds) Hijutsu Critical Range is lowered by 2. Natural 15+ Roll Hijutsu deal an additional 1d4 DMG. Teaching/Learning: Gate System - B Rank
Dance of the Twin Peaks Type: Hijutsu Rank: A Chakra Cost: 10 + 3 per round RP Description: The user grows bones out of their arms and legs to catch attacks made against them. PVP Effect: 1d8+1 Rounds) On failed DEF Roll, User reroll their Defensive Action (Does not Include Genjutsu) with a -2 to the Roll. If DEF Is successful on first attempt, Melee Attackers take 2d4+1 DMG Teaching/Learning: Gate System - A Rank
Dance of the Metamorphosis Type: Hijutsu Rank: A Chakra Cost: 10 + 3 per round RP Description: The user can move in and through bone. This stance is used only in conjunction with the Dance of Seedling Ferns. PVP Effect: 1d6+1 Rounds) +4 to ATK/DEF Rolls, +1d4 DMG to Hijutsu / Kenjutsu Special Note: May only be used if Dance of the Seedling Ferns has been used. Teaching/Learning: Gate System - A Rank
Dance of the Golden Child Type: Hijutsu/Kinjutsu Rank: S+ CP: 30 Roleplay: The Kaguya who uses this jutsu fractures their own skeletal structure, forcing fragments of bone into their muscles. Using this they can control their muscles at the same rate they can control their bones increasing their movement speeds to such a level that they surpass physical limitations. In doing so they rip their own muscles apart. DF: For 3 Rounds the user may take 2 actions per round. When the jutsu ends the user takes half their Maximum HP as HP Damage that Ignores DR. Teaching/Learning: Gate System - S Rank DM Rasa ~ 03/04/2016
Last edited by Ectheledhel on Wed Mar 16, 2016 4:12 am; edited 10 times in total | |
| | | Ectheledhel
Posts : 21 Join date : 2014-12-09
| Subject: Re: Darius Kaguya Sat Jan 31, 2015 7:48 am | |
| Token Receipt
Kaguya + Upgrade = 250 tokens Strategic Mind, Spectrum of Sound, Sonic Style = 200 tokens INT 18-30 = 150 tokens Medical + Shadow = 50 tokens Specialised Chakra Core = 100 tokens
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CON 10-18 = 40 tokens DEX 31-38 = 70 tokens INT 30-38 = 80 tokens 1 Level = 5 tokens CON 18-24 = 30 tokens CON 24-36 = 100 tokens CON 36-38 = 20 tokens STR 8-24 = 40 tokens
Last edited by Ectheledhel on Wed Mar 16, 2016 6:27 pm; edited 1 time in total | |
| | | Ectheledhel
Posts : 21 Join date : 2014-12-09
| Subject: Re: Darius Kaguya Wed Mar 16, 2016 3:35 pm | |
| Skill ListSkill | Stat Modifier | Bonus From Stat | Points Allocated | Total Score | Acrobatics | DEX | +12 | 10 | 22 | Appraise | INT | +12 | | 12 | Bluff | INT | +12 | | 12 | Climb | STR | +6 | 10 | 16 | Decipher | INT | +12 | 5 | 17 | Diplomacy | WIS | +2 | | 2 | Disable Device | DEX | +12 | 5 | 17 | Discipline | STR | +6 | | 6 | Forgery | INT | +12 | 10 | 22 | Handle Animal | WIS | +2 | | 2 | Intimidate | INT/STR (Highest) | +12 | | 12 | Lore | INT | +12 | 10 | 22 | Knowledge (Nature) | INT | +12 | | 12 | Knowledge (Local) | INT | +12 | | 12 | Knowledge (Religion) | INT | +12 | | 12 | Knowledge (History) | INT | +12 | | 12 | Linguistics | INT | +12 | | 12 | Perception | WIS | +2 | 10 | 12 | Perform | WIS | +2 | | 2 | Ride | DEX | +12 | | 12 | Sense Motive | WIS | +2 | 10 | 12 | Slight of Hand | DEX | +12 | 10 | 22 | Survival | WIS | +2 | | 2 | Swim | STR | +6 | | 6 |
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| Subject: Re: Darius Kaguya | |
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